Jiawen Chen

Affiliations:
  • Adobe, USA
  • Massachusetts Institute of Technology, Cambridge, MA, USA (PhD 2011)


According to our database1, Jiawen Chen authored at least 33 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Learning Lens Blur Fields.
CoRR, 2023

Splatting-based Synthesis for Video Frame Interpolation.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

Self-Supervised Burst Super-Resolution.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Neural Photo-Finishing.
ACM Trans. Graph., 2022

The Implicit Values of A Good Hand Shake: Handheld Multi-Frame Neural Depth Refinement.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
The Implicit Values of A Good Hand Shake: Handheld Multi-Frame Neural Depth Refinement.
CoRR, 2021

Real-time Localized Photorealistic Video Style Transfer.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2021

Defocus Map Estimation and Deblurring from a Single Dual-Pixel Image.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

How to Train Neural Networks for Flare Removal.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Single-Image Lens Flare Removal.
CoRR, 2020

Joint Bilateral Learning for Real-Time Universal Photorealistic Style Transfer.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Stereoscopic Dark Flash for Low-light Photography.
Proceedings of the IEEE International Conference on Computational Photography, 2019

Wireless Software Synchronization of Multiple Distributed Cameras.
Proceedings of the IEEE International Conference on Computational Photography, 2019

Unprocessing Images for Learned Raw Denoising.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Burst Denoising With Kernel Prediction Networks.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Deep bilateral learning for real-time image enhancement.
ACM Trans. Graph., 2017

2016
Burst photography for high dynamic range and low-light imaging on mobile cameras.
ACM Trans. Graph., 2016

Bilateral guided upsampling.
ACM Trans. Graph., 2016

Do-it-yourself lighting design for product videography.
Proceedings of the 2016 IEEE International Conference on Computational Photography, 2016

2013
Scalable real-time volumetric surface reconstruction.
ACM Trans. Graph., 2013

2012
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

KinÊtre: animating the world with the human body.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Efficient data structures for piecewise-smooth video processing.
PhD thesis, 2011

Decoupled sampling for graphics pipelines.
ACM Trans. Graph., 2011

Temporal light field reconstruction for rendering distribution effects.
ACM Trans. Graph., 2011

Real-time volumetric shadows using 1D min-max mipmaps.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

The video mesh: A data structure for image-based three-dimensional video editing.
Proceedings of the 2011 IEEE International Conference on Computational Photography, 2011

2010
A hierarchical volumetric shadow algorithm for single scattering.
ACM Trans. Graph., 2010

2007
Real-time edge-aware image processing with the bilateral grid.
ACM Trans. Graph., 2007

2006
Texture Transfer Using Geometry Correlation.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
A reconfigurable architecture for load-balanced rendering.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

2003
IEEE Computer Graphics & Applications: Projects In VR Pervasive Pose-Aware Applications and Infrastructure.
IEEE Distributed Syst. Online, 2003

Pervasive Pose-Aware Applications and Infrastructure.
IEEE Computer Graphics and Applications, 2003


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