Jinsil Hwaryoung Seo
Orcid: 0000-0003-0410-7203
According to our database1,
Jinsil Hwaryoung Seo
authored at least 72 papers
between 2012 and 2024.
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Bibliography
2024
Indexing Analytics to Instances: How Integrating a Dashboard can Support Design Education.
CoRR, 2024
CoRR, 2024
Proceedings of the SIGGRAPH Asia 2024 Educator's Forum, 2024
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024
Proceedings of the 16th Conference on Creativity & Cognition, 2024
Leveraging Language Models and Audio-Driven Dynamic Facial Motion Synthesis: A New Paradigm in AI-Driven Interview Training.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
2023
Identity-Centered User-Generated Content to Create Occupational Identity with Visual Computing.
Proceedings of the ACM SIGGRAPH 2023 Educator's Forum, 2023
AllyChat: Developing a VR Conversational AI Agent Using Few-Shot Learning to Support Individuals with Intellectual Disabilities.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Empowering Creativity Through Children's Assistive Design Workshops with Orthorigami.
Proceedings of the Universal Access in Human-Computer Interaction, 2023
Proceedings of the Human-Computer Interaction, 2023
Connected Immersion: Interacting with Dynamically Generated Creatures and Narratives.
Proceedings of the Creativity and Cognition, 2023
Connected: Birth-Death-Rebirth Through Tangible/Intangible/Virtual Explorations of Hands.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023
Development of Virtual Reality SBIRT Skill Training with Conversational AI in Nursing Education.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023
2022
Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
2021
The Effect of Co-Verbal Remote Touch on Electrodermal Activity and Emotional Response in Dyadic Discourse.
Sensors, 2021
J. Medical Imaging Health Informatics, 2021
Exploration of Visuo-haptic Interactions to Support Learning Leopold's Maneuvers Process in Virtual Reality.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021
A Walk Alone: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021
Work-in-Progress-Design and Evaluation of 360 VR Immersive Interactions in Nursing Education.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021
A Walk Alone: A Virtual Reality Simulation about the Dangers Women Face When Walking Alone at Night.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021
The Power of Collaborative Synergy: Diving into US, a Collaborative Theatre Production Involving the Departments of Visualization, Dance Science, and Liberal Arts at Texas A&M University.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021
2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Orthorigami: Implementing Shape-Memory Polymers for Customizing Orthotic Applications.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
InNervate immersion: case study of dynamic simulations in AR/VR environments for learning muscular innervation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Making Multi-platform VR Development More Accessible: A Platform Agnostic VR Framework.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Studying Relationships of Muscle Representations and Levels of Interactivity in a Canine Anatomy VR Environment.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
InNervate AR: Dynamic Interaction System for Motor Nerve Anatomy Education in Augmented Reality.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019
Touch Media: Investigating the Effects of Remote Touch on Music-based Emotion Elicitation.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
2018
Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary Education.
Proceedings of the Twelfth International Conference on Tangible, 2018
Re-powering Senior Citizens with Interactive Art Making: Case Study with Independent Older Adults.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Aura Garden: Collective and Collaborative Aesthetics of Light Sculpting in Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross Anatomy.
Proceedings of the Tenth International Conference on Tangible, 2017
Investigating the Role of Biofeedback and Haptic Stimulation in Mobile Paced Breathing Tools.
Proceedings of the Augmented Cognition. Neurocognition and Machine Learning, 2017
Proceedings of the Electronic Visualisation and the Arts, 2017
Anatomy Builder VR: Embodied VR Anatomy Learning Program to Promote Constructionist Learning.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Toward Creative Engagement of Soft Haptic Toys with Children with Autism Spectrum Disorder.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
2016
Exploring the impact of creative expression through interactive art making on older adults' well-being.
Digit. Creativity, 2016
PulmonaReality: transforming pediatric pulmonary function experience using virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2015
Int. J. Hum. Comput. Interact., 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Designing Interactive Soft Toys for Children with Autism to Improve Communications Through Sensory Relaxation.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Touchology: Towards Interactive Plant Design for Children with Autism and Older Adults in Senior Housing.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
Proximity: Emergent interaction design for co-constructed improvisational performance.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012