Jian J. Zhang
Orcid: 0000-0002-7069-5771Affiliations:
- Bournemouth University, Poole, UK
According to our database1,
Jian J. Zhang
authored at least 278 papers
between 1998 and 2024.
Collaborative distances:
Collaborative distances:
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Online presence:
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on zbmath.org
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on orcid.org
On csauthors.net:
Bibliography
2024
BMC Medical Informatics Decis. Mak., December, 2024
Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges.
Comput. Vis. Media, October, 2024
DFIE3D: 3D-Aware Disentangled Face Inversion and Editing via Facial-Contrastive Learning.
IEEE Trans. Circuits Syst. Video Technol., September, 2024
Vis. Comput., July, 2024
Comput. Graph. Forum, May, 2024
Improving Realism of Facial Interpolation and Blendshapes with Analytical Partial Differential Equation-Represented Physics.
Axioms, March, 2024
TMSDNet: Transformer with multi-scale dense network for single and multi-view 3D reconstruction.
Comput. Animat. Virtual Worlds, 2024
Parametric surface reconstruction from 3D point data using partial differential equation and bilinearly blended Coons patch.
J. Comput. Phys., 2024
Eng. Appl. Artif. Intell., 2024
CoRR, 2024
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024
GAMAFlow: Estimating 3D Scene Flow via Grouped Attention and Global Motion Aggregation.
Proceedings of the IEEE International Conference on Acoustics, 2024
Proceedings of the Computer Vision - ECCV 2024, 2024
2023
Deep Learning for Scene Flow Estimation on Point Clouds: A Survey and Prospective Trends.
Comput. Graph. Forum, September, 2023
A mixed reality framework for microsurgery simulation with visual-tactile perception.
Vis. Comput., August, 2023
Facial expression recognition based on strong attention mechanism and residual network.
Multim. Tools Appl., April, 2023
Comput. Graph., February, 2023
ACM Trans. Multim. Comput. Commun. Appl., 2023
Multim. Tools Appl., 2023
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization.
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling.
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
CoRR, 2023
EMNS /Imz/ Corpus: An emotive single-speaker dataset for narrative storytelling in games, television and graphic novels.
CoRR, 2023
Application of a parallel physics-informed neural network to solve the multi-body dynamic equations for full-scale train collisions.
Appl. Soft Comput., 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023
Proceedings of the 27th International Conference Information Visualisation, 2023
Proceedings of the 27th International Conference Information Visualisation, 2023
Proceedings of the International Workshop on Cognitive AI 2023 co-located with the 3rd International Conference on Learning & Reasoning (IJCLR 2023), 2023
2022
Comput. Graph. Forum, October, 2022
A Distributed Bonding Interfacial Loss Characterizing Method of Composite Crystal Based on Optical Low-Coherence Domain Reflectometry.
IEEE Trans. Instrum. Meas., 2022
Int. J. Comput. Assist. Radiol. Surg., 2022
Proceedings of the Computational Science - ICCS 2022, 2022
2021
Real-time surface manipulation with C<sup>1</sup> continuity through simple and efficient physics-based deformations.
Vis. Comput., 2021
ACM Trans. Multim. Comput. Commun. Appl., 2021
Trans. Comput. Sci., 2021
Voronoi diagram and Monte-Carlo simulation based finite element optimization for cost-effective 3D printing.
J. Comput. Sci., 2021
Neurocomputing, 2021
Int. J. Comput. Assist. Radiol. Surg., 2021
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021
Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law.
Proceedings of the 25th International Conference Information Visualisation, 2021
Shape Reconstruction from Point Clouds Using Closed Form Solution of a Fourth-Order Partial Differential Equation.
Proceedings of the Computational Science - ICCS 2021, 2021
Proceedings of the Computational Science - ICCS 2021, 2021
Proceedings of the Computational Science - ICCS 2021, 2021
Proceedings of the Computational Science - ICCS 2021, 2021
2020
De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal.
IEEE Trans. Medical Imaging, 2020
Trans. Comput. Sci., 2020
Integral-Based Material Point Method and Peridynamics Model for Animating Elastoplastic Material.
Trans. Comput. Sci., 2020
Efficient C2 Continuous Surface Creation Technique Based on Ordinary Differential Equation.
Symmetry, 2020
Pattern Recognit., 2020
Comput. Animat. Virtual Worlds, 2020
Comput. Animat. Virtual Worlds, 2020
J. Univers. Comput. Sci., 2020
Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction.
Comput. Graph. Forum, 2020
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020
Proceedings of the Computational Science - ICCS 2020, 2020
Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes From a Single Image.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Vis. Comput., 2019
Harvesting Visual Objects from Internet Images via Deep-Learning-Based Objectness Assessment.
ACM Trans. Multim. Comput. Commun. Appl., 2019
Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019
Implementing railway vehicle dynamics simulation in general-purpose multibody simulation software packages.
Adv. Eng. Softw., 2019
Proceedings of the 13th International Conference on Software, 2019
Proceedings of the Advances in Computer Graphics, 2019
Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling.
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
2018
Semantic framework for interactive animation generation and its application in virtual shadow play performance.
Virtual Real., 2018
Virtual Real., 2018
Symmetry, 2018
IEEE Signal Process. Lett., 2018
Comput. Animat. Virtual Worlds, 2018
Comput. Animat. Virtual Worlds, 2018
Comput. Animat. Virtual Worlds, 2018
Entertain. Comput., 2018
SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality.
Comput. Methods Programs Biomed., 2018
Comput. Biol. Medicine, 2018
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 2018
Proceedings of Computer Graphics International 2018, 2018
2017
Vis. Comput., 2017
Vis. Comput., 2017
A unified particle system framework for multi-phase, multi-material visual simulations.
ACM Trans. Graph., 2017
Multim. Tools Appl., 2017
Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking.
Comput. Animat. Virtual Worlds, 2017
Comput. Animat. Virtual Worlds, 2017
Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices.
Comput. Animat. Virtual Worlds, 2017
Comput. Animat. Virtual Worlds, 2017
J. Comput. Methods Sci. Eng., 2017
Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation.
Int. J. Hum. Comput. Stud., 2017
EURASIP J. Image Video Process., 2017
Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video.
Comput. Vis. Media, 2017
Comput. Graph. Forum, 2017
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017
Proceedings of the Eighth International Conference on Computational Creativity, 2017
Gaze Modulated Disambiguation Technique for Gesture Control in 3D Virtual Objects Selection.
Proceedings of the 3rd IEEE International Conference on Cybernetics, 2017
Proceedings of the Computer Graphics International Conference, 2017
Proceedings of the Next Generation Computer Animation Techniques, 2017
Proceedings of the Next Generation Computer Animation Techniques, 2017
Proceedings of the Next Generation Computer Animation Techniques, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation.
ACM Trans. Graph., 2016
Signal Process., 2016
Comput. Animat. Virtual Worlds, 2016
Comput. Animat. Virtual Worlds, 2016
J. Comput. Sci. Technol., 2016
A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm.
J. Comput. Des. Eng., 2016
Int. J. Inf. Manag., 2016
Gaze-mouse coordinated movements and dependency with coordination demands in tracing.
Behav. Inf. Technol., 2016
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
Sign-Correlation Partition Based on Global Supervised Descent Method for Face Alignment.
Proceedings of the Computer Vision - ACCV 2016, 2016
2015
Mining Spatial-Temporal Patterns and Structural Sparsity for Human Motion Data Denoising.
IEEE Trans. Cybern., 2015
Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Comput. Animat. Virtual Worlds, 2015
Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
Comput. Animat. Virtual Worlds, 2015
Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval.
Neurocomputing, 2015
Comput. Graph., 2015
Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015
Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling.
Proceedings of the 19th International Conference on Information Visualisation, 2015
Proceedings of the GRAPP 2015, 2015
Proceedings of the GRAPP 2015, 2015
An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015
2014
Vis. Comput., 2014
Comput. Animat. Virtual Worlds, 2014
Exploiting temporal stability and low-rank structure for motion capture data refinement.
Inf. Sci., 2014
Int. J. Serious Games, 2014
Comput. Graph. Forum, 2014
Comput. Graph., 2014
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014
Proceedings of the Fifth International Conference on Computational Creativity, 2014
2013
Signal Image Video Process., 2013
Int. J. Imaging Syst. Technol., 2013
Comput. Graph., 2013
The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 17th International Conference on Information Visualisation, 2013
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013
Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Character Modeling using Physically based Deformable Curves.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2013
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013
Proceedings of the 10th International Conference Computer Graphics, 2013
2012
Vis. Comput., 2012
Vis. Comput., 2012
IEEE Trans. Vis. Comput. Graph., 2012
Region-based Skin Color Detection.
Proceedings of the VISAPP 2012, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012
2011
Proceedings of the Intelligent Video Event Analysis and Understanding, 2011
IEEE Trans. Vis. Comput. Graph., 2011
Trans. Edutainment, 2011
Int. J. Pattern Recognit. Artif. Intell., 2011
Comput. Aided Des., 2011
Proceedings of the Spring Conference on Computer Graphics, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
A Unified Approach to Geometric Modeling of Curves and Surfaces.
Proceedings of the GRAPP 2011, 2011
Trigonometric Curve-based Human Modeling.
Proceedings of the GRAPP 2011, 2011
2010
Comput. Animat. Virtual Worlds, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Manipulation of Parametric Surfaces through a Simple Deformation Algorithm.
Proceedings of the GRAPP 2010, 2010
Sweeping based Controllable Surface Blending.
Proceedings of the GRAPP 2010, 2010
2009
Comput. Animat. Virtual Worlds, 2009
Comput. Animat. Virtual Worlds, 2009
Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation.
Int. J. Image Graph., 2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009
Proceedings of the Recent Advances in the 3D Physiological Human, 2009
2008
Comput. Animat. Virtual Worlds, 2008
Proceedings of the Motion in Games, First International Workshop, 2008
2007
Comput. Animat. Virtual Worlds, 2007
Comput. Graph. Forum, 2007
Proceedings of the 2007 International Conference on Cyberworlds, 2007
2006
Comput. Animat. Virtual Worlds, 2006
Comput. Animat. Virtual Worlds, 2006
Proceedings of the 2006 International Conference on Geometric Modeling and Imaging, 2006
Proceedings of the Third International Conference on Computer Graphics, 2006
Proceedings of the Third International Conference on Computer Graphics, 2006
2005
Vis. Comput., 2005
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005
Proceedings of the 9th International Conference on Information Visualisation, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science, 2005
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
Proceedings of the 2005 International Conference on Computer Graphics, 2005
2004
Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters.
Vis. Comput., 2004
Comput. Animat. Virtual Worlds, 2004
J. Comput. Sci. Technol., 2004
Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations.
Int. J. Shape Model., 2004
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
Proceedings of the 2004 International Conference on Image Processing, 2004
2003
IEEE Trans. Syst. Man Cybern. Part B, 2003
Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations.
Computing, 2003
Proceedings of the 2003 International Conference on Geometric Modeling and Graphics, 2003
An Efficient modelling and simulation of soft tissue deformation using mass-spring systems.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003
2002
Proceedings of the International Conference on Information Visualisation, 2002
Proceedings of the International Conference on Information Visualisation, 2002
Proceedings of the Computational Science - ICCS 2002, 2002
Proceedings of the Computational Science - ICCS 2002, 2002
2001
Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001
Proceedings of the International Conference on Information Visualisation, 2001
1998