Jie Feng

Affiliations:
  • Peking University, Institute of Computer Science and Technology, Beijing, China


According to our database1, Jie Feng authored at least 26 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres.
CoRR, 2024

2022
SparseDet: Towards End-to-End 3D Object Detection.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2020
VGG-Embedded Adaptive Layer-Normalized Crowd Counting Net with Scale-Shuffling Modules.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

2019
A SVBRDF Modeling Pipeline using Pixel Clustering.
CoRR, 2019

Structure-Aware Image Expansion with Global Attention.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Novel View Synthesis using Feature-preserving Depth Map Resampling.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Efficient light field computation for view range expansion using viewpoint reduction.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

Sensor-Fusion-Based Trajectory Reconstruction for Quadrotor Drones.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2018

Sensor-fusion-based Trajectory Reconstruction for Mobile Devices.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Computational design and fabrication of hanging structures.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

Automatic View Finding for Drone Photography based on Image Aesthetic Evaluation.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

A Three-dimensional Error-diffusion Algorithm for Importance Sampling with Blue-noise Property.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

2016
Real-Time Contour Image Vectorization on GPU.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016

Real-time Image Vectorization on GPU.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Multi-Class Error-Diffusion with Blue-Noise Property and Its Application.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016

Multi-Class Error-Diffusion with Blue-noise Property.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

2015
Efficient color-to-gray conversion for digital images in gradient domain.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Sketch based modeling via manifold regularization.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

Gradient domain binary image hiding using color difference metric.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

Automatic Color-to-Gray Conversion for Digital Images in Gradient Domain.
Proceedings of the GRAPP 2015, 2015

2013
Image-pair-based anisotropic material modeling.
Proceedings of the SIGGRAPH Asia 2013, 2013

Image vectorization using blue-noise sampling.
Proceedings of the Imaging and Printing in a Web 2.0 World IV, 2013

2012
Gradient domain salience-preserving color-to-gray conversion.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

2010
Real-time stereo visual hull rendering using a multi-GPU-accelerated pipeline.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2009
Bottom and Concave Surface Rendering in Image-based Visual Hull.
Int. J. Virtual Real., 2009

2008
Automatic highlight removal in visual hull rendering by Poisson editing.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008


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