Jie-Chi Yang
Orcid: 0000-0002-6265-1453Affiliations:
- National Central University Taoyuan, Graduate Institute of Network Learning Technology, Taiwan
According to our database1,
Jie-Chi Yang
authored at least 94 papers
between 2002 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Factors influencing the acquisition of English skills in an English learning environment using Rain Classroom.
Interact. Learn. Environ., January, 2024
A five-year department-based electronic usage data analysis on electronic journal access, library training courses, and scholarly publications.
Electron. Libr., 2024
2023
Concept mapping in computer-supported learning environments: a bibliometric analysis.
Interact. Learn. Environ., December, 2023
ARCS approach to PTA-based programming language practice sessions: Factors influencing Programming Problem-Solving Skills.
Educ. Inf. Technol., October, 2023
2022
A mobile game-based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective.
J. Comput. Assist. Learn., 2022
Effects of performance goal orientations on learning performance and in-game performance in digital game-based learning.
J. Comput. Assist. Learn., 2022
The effects of interaction types on learning outcomes in a blog-based interactive learning environment.
Interact. Learn. Environ., 2022
2021
An investigation of the approaches for integrating learning materials and digital games: a prior ability perspective.
Univers. Access Inf. Soc., 2021
Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019.
Comput. Educ. Artif. Intell., 2021
2020
J. Educ. Technol. Soc., 2020
An investigation of game behavior in the context of digital game-based learning: An individual difference perspective.
Comput. Hum. Behav., 2020
2019
Int. J. Hum. Comput. Interact., 2019
Investigation of the Generational Differences of Two Types of Blog Writers: The Generation Gap Influence.
Int. J. Distance Educ. Technol., 2019
On the Integration of Deep Learning and Fuzzy Methods for Aspect-based Sentiment Analysis.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
2018
Effects of anxiety levels on learning performance and gaming performance in digital game-based learning.
J. Comput. Assist. Learn., 2018
Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game.
J. Educ. Technol. Soc., 2018
Comput. Educ., 2018
Effects of Question Types on Engagement and Performance of Programming Learning for Non-computer Science Majors.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
2017
Creating an Online Learning Community in a Flipped Classroom to Enhance EFL Learners. Oral Proficiency.
J. Educ. Technol. Soc., 2017
Evaluating the Effectiveness of English Speaking and Learning Attitude for Elementary Students in a Digital Game-Based Learning Environment.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
On Integration of Social Activities and News Express-Based Learning in Construction Education.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2016
Internet High. Educ., 2016
Dual-Modalities of Synchronous CMC into Class Instruction: An Investigation of Willingness to Communicate.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016
An Investigation of Students' Perception on Willingness to Communicate Behavior and Synchronous Communication.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016
2015
The Effects of the Social Media-Based Activities and Gaming-Based Learning in Construction Education.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
2014
Exploration of Tensions in a Mobile-Technology Supported Fieldtrip: An Activity Theory Perspective.
Int. J. Distance Educ. Technol., 2014
Proceedings of the 11th NTCIR Conference on Evaluation of Information Access Technologies, 2014
How Game Experiences Affect Game Behavioral Patterns in a MMORPG-based Learning Environment?
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014
The Effects of Prior Knowledge for Incidental Vocabulary Acquisition on Multiplayer Online Role-Playing Game.
Proceedings of the Advances in Web-Based Learning - ICWL 2014, 2014
2013
Testing learner reliance on caption supports in second language listening comprehension multimedia environments.
ReCALL, 2013
Inf. Sci., 2013
Proceedings of the 10th NTCIR Conference on Evaluation of Information Access Technologies, 2013
Effects of Prior Knowledge on Cognitive Learning Outcomes within an English Learning Multiplayer Online Role-Playing Game.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
2012
Interact. Learn. Environ., 2012
A mobile learning environment for supporting inquiry-based experimental activities in elementary school.
Int. J. Mob. Learn. Organisation, 2012
A Weighted Cluster-based Chinese Text Categorization Approach: Incorporating with Word Clusters.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012
An Investigation of the Exergames Experience with Flow State, Enjoyment, and Physical Fitness.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
Proceedings of the ICALT 2011, 2011
How to Learn Chinese through Online Tools? From the Perspective of Informal Learning to Culture Immersion.
Proceedings of the ICALT 2011, 2011
Proceedings of the ICALT 2011, 2011
Proceedings of the ICALT 2011, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Webpage-Based and Video Summarization-Based Learning Platform for Online Multimedia Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2010
Development and Evaluation of an Interactive Mobile Learning Environment with Shared Display Groupware.
J. Educ. Technol. Soc., 2010
Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning.
Comput. Educ., 2010
Effects of gender differences and spatial abilities within a digital pentominoes game.
Comput. Educ., 2010
A Perspective on Listening Comprehension: How ICT Enable a Chinese as a Foreign Language (CFL) Learner to Achieve Learning Metacognition.
Proceedings of the ICALT 2010, 2010
A Sparse <i>L</i><sub>2</sub>-Regularized Support Vector Machines for Large-Scale Natural Language Learning.
Proceedings of the Information Retrieval Technology, 2010
An Integrated Deterministic and Nondeterministic Inference Algorithm for Sequential Labeling.
Proceedings of the Information Retrieval Technology, 2010
Proceedings of the CIPS-SIGHAN Joint Conference on Chinese Language Processing, 2010
2009
J. Assoc. Inf. Sci. Technol., 2009
J. Educ. Technol. Soc., 2009
Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2008
IEEE Trans. Circuits Syst. Video Technol., 2008
Pattern Recognit., 2008
A weighted string pattern matching-based passage ranking algorithm for video question answering.
Expert Syst. Appl., 2008
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
Description of the NCU Chinese Word Segmentation and Part-of-Speech Tagging for SIGHAN Bakeoff 2007.
Proceedings of the Third International Joint Conference on Natural Language Processing, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Design and Evaluation of a Physical Interactive Learning Environment for English Learning.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Robust and Efficient Chinese Word Dependency Analysis with Linear Kernel Support Vector Machines.
Proceedings of the COLING 2008, 2008
2007
Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices.
J. Comput. Assist. Learn., 2007
J. Educ. Technol. Soc., 2007
Proceedings of the 6th NTCIR Workshop Meeting on Evaluation of Information Access Technologies: Information Retrieval, 2007
Proceedings of the 6th NTCIR Workshop Meeting on Evaluation of Information Access Technologies: Information Retrieval, 2007
Toward Multimedia: A String Pattern-Based Passage Ranking Model for Video Question Answering.
Proceedings of the Human Language Technology Conference of the North American Chapter of the Association of Computational Linguistics, 2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Multilingual Deterministic Dependency Parsing Framework using Modified Finite Newton Method Support Vector Machines.
Proceedings of the EMNLP-CoNLL 2007, 2007
Proceedings of the DIGITEL 2007, 2007
Proceedings of the ACL 2007, 2007
2006
Proceedings of the Advances in Image and Video Technology, First Pacific Rim Symposium, 2006
Probing Technology as Affordances for Negotiating Meaning in the Elementary Science Classroom - A Participation Perspective.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the Tenth Conference on Computational Natural Language Learning, 2006
Proceedings of the Information Retrieval Technology, 2006
Description of the NCU Chinese Word Segmentation and Named Entity Recognition System for SIGHAN Bakeoff 2006.
Proceedings of the Fifth Workshop on Chinese Language Processing, 2006
2005
J. Comput. Assist. Learn., 2005
J. Educ. Technol. Soc., 2005
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
2003
J. Comput. Assist. Learn., 2003
2002
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002
Proceedings of the International Conference on Computers in Education, 2002
Proceedings of the International Conference on Computers in Education, 2002
Proceedings of the International Conference on Computers in Education, 2002
A Learning Strategy of the Across-Classroom Competition Supported for Event-Driven Learning.
Proceedings of the International Conference on Computers in Education, 2002