Jirí Kosinka

Orcid: 0000-0002-8859-2586

According to our database1, Jirí Kosinka authored at least 99 papers between 2006 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2025
Numerical quadrature for Gregory triangles.
J. Comput. Appl. Math., 2025

2024
Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges.
Comput. Vis. Media, October, 2024

Palette-Based Recolouring of Gradient Meshes.
Comput. Graph. Forum, October, 2024

Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows.
Comput. Graph. Forum, May, 2024

Image vectorization using a sparse patch layout.
Graph. Model., 2024

A point-normal interpolatory subdivision scheme preserving conics.
Comput. Aided Geom. Des., 2024

On tiling spherical triangles into quadratic subpatches.
Comput. Aided Geom. Des., 2024

Differential Maximum Euclidean Distance Transform Computation in Component Trees.
Proceedings of the Discrete Geometry and Mathematical Morphology, 2024

2023
Towards G1-Continuous Multi-Strip Path-Planning for 5-Axis Flank CNC Machining of Free-Form Surfaces Using Conical Cutting Tools.
Comput. Aided Des., October, 2023

Numerical quadrature for Gregory quads.
Appl. Math. Comput., September, 2023

Subdivision Shading for Catmull-Clark and Loop Subdivision Surfaces with Semi-Sharp Creases.
Comput., April, 2023

Virtual Ray Tracer 2.0.
Comput. Graph., April, 2023

Foreword to AniNex workshop 2022.
Comput. Graph., April, 2023

An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

PCCNet: A Few-Shot Patch-Wise Contrastive Colorization Network.
Proceedings of the Advances in Computer Graphics, 2023

2022
USTNet: Unsupervised Shape-to-Shape Translation via Disentangled Representations.
Comput. Graph. Forum, October, 2022

VeLight: A 3D virtual reality tool for CT-based anatomy teaching and training.
J. Vis., 2022

Feature-Adaptive and Hierarchical Subdivision Gradient Meshes.
Comput. Graph. Forum, 2022

Interactive image manipulation using morphological trees and spline-based skeletons.
Comput. Graph., 2022

Adaptive image vectorisation and brushing using mesh colours.
Comput. Graph., 2022

CAD Model Details via Curved Knot Lines and Truncated Powers.
Comput. Aided Des., 2022

2021
Spline-Based Dense Medial Descriptors for Lossy Image Compression.
J. Imaging, 2021

Turbulent Details Simulation for SPH Fluids via Vorticity Refinement.
Comput. Graph. Forum, 2021

Spline-based medial axis transform representation of binary images.
Comput. Graph., 2021

A semi-automatic seed point-based method for separation of individual vertebrae in 3D surface meshes: a proof of principle study.
Int. J. Comput. Assist. Radiol. Surg., 2021

Editorial - Special issue of the SIAM Conference on Computational Geometric Design (GD 2021).
Comput. Aided Geom. Des., 2021

Focus-and-Context Skeleton-based Image Simplification using Saliency Maps.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Spline-Based Dense Medial Descriptors for Image Simplification Using Saliency Maps.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2021

Visual Analysis of Popping in Progressive Visualization.
Proceedings of the Italian Chapter Conference 2021, 2021

Efficient Image Vectorisation Using Mesh Colours.
Proceedings of the Italian Chapter Conference 2021, 2021

Mesh Colours for Gradient Meshes.
Proceedings of the Italian Chapter Conference 2021, 2021

2020
Robust turbulence simulation for particle-based fluids using the Rankine vortex model.
Vis. Comput., 2020

Quantitative Evaluation of Dense Skeletons for Image Compression.
Inf., 2020

Co-skeletons: Consistent curve skeletons for shape families.
Comput. Graph., 2020

Conversion of B-rep CAD models into globally <i>G</i><sup>1</sup> triangular splines.
Comput. Aided Geom. Des., 2020

A multisided C2 B-spline patch over extraordinary vertices in quadrilateral meshes.
Comput. Aided Des., 2020

ORQA: Objective Reflection Quality Assessment.
Proceedings of the Computer Graphics & Visual Computing, 2020

Scalable Visual Exploration of 3D Shape Databases via Feature Synthesis and Selection.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2020

Visual Exploration of 3D Shape Databases Via Feature Selection.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Accelerated Foveated Rendering based on Adaptive Tessellation.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

Multisided B-spline Patches Over Extraordinary Regions.
Proceedings of the Italian Chapter Conference 2020, 2020

Evolving L-Systems in a Competitive Environment.
Proceedings of the Advances in Computer Graphics, 2020

A serious VR game for acrophobia therapy in an urban environment.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Gaussian quadrature for C1 cubic Clough-Tocher macro-triangles.
J. Comput. Appl. Math., 2019

On numerical quadrature for C1 quadratic Powell-Sabin 6-split macro-triangles.
J. Comput. Appl. Math., 2019

Noisy gradient meshes: Augmenting gradient meshes with procedural noise.
Graph. Model., 2019

Active 3-D Shape Cosegmentation With Graph Convolutional Networks.
IEEE Computer Graphics and Applications, 2019

Special Issue of the 13th International Conference on Geometric Modeling and Processing (GMP 2019).
Comput. Aided Geom. Des., 2019

Colour interpolants for polygonal gradient meshes.
Comput. Aided Geom. Des., 2019

A bivariate <i>C</i><sup>1</sup> subdivision scheme based on cubic half-box splines.
Comput. Aided Geom. Des., 2019

2018
Locally refinable gradient meshes supporting branching and sharp colour transitions - Towards a more versatile vector graphics primitive.
Vis. Comput., 2018

Local and Hierarchical Refinement for Subdivision Gradient Meshes.
Comput. Graph. Forum, 2018

Multisided generalisations of Gregory patches.
Comput. Aided Geom. Des., 2018

Injective hierarchical free-form deformations using THB-splines.
Comput. Aided Des., 2018

A direct and local method for computing polynomial Pythagorean-normal patches with global G1 continuity.
Comput. Aided Des., 2018

Improving Provenance Data Interaction for Visual Storytelling in Medical Imaging Data Exploration.
Proceedings of the 20th Eurographics Conference on Visualization, 2018

A Comparison of GPU Tessellation Strategies for Multisided Patches.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Smooth Blended Subdivision Shading.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2017
A Colour Interpolation Scheme for Topologically Unrestricted Gradient Meshes.
Comput. Graph. Forum, 2017

Discretizing Wachspress kernels is safe.
Comput. Aided Geom. Des., 2017

Towards optimal advection using stretch-maximizing stream surfaces.
Comput. Aided Geom. Des., 2017

Skinning and blending with rational envelope surfaces.
Comput. Aided Des., 2017

Phong Tessellation and PN Polygons for Polygonal Models.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
On the linear independence of truncated hierarchical generating systems.
J. Comput. Appl. Math., 2016

How well do saliency-based features perform for shape retrieval?
Comput. Graph., 2016

Converting a CAD model into a non-uniform subdivision surface.
Comput. Aided Geom. Des., 2016

Convergence of barycentric coordinates to barycentric kernels.
Comput. Aided Geom. Des., 2016

Medial axis transforms yielding rational envelopes.
Comput. Aided Geom. Des., 2016

Can local NURBS refinement be achieved by modifying only the user interface?
Comput. Aided Des., 2016

Quantitative analysis of saliency models.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Conversion of CAD Models to Loop Subdivision Surfaces.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

An Evaluation of Local Feature Encodings for Shape Retrieval.
Proceedings of the 9th Eurographics Workshop on 3D Object Retrieval, 2016

2015
Simple and branched skins of systems of circles and convex shapes.
Graph. Model., 2015

Stretch-minimising stream surfaces.
Graph. Model., 2015

Shading Curves: Vector-Based Drawing With Explicit Gradient Control.
Comput. Graph. Forum, 2015

Subdivision surface fitting to a dense mesh using ridges and umbilics.
Comput. Aided Geom. Des., 2015

Watertight conversion of trimmed CAD surfaces to Clough-Tocher splines.
Comput. Aided Geom. Des., 2015

Control vectors for splines.
Comput. Aided Des., 2015

Convergence of Wachspress coordinates: from polygons to curved domains.
Adv. Comput. Math., 2015

Cluster-Based Point Set Saliency.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

2014
Creases and boundary conditions for subdivision curves.
Graph. Model., 2014

Semi-sharp Creases on Subdivision Curves and Surfaces.
Comput. Graph. Forum, 2014

Subdivision Surfaces with Creases and Truncated Multiple Knot Lines.
Comput. Graph. Forum, 2014

Cornsweet surfaces for selective contrast enhancement.
Comput. Graph., 2014

Conversion of trimmed NURBS surfaces to Catmull-Clark subdivision surfaces.
Comput. Aided Geom. Des., 2014

Conversion of Trimmed NURBS Surfaces to Untrimmed Catmull-Clark Subdivision Surfaces.
Proceedings of the Theory and Practice of Computer Graphics, 2014

2013
Cubic subdivision schemes with double knots.
Comput. Aided Geom. Des., 2013

2011
A unified Pythagorean hodograph approach to the medial axis transform and offset approximation.
J. Comput. Appl. Math., 2011

2010
C<sup>2</sup> Hermite interpolation by Minkowski Pythagorean hodograph curves and medial axis transform approximation.
Comput. Aided Geom. Des., 2010

On rational Minkowski Pythagorean hodograph curves.
Comput. Aided Geom. Des., 2010

Volumes with piecewise quadratic medial surface transforms: Computation of boundaries and trimmed offsets.
Comput. Aided Des., 2010

On the injectivity of Wachspress and mean value mappings between convex polygons.
Adv. Comput. Math., 2010

Barycentric interpolation and mappings on smooth convex domains.
Proceedings of the ACM Symposium on Solid and Physical Modeling, 2010

2009
<i>C</i> <sup>1</sup> Hermite interpolation by Pythagorean hodograph quintics in Minkowski space.
Adv. Comput. Math., 2009

A symbolic-numerical envelope algorithm using quadratic MOS patches.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

2008
Computing exact rational offsets of quadratic triangular Bézier surface patches.
Comput. Aided Des., 2008

Low Degree Euclidean and Minkowski Pythagorean Hodograph Curves.
Proceedings of the Mathematical Methods for Curves and Surfaces, 2008

2007
MOS Surfaces: Medial Surface Transforms with Rational Domain Boundaries.
Proceedings of the Mathematics of Surfaces XII, 2007

2006
<i>G</i><sup>1</sup> Hermite interpolation by Minkowski Pythagorean hodograph cubics.
Comput. Aided Geom. Des., 2006


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