Jichen Zhu

Orcid: 0000-0001-6740-4550

According to our database1, Jichen Zhu authored at least 119 papers between 2005 and 2024.

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Bibliography

2024
How Human-Centered Explainable AI Interface Are Designed and Evaluated: A Systematic Survey.
CoRR, 2024

Open Player Modeling - Using AI to help Reflection and Learning in Serious Games.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024

Slide to Explore 'What If': An Analysis of Explainable Interfaces.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

Alternating Direction Method of Multipliers Based Coordination Control of Multi-Vehicles and Traffic Signal.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2024

The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Ethics and Transparency in Game Data.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Machine Learning Processes As Sources of Ambiguity: Insights from AI Art.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

Ideary: Facilitating Electronic Music Creation with Generative AI.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Automated Determination of the Volume of Loose Engineering Deposits Using Terrestrial Laser Scanning.
Remote. Sens., September, 2023

Towards Co-Creative Generative Adversarial Networks for Fashion Designers.
CoRR, 2023

Hidden Layer Interaction: A Co-Creative Design Fiction for Generative Models.
CoRR, 2023

Improving Fairness in Adaptive Social Exergames via Shapley Bandits.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Designing for Playfulness in Human-AI Authoring Tools.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection.
Proceedings of the IEEE Conference on Games, 2023

Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games.
Proceedings of the IEEE Conference on Games, 2023

Beyond UCT: MAB Exploration Improvements for Monte Carlo Tree Search.
Proceedings of the IEEE Conference on Games, 2023

"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Distribution Fairness in Multiplayer AI Using Shapley Constraints.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach.
J. Learn. Anal., August, 2022

Guest Editorial Special Issue on User Experience of AI in Games.
IEEE Trans. Games, 2022

Modeling Player Knowledge in a Parallel Programming Educational Game.
IEEE Trans. Games, 2022

"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player.
Proc. ACM Hum. Comput. Interact., 2022

Towards Better User Requirements: How to Involve Human Participants in XAI Research.
CoRR, 2022

Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications 92-102.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022

Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2022

2021
Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity.
Proc. ACM Hum. Comput. Interact., 2021

Understanding Mental Models of AI through Player-AI Interaction.
CoRR, 2021

The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

"Try, Try, Try Again: " Sequence Analysis of User Interaction Data with a Voice User Interface.
Proceedings of the CUI 2021, 2021

Multiplayer Modeling via Multi-Armed Bandits.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Player-AI Interaction: What Neural Network Games Reveal About AI as Play.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Open Player Modeling: Empowering Players through Data Transparency.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2020
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling.
Entertain. Comput., 2020

A Game-Based Approach for Helping Designers Learn Machine Learning Concepts.
CoRR, 2020

Understanding Learners' Problem-Solving Strategies in Concurrent and Parallel Programming: A Game-Based Approach.
CoRR, 2020

Revealing Neural Network Bias to Non-Experts Through Interactive Counterfactual Examples.
CoRR, 2020

Player-Centered AI for Automatic Game Personalization: Open Problems.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Reflection in Game-Based Learning: A Survey of Programming Games.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Player Modeling via Multi-Armed Bandits.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits.
Proceedings of the IEEE Conference on Games, 2020

iNNk: A Multi-Player Game to Deceive a Neural Network.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Modeling Behavior Patterns with an Unfamiliar Voice User Interface.
Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization, 2019

Programming in game space: how to represent parallel programming concepts in an educational game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Enhancing social exergames through idle game design.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Experience Management in Multi-player Games.
Proceedings of the IEEE Conference on Games, 2019

Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Understanding the Effect of Existing Positive Relationships on a Social Motion-based Game for Health.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

Assessment of Evaluation Frameworks for Design of a Sexual Risk Prevention Game for Black Adolescent Girls.
Proceedings of the Nursing Informatics 2018, 2018

Towards Extending Social Exergame Engagement with Agents.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Adaptable Utterances in Voice User Interfaces to Increase Learnability.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

Patterns for How Users Overcome Obstacles in Voice User Interfaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Tracing Player Knowledge in a Parallel Programming Educational Game.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Error Analysis in an Automated Narrative Information Extraction Pipeline.
IEEE Trans. Comput. Intell. AI Games, 2017

Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence.
AI Mag., 2017

From computational narrative analysis to generation: a preliminary review.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Graph grammar-based controllable generation of puzzles for a learning game about parallel programming.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Design patterns for silent player characters in narrative-driven games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Agency informing techniques: communicating player agency in interactive narratives.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Designing Visual Metaphors for an Educational Game for Parallel Programming.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Learnability through Adaptive Discovery Tools in Voice User Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Towards End-to-End Natural Language Story Generation Systems.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

Towards Automatically Extracting Story Graphs from Natural Language Stories.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

Bridging the Gap Between Computational Narrative and Natural Language Processing.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2016

Using Interactive Social Story Games to Teach Social Skills to Children with Autism.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Combining Speech Intervention and Cooperative Game Design for Children with ASD.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Echo Chamber: A Persuasive Game on Climate Change Rhetoric.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Predicting Proppian Narrative Functions from Stories in Natural Language.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

Argument-Based Case Revision in CBR for Story Generation.
Proceedings of the Case-Based Reasoning Research and Development, 2015

Revitalizing Peale's Museum as a digital interactive learning environment.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Remembrance: Making Player Character's Inner World Playable.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Matsya: A Cultural Game of Flow and Balance.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Exploring Player Trace Segmentation for Dynamic Play Style Prediction.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Shall I Compare Thee to Another Story? - An Empirical Study of Analogy-Based Story Generation.
IEEE Trans. Comput. Intell. AI Games, 2014

Guiding players through structural composition patterns in 3D adventure games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Towards balancing learner autonomy and pedagogical process in educational games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Toward interactive social stories for children with autism.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Extended abstract for <i>Canvas Obscura</i>.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Little Newton: an educational physics game.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Herbert: a motion-controlled mobile game.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

<i>wanted</i>: guild, depicting hardcore gaming culture in virtual reality.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Toward Automatic Role Identification in Unannotated Folk Tales.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2013

Reports on the 2012 AIIDE Workshops.
AI Mag., 2013

Attention guiding principles in 3D adventure games.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

StoryJam: Supporting Collective Storytelling with Game Mechanics.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Towards story-based content generation: From plot-points to maps.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Evaluating Analogy-Based Story Generation: An Empirical Study.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Toward Character Role Assignment for Natural Language Stories.
Proceedings of the Intelligent Narrative Technologies VI, 2013

2012
Preface.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Designing an Interdisciplinary User Evaluation for the Riu Computational Narrative System.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Towards a New Evaluation Approach in Computational Narrative Systems.
Proceedings of the Third International Conference on Computational Creativity, 2012

2011
On the Role of Domain Knowledge in Analogy-Based Story Generation.
Proceedings of the IJCAI 2011, 2011

Back-Leading through Character Status in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2011

Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism.
Proceedings of the Interactive Storytelling, 2011

Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Representing game characters' inner worlds through narrative perspectives.
Proceedings of the Foundations of Digital Games, 2011

Towards a computational model of character status in interactive storytelling.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

The SAM Algorithm for Analogy-Based Story Generation.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Towards Analogy-Based Story Generation.
Proceedings of the International Conference on Computational Creativity, 2010

Towards a Computational Narration of Inner World.
Proceedings of the 5th Annual International Conference of the Alliance of Digital Humanities Organizations, 2010

Story representation in analogy-based story generation in Riu.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Story and Text Generation through Computational Analogy in the Riu System.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Agency Play: Dimensions of Agency for Interactive Narrative Design.
Proceedings of the Intelligent Narrative Technologies II, 2009

2008
Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative.
Proceedings of the Creative Intelligent Systems, 2008

2005
Interbots initiative: an extensible platform for interactive social experiences with an animatronic character.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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