Jewoong Moon
Orcid: 0000-0001-6311-3019
According to our database1,
Jewoong Moon
authored at least 26 papers
between 2016 and 2024.
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Bibliography
2024
Smart Learn. Environ., December, 2024
Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education.
J. Comput. Assist. Learn., December, 2024
Modeling undergraduate students' learning dynamics between self-regulated learning patterns and community of inquiry.
Educ. Inf. Technol., October, 2024
Few-shot is enough: exploring ChatGPT prompt engineering method for automatic question generation in english education.
Educ. Inf. Technol., June, 2024
How to Align Large Language Models for Teaching English? Designing and Developing LLM based-Chatbot for Teaching English Conversation in EFL, Findings and Limitations.
CoRR, 2024
Applying multimodal data fusion to track autistic adolescents' representational flexibility development during virtual reality-based training.
Comput. Educ. X Real., 2024
Proceedings of the Serious Games - 10th Joint International Conference, 2024
2023
Revisiting multimedia learning design principles in virtual reality-based learning environments for autistic individuals.
Virtual Real., December, 2023
2022
J. Learn. Anal., December, 2022
J. Learn. Anal., December, 2022
Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
2021
The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction.
J. Comput. High. Educ., 2021
Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism.
Interact. Learn. Environ., 2021
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Int. J. Interact. Multim. Artif. Intell., 2021
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
2020
Smart Learn. Environ., 2020
Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for four adolescents with autism.
Br. J. Educ. Technol., 2020
Exploring Learning Supports in Virtual Reality-based Flexibility Training for Adolescents with Autism.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Understanding Epistemic Networks in Virtual Reality-based Collaborative Gameplay for Social-Skills Training With Children With Autism.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
2019
Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019
Educational Games and Gamification: From Foundations to Applications of Data Analytics.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019
2018
Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children.
Multimodal Technol. Interact., 2018
Virtual collaborative gaming as social skills training for high-functioning autistic children.
Br. J. Educ. Technol., 2018
Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016