Jinghui Cheng
Orcid: 0000-0002-8474-5290
According to our database1,
Jinghui Cheng
authored at least 52 papers
between 2012 and 2024.
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Bibliography
2024
J. Syst. Softw., March, 2024
Proc. ACM Hum. Comput. Interact., 2024
CoRR, 2024
"It's Sink or Swim": Exploring Patients' Challenges and Tool Needs for Self-Management of Postoperative Acute Pain.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Softw. Qual. J., December, 2023
Proc. ACM Hum. Comput. Interact., 2023
"Finding the Magic Sauce": Exploring Perspectives of Recruiters and Job Seekers on Recruitment Bias and Automated Tools.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 36th Canadian Conference on Artificial Intelligence, 2023
2022
How Do Open Source Software Contributors Perceive and Address Usability?: Valued Factors, Practices, and Challenges.
IEEE Softw., 2022
"Inconsistent Performance": Understanding Concerns of Real-World Users on Smart Mobile Health Applications Through Analyzing App Reviews.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the 19th IEEE/ACM International Conference on Mining Software Repositories, 2022
Characterizing User Behaviors in Open-Source Software User Forums: An Empirical Study.
Proceedings of the 15th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering , 2022
Understanding the Characteristics of Visual Contents in Open Source Issue Discussions: A Case Study of Jupyter Notebook.
Proceedings of the EASE 2022: The International Conference on Evaluation and Assessment in Software Engineering 2022, Gothenburg, Sweden, June 13, 2022
GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
IEEE Trans. Software Eng., 2021
The "Shut the f**k up" Phenomenon: Characterizing Incivility in Open Source Code Review Discussions.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the 14th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, 2021
Facilitating Asynchronous Participatory Design of Open Source Software: Bringing End Users into the Loop.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
CoRR, 2020
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 12th International Workshop on Cooperative and Human Aspects of Software Engineering, 2019
Analysis and detection of information types of open source software issue discussions.
Proceedings of the 41st International Conference on Software Engineering, 2019
Usability of Virtual Reality Application Through the Lens of the User Community: A Case Study.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
IEEE Softw., 2018
CoRR, 2018
Proceedings of the 40th International Conference on Software Engineering: Companion Proceeedings, 2018
How Do the Open Source Communities Address Usability and UX Issues?: An Exploratory Study.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
What Requirements Knowledge Do Developers Need to Manage Change in Safety-Critical Systems?
Proceedings of the 25th IEEE International Requirements Engineering Conference, 2017
Proceedings of the 39th International Conference on Software Engineering, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Best Practices for Teaching Accessibility in University Classrooms: Cultivating Awareness, Understanding, and Appreciation for Diverse Users.
ACM Trans. Access. Comput., 2016
"Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for Health.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
'Choose a Game': A Prototype Tool to Support Therapists Use Games in Brain Injury Rehabilitation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Using the Kano Model to Balance Delight and Frustration for an Enterprise Application.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
Therapist-centered requirements: A multi-method approach of requirement gathering to support rehabilitation gaming.
Proceedings of the IEEE 22nd International Requirements Engineering Conference, 2014
2013
ACM SIGACCESS Access. Comput., 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
2012
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012