Jinyuan Jia

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Known people with the same name:

Bibliography

2024
LightUrban: Similarity Based Fine-grained Instancing for Lightweighting Complex Urban Point Clouds.
Comput. Graph. Forum, October, 2024

Lightweight Web3D Twinning Fire Evacuation Simulation of Metro Station.
Proceedings of the 29th International ACM Conference on 3D Web Technology, 2024

VAIDE: Virtual AI Designer for Web3D Exhibition Layout Creation.
Proceedings of the IEEE International Conference on Web Services, 2024

Distributed Backdoor Attacks on Federated Graph Learning and Certified Defenses.
Proceedings of the 2024 on ACM SIGSAC Conference on Computer and Communications Security, 2024

2017
IFC-based Improved ACO for Multi-agent Path Planning in Web3D Mountain Environment.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017

2016
Compressive sensing for cluster structured sparse signals: variational Bayes approach.
IET Signal Process., 2016

Preface of the special issue advances in Web3D.
Graph. Model., 2016

2015
A streaming framework for instant 3D rendering and interaction.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2014
An efficient caching algorithm for peer-to-peer 3D streaming in distributed virtual environments.
J. Netw. Comput. Appl., 2014

Organizing neighbors self-adaptively based on avatar interest for transmitting huge DVE scenes.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

2013
Balance visual saliency, reusability and potential relevance for caching P2P 3D streaming contents.
Proceedings of the IFIP Networking Conference, 2013, Brooklyn, 2013

2011
Image based stereoscopic rendering with non-mosaic impeller matching.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

An extensible and lightweight framework of game GUI.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

L-system based interactive and lightweight web3D tree modeling.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

2010
Agile Development of WebVR Applications.
Int. J. Virtual Real., 2010

Progressive cache replacement for massive peer-to-peer WebVR worlds.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

2009
An incremental SMLAOI algorithm for progressive downloading large scale WebVR scenes.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

Image-based lightweight tree modeling.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Geometric Manifold Energy and Manifold Clustering.
Proceedings of the Advances in Neural Networks, 2009

Fast Active Tabu Search and its Application to Image Retrieval.
Proceedings of the IJCAI 2009, 2009

2008
Runtime Baseline Adjustment for Stereo Panorama.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Immersive Roaming of Stereoscopic Panorama.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
An Architecture to Support Multi-node Downloading of Distributed Virtual Environment on Grid.
Proceedings of the IEEE International Conference on Networking, Sensing and Control, 2007

An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments.
Proceedings of the Virtual Reality, 2007

An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2004
Quadric decomposition for computing the intersections of surfaces of revolution.
Graph. Model., 2004

2002
A Novel Algorithm on Computing Intersections of Two Surfaces of Revolution Based on Spherical Decomposition.
Proceedings of the International Conference on Information Visualisation, 2002

2001
Ray Tracing Surfaces of Revolution: An Old Problem with A New Perspective.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001


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