Joanna Bryson
Orcid: 0000-0003-0021-0801Affiliations:
- University of Bath, UK
According to our database1,
Joanna Bryson
authored at least 66 papers
between 1997 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
2023
Frontiers Comput. Sci., 2023
2019
Cogn. Syst. Res., 2019
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019
The Sustainability Game: AI Technology as an Intervention for Public Understanding of Cooperative Investment.
Proceedings of the IEEE Conference on Games, 2019
2018
Ethics Inf. Technol., 2018
Dyn. Games Appl., 2018
The Malicious Use of Artificial Intelligence: Forecasting, Prevention, and Mitigation.
CoRR, 2018
The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures.
Cogn. Syst. Res., 2018
Proceedings of the Envisioning Robots in Society - Power, Politics, and Public Space, 2018
2017
Designing and implementing transparency for real time inspection of autonomous robots.
Connect. Sci., 2017
Computer, 2017
Artif. Intell. Law, 2017
Robot Transparency: Improving Understanding of Intelligent Behaviour for Designers and Users.
Proceedings of the Towards Autonomous Robotic Systems - 18th Annual Conference, 2017
Improving robot transparency: Real-time visualisation of robot AI substantially improves understanding in naive observers.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017
2016
Semantics derived automatically from language corpora necessarily contain human biases.
CoRR, 2016
Auton. Robots, 2016
A Role for Action Selection in Consciousness: An Investigation of a Second-Order Darwinian Mind.
Proceedings of the Cognitive Robot Architectures, 2016
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016
Proceedings of the 2016 AAAI Spring Symposia, 2016
2015
Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry.
Proceedings of the Progress in Artificial Intelligence, 2015
Recombination Is Surprisingly Constructive for Artificial Gene Regulatory Networks in the Context of Selection for Developmental Stability.
Proceedings of the Thirteenth European Conference Artificial Life, 2015
2014
Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Evolving Evolvability in the Context of Environmental Change: A Gene Regulatory Network (GRN) Approach.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014
The Role of Stability in Cultural Evolution: Innovation and Conformity in Implicit Knowledge Discovery.
Proceedings of the Perspectives on Culture and Agent-based Simulations, 2014
2013
Proceedings of the Towards Autonomous Robotic Systems - 14th Annual Conference, 2013
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2013
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Measuring Cultural Relativity of Emotional Valence and Arousal using Semantic Clustering and Twitter.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013
2011
Proceedings of the IJCAI 2011, 2011
An agent-based model of the effects of a primate social structure on the speed of natural selection.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011
How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects.
Proceedings of the Agents for Educational Games and Simulations - International Workshop, 2011
2010
Simplifying the Design of Human-Like Behaviour: Emotions as Durative Dynamic State for Action Selection.
Int. J. Synth. Emot., 2010
Flexible Latching: A Biologically-Inspired Mechanism for Improving the Management of Homeostatic Goals.
Cogn. Comput., 2010
2008
Proceedings of the Biologically Inspired Cognitive Architectures, 2008
The Role of Modularity in Stablizing Cultural Evolution: Conformity and Innovation in an Agent-Based Model.
Proceedings of the Adaptive Agents in Cultural Contexts, 2008
Detecting the Evolution of Semantics and Individual Beliefs through Statistical Analysis of Language Use.
Proceedings of the Naturally-Inspired Artificial Intelligence, 2008
2007
IEEE Trans. Syst. Man Cybern. Part B, 2007
Adapt. Behav., 2007
Toolkits for Agent Development by Undergraduates and Non-Programmers.
Proceedings of the SOFSEM 2007: Theory and Practice of Computer Science, 2007
Representations for Action Selection Learning from Real-Time Observation of Task Experts.
Proceedings of the IJCAI 2007, 2007
Proceedings of the IJCAI 2007, 2007
2006
Int. J. Humanoid Robotics, 2006
2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
2004
The Insufficiency of Formal Design Methods - The Necessity of an Experimental Approach - for the Understanding and Control of Complex MAS.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
2003
A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
2002
Where Should Complexity Go? Cooperation in Complex Agents with Minimal Communication.
Proceedings of the Innovative Concepts for Agent-Based Systems, 2002
Proceedings of the Agent Technologies, 2002
2001
Modularity and Specialized Learning: Mapping between Agent Architectures and Brain Organization.
Proceedings of the Emergent Neural Computational Architectures Based on Neuroscience, 2001
Modularity and Design in Reactive Intelligence.
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, 2001
2000
Dragons, bats and evil knights: A three-layer design approach to character-based creative play.
Virtual Real., 2000
J. Exp. Theor. Artif. Intell., 2000
Proceedings of the Connectionist Models of Learning, 2000
Proceedings of the Intelligent Agents VII. Agent Theories Architectures and Languages, 2000
Proceedings of the Intelligent Agents VII. Agent Theories Architectures and Languages, 2000
1997
Proceedings of the Intelligent Agents IV, 1997