Joakim Bergdahl

Orcid: 0000-0001-5720-2533

According to our database1, Joakim Bergdahl authored at least 11 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories.
IEEE Trans. Games, March, 2024

Improving Conditional Level Generation using Automated Validation in Match-3 Games.
CoRR, 2024

Reinforcement Learning for High-Level Strategic Control in Tower Defense Games.
Proceedings of the IEEE Conference on Games, 2024

2023
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning.
Proceedings of the IEEE Conference on Games, 2023

Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games.
Proceedings of the IEEE Conference on Games, 2023

2022
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories.
CoRR, 2022

2021
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Adversarial Reinforcement Learning for Procedural Content Generation.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Augmenting Automated Game Testing with Deep Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2020

2018
Imitation Learning with Concurrent Actions in 3D Games.
CoRR, 2018

Imitation Learning with Concurrent Actions in 3D Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018


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