Jie Li
Orcid: 0000-0002-6791-104XAffiliations:
- EPAM Systems, Hoofddrop, Netherlands
- CWI, Amsterdam, Netherlands (former)
According to our database1,
Jie Li
authored at least 35 papers
between 2014 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Experimentation Everywhere and Every Day: Running A/B Testing in Corporate Environments.
Interactions, February, 2024
Transforming HCI Research Cycles using Generative AI and "Large Whatever Models" (LWMs).
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
User Experience Design Professionals' Perceptions of Generative Artificial Intelligence.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Interactions, 2023
ACTIVE4: A Conceptual Framework for Gathering Empathetic Insights toward Office Workers' Vitality Ecosystem Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Virtual Real., 2022
On the impact of VR assessment on the quality of experience of highly realistic digital humans: A volumetric video case study.
Qual. User Exp., 2022
On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans.
CoRR, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022
2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Nat., 2019
Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoE.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
From the Lab to the OB Truck: Object-Based Broadcasting at the FA Cup in Wembley Stadium.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
A New Production Platform for Authoring Object-based Multiscreen TV Viewing Experiences.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2016
An Effective User Centered Approach: Using Web Design Framework to Support User Experience Design of Interactive Multi-functional Product.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the Active Media Technology - 10th International Conference, 2014