Jian Tang

Orcid: 0000-0002-8283-1961

Affiliations:
  • Central University of Finance and Economics, School of Information, Beijing, China


According to our database1, Jian Tang authored at least 42 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Effect of the fit between situational regulatory focus and feedback focus on customers' co-design behavior.
Internet Res., 2024

Optimizing the Service Efficacy of Crowd Ratings in Curbing Fake News Dissemination on Social Media.
Int. J. Crowd Sci., 2024

Chatbot with Resilience: The Impact of Repair Strategies on Customer Satisfaction in Conversational Breakdowns.
Proceedings of the E-Business. New Challenges and Opportunities for Digital-Enabled Intelligent Future, 2024

Task Delegation from AI to Humans: The Impact of AI Transparency on Human Performance.
Proceedings of the E-Business. New Challenges and Opportunities for Digital-Enabled Intelligent Future, 2024

The Influence of Algorithmic Control on Gig Drivers' Coping Behavior in Ride-Hailing Platforms.
Proceedings of the E-Business. New Challenges and Opportunities for Digital-Enabled Intelligent Future, 2024

Goal Structuration for Gamification Design in Learning (GSGDL): A Theory-driven Framework.
Proceedings of the 28th Pacific Asia Conference on Information Systems, 2024

Can Chatbot Anthropomorphism and Empathy Mitigate the Impact of Customer Anger on Satisfaction?
Proceedings of the Wisdom, Well-Being, Win-Win, 2024

2023
Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games.
Int. J. Hum. Comput. Interact., May, 2023

A Privacy-Preserving JPEG Image Retrieval Scheme Using the Local Markov Feature and Bag-of-Words Model in Cloud Computing.
IEEE Trans. Cloud Comput., 2023

Contextualizing Gamification Design: Using Extended Achievement Goal Theory to Understand College Learner Differences.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

2022
Understanding the Impact of Message Framing on Health Knowledge Adoption: The Role of Psychological Distance.
Proceedings of the 21st Wuhan International Conference on E-Business, 2022

2021
A Privacy-Preserving Image Retrieval Scheme Using Secure Local Binary Pattern in Cloud Computing.
IEEE Trans. Netw. Sci. Eng., 2021

Affordances for information practices: theorizing engagement among people, technology, and sociocultural environments.
J. Documentation, 2021

How the type and valence of feedback information influence volunteers' knowledge contribution in citizen science projects.
Inf. Process. Manag., 2021

Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating Systems.
Int. J. Hum. Comput. Interact., 2021

How Feedback Focus and Regulatory Focus Influence Customers' Co-design Behavior in Online Customization Communities.
Proceedings of the 25th Pacific Asia Conference on Information Systems, 2021

Examining the Effect of Interaction Content and Interaction Style on Volunteers' Research Competence in Citizen Science Projects.
Proceedings of the 25th Pacific Asia Conference on Information Systems, 2021

A Meta-review of Gamification Research.
Proceedings of the Diversity, Divergence, Dialogue, 2021

Investigating Influencing Factors for Public Service Capacities of Digital Government.
Proceedings of the ICCSE '21: 5th International Conference on Crowd Science and Engineering, Jinan, China, October 16, 2021

2020
Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects.
Comput. Hum. Behav., 2020

The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites.
Comput. Hum. Behav., 2020

Using Gamification to Support Users' Adoption of Contextual Achievement Goals.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2019
Examining the influential factors for continued social media use.
Ind. Manag. Data Syst., 2019

Exploring the relationships between gamification and motivational needs in technology design.
Int. J. Crowd Sci., 2019

Exploring the impact of game framing and task framing on user participation in citizen science projects.
Aslib J. Inf. Manag., 2019

Investigating the Influence of Task Complexity and Outcome Variety on User Performance in Crowdsourcing Projects.
Proceedings of the 18th Wuhan International Conference on E-Business, 2019

Examining the Effects of Feedback Type and Goal Orientation on User Participation Performance in Citizen Science Projects.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019

How "Task-Individual Fit" Influences User Contribution Behaviors in Citizen Science.
Proceedings of the ICCSE'19: The 4th International Conference on Crowd Science and Engineering, Jinan, China, October 18, 2019

Designing feedback information to encourage users' participation performances in citizen science projects.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

2018
A novel trust management scheme based on Dempster-Shafer evidence theory for malicious nodes detection in wireless sensor networks.
J. Supercomput., 2018

Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis.
Proceedings of the 3rd International Conference on Crowd Science and Engineering, 2018

2017
Motivation mechanism of gamification in crowdsourcing projects.
Int. J. Crowd Sci., 2017

Investigating the Impacts of Task characteristics in Gamified Citizen Science.
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017

2016
Space Collapse: Reinforcing, Reconfiguring and Enhancing Chinese Social Practices through WeChat.
Proceedings of the Tenth International Conference on Web and Social Media, 2016

Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

2015
Categorizing consumer behavioral responses and artifact design features: The case of online advertising.
Inf. Syst. Frontiers, 2015

Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games.
Comput. Hum. Behav., 2015

Dwelling and Fleeting Encounters: Exploring Why People Use WeChat - A Mobile Instant Messenger.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2013
Conceptualizing perceived affordances in social media interaction design.
Aslib Proc., 2013

Passive or Active: Understanding Consumers' Behavioral Responses to Online Advertising.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

2012
China's Indigenous Innovation Policy: Impact on Multi-national R&D.
Computer, 2012

Moderating effects of perceived affordances on users' adaptive media use.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012


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