Jih-Hsuan Lin
Orcid: 0000-0002-3756-4892Affiliations:
- National ChengChi University, Taipei, Taiwan
- National ChiaoTung University, HsinChu, Taiwan (2011 - 2015)
- Michigan State University, East Lansing, MI, USA (PhD 2011)
According to our database1,
Jih-Hsuan Lin
authored at least 15 papers
between 2011 and 2024.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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Bibliography
2024
Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality.
Comput. Hum. Behav., 2024
2023
I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital.
J. Comput. Mediat. Commun., November, 2023
Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination.
J. Comput. Mediat. Commun., March, 2023
2022
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising.
Comput. Hum. Behav., 2022
2021
Longitudinal Social Grooming Transition Patterns on Facebook, Social Capital, and Well-Being.
J. Comput. Mediat. Commun., 2021
2019
Strategic Social Grooming: Emergent Social Grooming Styles on Facebook, Social Capital and Well-Being.
J. Comput. Mediat. Commun., 2019
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation.
Int. J. Hum. Comput. Stud., 2019
Entertain. Comput., 2019
2018
So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game.
New Media Soc., 2018
2017
Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game.
Comput. Hum. Behav., 2017
2015
The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games.
Int. J. Technol. Hum. Interact., 2015
The Role of Attachment Style in Facebook Use and Social Capital: Evidence from University Students and a National Sample.
Cyberpsychology Behav. Soc. Netw., 2015
2013
Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes.
Comput. Hum. Behav., 2013
2012
2011
Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games.
Cyberpsychology Behav. Soc. Netw., 2011