Jie-Chi Yang

Orcid: 0000-0002-6265-1453

Affiliations:
  • National Central University Taoyuan, Graduate Institute of Network Learning Technology, Taiwan


According to our database1, Jie-Chi Yang authored at least 94 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Factors influencing the acquisition of English skills in an English learning environment using Rain Classroom.
Interact. Learn. Environ., January, 2024

A five-year department-based electronic usage data analysis on electronic journal access, library training courses, and scholarly publications.
Electron. Libr., 2024

2023
Concept mapping in computer-supported learning environments: a bibliometric analysis.
Interact. Learn. Environ., December, 2023

ARCS approach to PTA-based programming language practice sessions: Factors influencing Programming Problem-Solving Skills.
Educ. Inf. Technol., October, 2023

2022
A mobile game-based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective.
J. Comput. Assist. Learn., 2022

Effects of performance goal orientations on learning performance and in-game performance in digital game-based learning.
J. Comput. Assist. Learn., 2022

The effects of interaction types on learning outcomes in a blog-based interactive learning environment.
Interact. Learn. Environ., 2022

2021
An investigation of the approaches for integrating learning materials and digital games: a prior ability perspective.
Univers. Access Inf. Soc., 2021

Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019.
Comput. Educ. Artif. Intell., 2021

2020
Student Game Design as a Literacy Practice: A 10-Year Review.
J. Educ. Technol. Soc., 2020

An investigation of game behavior in the context of digital game-based learning: An individual difference perspective.
Comput. Hum. Behav., 2020

2019
Effects of Children's Trait Emotional Intelligence on Digital Game-Based Learning.
Int. J. Hum. Comput. Interact., 2019

Investigation of the Generational Differences of Two Types of Blog Writers: The Generation Gap Influence.
Int. J. Distance Educ. Technol., 2019

On the Integration of Deep Learning and Fuzzy Methods for Aspect-based Sentiment Analysis.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
Effects of anxiety levels on learning performance and gaming performance in digital game-based learning.
J. Comput. Assist. Learn., 2018

Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game.
J. Educ. Technol. Soc., 2018

A scoping review of research on digital game-based language learning.
Comput. Educ., 2018

Effects of Question Types on Engagement and Performance of Programming Learning for Non-computer Science Majors.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

2017
Creating an Online Learning Community in a Flipped Classroom to Enhance EFL Learners. Oral Proficiency.
J. Educ. Technol. Soc., 2017

Evaluating the Effectiveness of English Speaking and Learning Attitude for Elementary Students in a Digital Game-Based Learning Environment.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

On Integration of Social Activities and News Express-Based Learning in Construction Education.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
Effects of online presence on learning performance in a blog-based online course.
Internet High. Educ., 2016

Dual-Modalities of Synchronous CMC into Class Instruction: An Investigation of Willingness to Communicate.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016

An Investigation of Students' Perception on Willingness to Communicate Behavior and Synchronous Communication.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2015
The Effects of the Social Media-Based Activities and Gaming-Based Learning in Construction Education.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

A Boosting Algorithm for Auto-Generating Quiz for Traffic Education.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Exploration of Tensions in a Mobile-Technology Supported Fieldtrip: An Activity Theory Perspective.
Int. J. Distance Educ. Technol., 2014

MCU at NTCIR: Chinese Fact Validation via SVM Cotext Ranking.
Proceedings of the 11th NTCIR Conference on Evaluation of Information Access Technologies, 2014

How Game Experiences Affect Game Behavioral Patterns in a MMORPG-based Learning Environment?
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014

The Effects of Prior Knowledge for Incidental Vocabulary Acquisition on Multiplayer Online Role-Playing Game.
Proceedings of the Advances in Web-Based Learning - ICWL 2014, 2014

2013
Testing learner reliance on caption supports in second language listening comprehension multimedia environments.
ReCALL, 2013

A support vector machine-based context-ranking model for question answering.
Inf. Sci., 2013

Combining Multiple Lexical Resources for Chinese Textual Entailment Recognition.
Proceedings of the 10th NTCIR Conference on Evaluation of Information Access Technologies, 2013

Effects of Prior Knowledge on Cognitive Learning Outcomes within an English Learning Multiplayer Online Role-Playing Game.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Social Action-Based Learning in Construction Education: A New Teaching Strategy.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

Developing a Multilingual News Reading Environment for Newspaper Reading Education.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
Investigation of learners' perceptions for video summarization and recommendation.
Interact. Learn. Environ., 2012

A mobile learning environment for supporting inquiry-based experimental activities in elementary school.
Int. J. Mob. Learn. Organisation, 2012

A Weighted Cluster-based Chinese Text Categorization Approach: Incorporating with Word Clusters.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012

A Template Independent Method for Large Online News Content Extraction.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012

The Clusters of Gaming Behavior in MMORPG: A Case Study in Taiwan.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012

An Investigation of the Exergames Experience with Flow State, Enjoyment, and Physical Fitness.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
A Study on Using Podcast to Facilitate English Listening Comprehension.
Proceedings of the ICALT 2011, 2011

How to Learn Chinese through Online Tools? From the Perspective of Informal Learning to Culture Immersion.
Proceedings of the ICALT 2011, 2011

A Study of Video-based Concordancer on Scene Classification.
Proceedings of the ICALT 2011, 2011

A Keyword-based Video Summarization Learning Platform with Multimodal Surrogates.
Proceedings of the ICALT 2011, 2011

A Study on Exploring Participant Behavior and Virtual Community in MMORPG.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Webpage-Based and Video Summarization-Based Learning Platform for Online Multimedia Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Development and Evaluation of an Interactive Mobile Learning Environment with Shared Display Groupware.
J. Educ. Technol. Soc., 2010

Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning.
Comput. Educ., 2010

Effects of gender differences and spatial abilities within a digital pentominoes game.
Comput. Educ., 2010

A Perspective on Listening Comprehension: How ICT Enable a Chinese as a Foreign Language (CFL) Learner to Achieve Learning Metacognition.
Proceedings of the ICALT 2010, 2010

A Sparse <i>L</i><sub>2</sub>-Regularized Support Vector Machines for Large-Scale Natural Language Learning.
Proceedings of the Information Retrieval Technology, 2010

An Integrated Deterministic and Nondeterministic Inference Algorithm for Sequential Labeling.
Proceedings of the Information Retrieval Technology, 2010

Chinese Word Segmentation with Conditional Support Vector Inspired Markov Models.
Proceedings of the CIPS-SIGHAN Joint Conference on Chinese Language Processing, 2010

2009
BVideoQA: Online English/Chinese bilingual video question answering.
J. Assoc. Inf. Sci. Technol., 2009

An Automatic Multimedia Content Summarization System for Video Recommendation.
J. Educ. Technol. Soc., 2009

Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
A Robust Passage Retrieval Algorithm for Video Question Answering.
IEEE Trans. Circuits Syst. Video Technol., 2008

Robust and efficient multiclass SVM models for phrase pattern recognition.
Pattern Recognit., 2008

A weighted string pattern matching-based passage ranking algorithm for video question answering.
Expert Syst. Appl., 2008

Evaluating the Effects of Mobile Technology on an Outdoor Experiential Learning.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

Description of the NCU Chinese Word Segmentation and Part-of-Speech Tagging for SIGHAN Bakeoff 2007.
Proceedings of the Third International Joint Conference on Natural Language Processing, 2008

The Development and Evaluation of English Dialogue Companion System.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Design and Evaluation of a Physical Interactive Learning Environment for English Learning.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

Robust and Efficient Chinese Word Dependency Analysis with Linear Kernel Support Vector Machines.
Proceedings of the COLING 2008, 2008

2007
Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices.
J. Comput. Assist. Learn., 2007

A Desktop Virtual Reality Earth Motion System in Astronomy Education.
J. Educ. Technol. Soc., 2007

Two-Pass Named Entity Classification for Cross Language Question Answering.
Proceedings of the 6th NTCIR Workshop Meeting on Evaluation of Information Access Technologies: Information Retrieval, 2007

NCU in Bilingual Information Retrieval Experiments at NTCIR-6.
Proceedings of the 6th NTCIR Workshop Meeting on Evaluation of Information Access Technologies: Information Retrieval, 2007

Toward Multimedia: A String Pattern-Based Passage Ranking Model for Video Question Answering.
Proceedings of the Human Language Technology Conference of the North American Chapter of the Association of Computational Linguistics, 2007

VCSR: Video Content Summarization for Recommendation.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

A Mobile Video Question Answering System for E-learning.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Multilingual Deterministic Dependency Parsing Framework using Modified Finite Newton Method Support Vector Machines.
Proceedings of the EMNLP-CoNLL 2007, 2007

PILE: Physical Interactive Learning Environment.
Proceedings of the DIGITEL 2007, 2007

An Approximate Approach for Training Polynomial Kernel SVMs in Linear Time.
Proceedings of the ACL 2007, 2007

2006
A New Passage Ranking Algorithm for Video Question Answering.
Proceedings of the Advances in Image and Video Technology, First Pacific Rim Symposium, 2006

Probing Technology as Affordances for Negotiating Meaning in the Elementary Science Classroom - A Participation Perspective.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Design of Inquiry Learning Activity Using Wireless and Mobile Technologies.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

The Exploration of Deterministic and Efficient Dependency Parsing.
Proceedings of the Tenth Conference on Computational Natural Language Learning, 2006

Efficient and Robust Phrase Chunking Using Support Vector Machines.
Proceedings of the Information Retrieval Technology, 2006

Description of the NCU Chinese Word Segmentation and Named Entity Recognition System for SIGHAN Bakeoff 2006.
Proceedings of the Fifth Workshop on Chinese Language Processing, 2006

2005
A few design perspectives on one-on-one digital classroom environment.
J. Comput. Assist. Learn., 2005

Web-based Interactive Writing Environment: Development and Evaluation.
J. Educ. Technol. Soc., 2005

Integrating Speech Technologies into a One-on-one Digital English Classroom.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Improving Experiential Learning with Mobile Technologies.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

2003
Wireless and mobile technologies to enhance teaching and learning.
J. Comput. Assist. Learn., 2003

EduXs: multilayer educational services platforms.
Comput. Educ., 2003

2002
Applying Wireless Technologies to Build a Highly Interactive Learning Environment.
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002

A Reading Contract System Based on Mission-Based Learning.
Proceedings of the International Conference on Computers in Education, 2002

A Web-Based Information-Learning-Passport System Using the ARCS Model.
Proceedings of the International Conference on Computers in Education, 2002

Multilayer Educational Services Platforms and Its Implementation.
Proceedings of the International Conference on Computers in Education, 2002

A Learning Strategy of the Across-Classroom Competition Supported for Event-Driven Learning.
Proceedings of the International Conference on Computers in Education, 2002


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