Jin Ha Lee

Orcid: 0000-0002-9007-514X

Affiliations:
  • University of Washington, Seattle, WA, USA
  • University of Illinois at Urbana Champaign, Urbana, IL, USA (former)


According to our database1, Jin Ha Lee authored at least 110 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

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Bibliography

2024
Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness.
Behav. Inf. Technol., October, 2024

You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports.
Proc. ACM Hum. Comput. Interact., 2024

"I want it to talk like Darth Vader": Helping Children Construct Creative Self-Efficacy with Generative AI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
The Impacts of Covid-19 on Players of <i>Pokémon GO</i>.
ACM Trans. Comput. Hum. Interact., August, 2023

Caring for the community: An academically based community service course in LIS.
J. Libr. Inf. Sci., March, 2023

Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments.
Int. J. Hum. Comput. Interact., 2023

Users' Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of <i>Pokémon GO</i>.
Int. J. Hum. Comput. Interact., 2023

Human-AI Music Creation: Understanding the Perceptions and Experiences of Music Creators for Ethical and Productive Collaboration.
Proceedings of the 24th International Society for Music Information Retrieval Conference, 2023

Understanding the Influence of Music on People's Mental Health Through Dynamic Music Engagement Model.
Proceedings of the Information for a Better World: Normality, Virtuality, Physicality, Inclusivity, 2023

Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Cross-Cultural Exploration of Music Sharing.
Proc. ACM Hum. Comput. Interact., 2022

Joint Media Engagement in Families Playing Animal Crossing: New Horizons during the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact., 2022

Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic.
Games Cult., 2022

Pokémon GO to Pokémon STAY: How Covid-19 Affected Pokémon GO Players.
CoRR, 2022

Ethics of Singing Voice Synthesis: Perceptions of Users and Developers.
Proceedings of the 23rd International Society for Music Information Retrieval Conference, 2022

2021
The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games.
Proc. ACM Hum. Comput. Interact., 2021

Perceptions and experiences of virtual reality in public libraries.
J. Documentation, 2021

Describing, organizing, and maintaining video game development artifacts.
J. Assoc. Inf. Sci. Technol., 2021

Life goes on with Pokémon: reimagining the design of location-based games during the COVID-19 pandemic.
XRDS, 2021

â??Finding Homeâ?: Understanding How Music Supports Listenersâ?? Mental Health through a Case Study of BTS.
Proceedings of the 22nd International Society for Music Information Retrieval Conference, 2021

Pre-service Librarians' Perspective on the Role of Participatory Design in Libraries with Youth.
Proceedings of the Diversity, Divergence, Dialogue, 2021

Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Show Must Go On: : A Conceptual Model of Conducting Synchronous Participatory Design With Children Online.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Design partnerships for participatory librarianship: A conceptual model for understanding librarians co designing With digital youth.
J. Assoc. Inf. Sci. Technol., 2020

User Perceptions Underlying Social Music Behavior.
Proceedings of the 21th International Society for Music Information Retrieval Conference, 2020

How Music Fans Shape Commercial Music Services: A Case Study of BTS and ARMY.
Proceedings of the 21th International Society for Music Information Retrieval Conference, 2020

Challenges in Organizing and Accessing Video Game Development Artifacts.
Proceedings of the Sustainable Digital Communities - 15th International Conference, 2020

Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

"It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Librarian perspectives on the role of virtual reality in public libraries.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

Human versus machine: Analyzing video game user reviews for plot and narrative.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

2019
Tunes Together: Perception and Experience of Collaborative Playlists.
Proceedings of the 20th International Society for Music Information Retrieval Conference, 2019

Can We Listen To It Together?: Factors Influencing Reception of Music Recommendations and Post-Recommendation Behavior .
Proceedings of the 20th International Society for Music Information Retrieval Conference, 2019

Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

VR creation experience in cultural heritage education: A preliminary exploration.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

Effects of motivation and tool features on online photo-sharing behavior.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

The I in Team: IT Identity and Project Behavior.
Proceedings of the 25th Americas Conference on Information Systems, 2019

2018
Analyzing anime users' online forum queries for recommendation using content analysis.
J. Documentation, 2018

Art in an algorithm: A taxonomy for describing video game visual styles.
J. Assoc. Inf. Sci. Technol., 2018

It's Not You, It's Me: : Identity, Self-Verification, and Amazon Reviews.
Data Base, 2018

Influences on the Social Practices Surrounding Commercial Music Services: A Model for Rich Interactions.
Proceedings of the 19th International Society for Music Information Retrieval Conference, 2018

Reconceptualizing superwork for improved access to popular cultural objects.
Proceedings of the Building & Sustaining an Ethical Future with Emerging Technology, 2018

2017
Understanding users of cloud music services: Selection factors, management and access behavior, and perceptions.
J. Assoc. Inf. Sci. Technol., 2017

The MIREX grand challenge: A framework of holistic user-experience evaluation in music information retrieval.
J. Assoc. Inf. Sci. Technol., 2017

Representing transmedia fictional worlds through ontology.
J. Assoc. Inf. Sci. Technol., 2017

Why Video Game Genres Fail: A Classificatory Analysis.
Games Cult., 2017

Information Needs for Anime Recommendation: Analyzing Anime Users' Online Forum Queries.
Proceedings of the 2017 ACM/IEEE Joint Conference on Digital Libraries, 2017

Exploring the Music Library Association Mailing List: A Text Mining Approach.
Proceedings of the 18th International Society for Music Information Retrieval Conference, 2017

Challenges in Preserving Augmented Reality Games: A Case Study of Ingress and Pokémon GO.
Proceedings of the 14th International Conference on Digital Preservation, 2017

Collaborative Scientizing in Pokémon GO Online Communities.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Toward an understanding of cross-media appeals for readers' advisory.
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017

F#%@ that noise: SoundCloud as (A-)social media?
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017

2016
A qualitative investigation of users' discovery, access, and organization of video games as information objects.
J. Inf. Sci., 2016

Towards global music digital libraries: A cross-cultural comparison on the mood of Chinese music.
J. Documentation, 2016

User experience with commercial music services: An empirical exploration.
J. Assoc. Inf. Sci. Technol., 2016

Users' music information needs and behaviors: Design implications for music information retrieval systems.
J. Assoc. Inf. Sci. Technol., 2016

A conceptual model for video games and interactive media.
J. Assoc. Inf. Sci. Technol., 2016

A Look at the Cloud from Both Sides Now: An Analysis of Cloud Music Service Usage.
Proceedings of the 17th International Society for Music Information Retrieval Conference, 2016

WiMIR: An Informetric Study On Women Authors In ISMIR.
Proceedings of the 17th International Society for Music Information Retrieval Conference, 2016

Elucidating User Behavior in Music Services Through Persona and Gender.
Proceedings of the 17th International Society for Music Information Retrieval Conference, 2016

Media format matters: Users' perceptions of physical versus digital games.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

Music subject classification based on lyrics and user interpretations.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

2015
Empirical evaluation of metadata for video games and interactive media.
J. Assoc. Inf. Sci. Technol., 2015

Video game information needs and game organization: differences by sex and age.
Inf. Res., 2015

Analyzing User Requests for Anime Recommendations.
Proceedings of the 15th ACM/IEEE-CE Joint Conference on Digital Libraries, 2015

The Problem of "Additional Content" in Video Games.
Proceedings of the 15th ACM/IEEE-CE Joint Conference on Digital Libraries, 2015

Topic Modeling Users' Interpretations of Songs to Inform Subject Access in Music Digital Libraries.
Proceedings of the 15th ACM/IEEE-CE Joint Conference on Digital Libraries, 2015

Understanding Users of Commercial Music Services through Personas: Design Implications.
Proceedings of the 16th International Society for Music Information Retrieval Conference, 2015

MIREX Grand Challenge 2014 User Experience: Qualitative Analysis of User Feedback.
Proceedings of the 16th International Society for Music Information Retrieval Conference, 2015

VIZMO Game Browser: Accessing Video Games by Visual Style and Mood.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Mood metadata for video games and interactive media.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

Exploring relationships among video games.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

What is this song about anyway?: Automatic classification of subject using user interpretations and lyrics.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

Music Information Behaviors and System Preferences of University Students in Hong Kong.
Proceedings of the 15th International Society for Music Information Retrieval Conference, 2014

A Cross-Cultural Study on the Mood of K-POP Songs.
Proceedings of the 15th International Society for Music Information Retrieval Conference, 2014

Ten Years of MIREX (Music Information Retrieval Evaluation eXchange): Reflections, Challenges and Opportunities.
Proceedings of the 15th International Society for Music Information Retrieval Conference, 2014

Relationships among video games: Existing standards and new definitions.
Proceedings of the Connecting Collections, Cultures, and Communities, 2014

2013
Developing a video game metadata schema for the Seattle Interactive Media Museum.
Int. J. Digit. Libr., 2013

Toward an understanding of the history and impact of user studies in music information retrieval.
J. Intell. Inf. Syst., 2013

User-centered approach in creating a metadata schema for video games and interactive media.
Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 2013

Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles.
Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 2013

K-Pop Genres: A Cross-Cultural Exploration.
Proceedings of the 14th International Society for Music Information Retrieval Conference, 2013

Influences of ISMIR and MIREX Research on Technology Patents.
Proceedings of the 14th International Society for Music Information Retrieval Conference, 2013

2012
Generating ground truth for music mood classification using mechanical turk.
Proceedings of the 12th ACM/IEEE-CS Joint Conference on Digital Libraries, 2012

The Role Of Music in the Lives of Homeless Young People: A Preliminary Report.
Proceedings of the 13th International Society for Music Information Retrieval Conference, 2012

Understanding User Requirements for Music Information Services.
Proceedings of the 13th International Society for Music Information Retrieval Conference, 2012

The Impact (or Non-impact) of User Studies in Music Information Retrieval.
Proceedings of the 13th International Society for Music Information Retrieval Conference, 2012

A Cross-cultural Study of Music Mood Perception between American and Chinese Listeners.
Proceedings of the 13th International Society for Music Information Retrieval Conference, 2012

What does music mood mean for real users?
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Playing with information: information work in online gaming environments.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Domain Analysis for a Video Game Metadata Schema: Issues and Challenges.
Proceedings of the Theory and Practice of Digital Libraries, 2012

Can you relate? A study of user perceptions of thesaural subject relationships.
Proceedings of the Information, Interaction, Innovation: Celebrating the Past, Constructing the Present and Creating the Future, 2012

2011
How Similar Is Too Similar?: Exploring Users' Perceptions of Similarity in Playlist Evaluation.
Proceedings of the 12th International Society for Music Information Retrieval Conference, 2011

Thinking inside the XBox: elements of information organization in video games.
Proceedings of the iConference 2011, 2011

Notes from the underground city of disinformation: A conceptual investigation.
Proceedings of the Bridging the Gulf: Communication and Information in Society, Technology, and Work, 2011

2010
Analysis of user needs and information features in natural language queries seeking music information.
J. Assoc. Inf. Sci. Technol., 2010

Crowdsourcing Music Similarity Judgments using Mechanical Turk.
Proceedings of the 11th International Society for Music Information Retrieval Conference, 2010

2009
An Analysis of ISMIR Proceedings: Patterns of Authorship, Topic, and Citation.
Proceedings of the 10th International Society for Music Information Retrieval Conference, 2009

2008
Analysis of Information Features in Natural Language Queries for Music Information Retrieval: Use Patterns and Accuracy
PhD thesis, 2008

2007
Evalutron 6000: collecting music relevance judgments.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2007

Toward an understanding of similarity judgments for music digital library evaluation.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2007

Preliminary Analyses of Information Features Provided by Users for Identifying Music.
Proceedings of the 8th International Conference on Music Information Retrieval, 2007

How incorrect information delivers correct search results: A pragmatic analysis of queries.
Proceedings of the Joining Research and Practice: Social Computing and Information Science, 2007

2006
Factors Affecting Response Rates for Real-Life MIR Queries.
Proceedings of the ISMIR 2006, 2006

Known-Item Search: Variations on a Concept.
Proceedings of the Information Realities: Shaping the Digital Future for All, 2006

2005
Challenges in Cross-Cultural/Multilingual Music Information Seeking.
Proceedings of the ISMIR 2005, 2005

2004
Survey Of Music Information Needs, Uses, And Seeking Behaviours: Preliminary Findings.
Proceedings of the ISMIR 2004, 2004

2002
Representing Traditional Korean Music Notation in XML.
Proceedings of the ISMIR 2002, 2002


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