Joan Mora Guiard

Orcid: 0000-0003-3829-1096

According to our database1, Joan Mora Guiard authored at least 12 papers between 2010 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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PhD thesis 
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Bibliography

2018
Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration.
Hum. Comput. Interact., 2018

The Role of Context in Defining Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Sparking social initiation behaviors in children with Autism through full-body Interaction.
Int. J. Child Comput. Interact., 2017

An inclusive design approach for developing video games for children with Autism Spectrum Disorder.
Comput. Hum. Behav., 2017

2016
Full-body interaction and autism : design, development and evaluation of experiences as tools for intervention on motivation and social initiation for ASD children.
PhD thesis, 2016

Towards methods for evaluating and communicating participatory design: A multimodal approach.
Int. J. Hum. Comput. Stud., 2016

A Play Therapy Based Full-Body Interaction Intervention Tool for Children with Autism.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2014
Narrative-based elicitation: orchestrating contributions from experts and children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

"Child as the measure of all things": the body as a referent in designing a museum exhibit to understand the nanoscale.
Proceedings of the IDC '14, 2014

Participatory design strategies to enhance the creative contribution of children with special needs.
Proceedings of the IDC '14, 2014

2010
Interactive learning experience on nanotechnology.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010


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