Jillian L. Warren
Orcid: 0000-0002-4222-0111
According to our database1,
Jillian L. Warren
authored at least 14 papers
between 2013 and 2023.
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Bibliography
2023
A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families.
Int. J. Child Comput. Interact., September, 2023
2022
Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses.
Interact. Comput., 2021
2019
Exploring the Potential for Tangible Social Technologies for Childhood Cancer Patients within the Hospital.
Proceedings of the Thirteenth International Conference on Tangible, 2019
Exploring Socially-Focused Technologies that Can Help Children with Cancer Feel More Like Children Despite their Disease, Treatment and Environment.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2017
Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2016
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks.
Proceedings of the Ninth International Conference on Tangible, 2015
What Kind of World Do You Want to Live In? Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015
2014
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change.
Proceedings of the IDC '14, 2014
2013
Proceedings of the Interaction Design and Children 2013, 2013