Jesús Moreno-León

Orcid: 0000-0002-3821-5707

According to our database1, Jesús Moreno-León authored at least 24 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Investigating the Impact of Programming Activities on Computational Thinking and AI Literacy in Spanish Schools.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024

2022
Modeling At School - On the Benefits and Skill Development of the Use of Modeling Diagrams at School.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Evaluation of an Online Intervention to Teach Artificial Intelligence with LearningML to 10-16-Year-Old Students.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

2020
Towards Data-Driven Learning Paths to Develop Computational Thinking with Scratch.
IEEE Trans. Emerg. Top. Comput., 2020

Introducing Artificial Intelligence Fundamentals with LearningML: Artificial Intelligence made easy.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

2018
Can computational talent be detected? Predictive validity of the Computational Thinking Test.
Int. J. Child Comput. Interact., 2018

Extending the nomological network of computational thinking with non-cognitive factors.
Comput. Hum. Behav., 2018

On computational thinking as a universal skill: A review of the latest research on this ability.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Development of Computational Thinking Skills through Unplugged Activities in Primary School.
Proceedings of the 12th Workshop on Primary and Secondary Computing Education, 2017

A dataset of scratch programs: scraped, shaped and scored.
Proceedings of the 14th International Conference on Mining Software Repositories, 2017

Software clones in scratch projects: on the presence of copy-and-paste in computational thinking learning.
Proceedings of the 11th IEEE International Workshop on Software Clones, 2017

Exploring emerging design patterns in student-made climate change games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

On the Automatic Assessment of Computational Thinking Skills: A Comparison with Human Experts.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Examining the Relationship between Socialization and Improved Software Development Skills in the Scratch Code Learning Environment.
J. Univers. Comput. Sci., 2016

Code to Learn: Where Does It Belong in the K-12 Curriculum?
J. Inf. Technol. Educ. Res., 2016

Does computational thinking correlate with personality?: the non-cognitive side of computational thinking.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Comparing computational thinking development assessment scores with software complexity metrics.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Code to learn with Scratch? A systematic literature review.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Assessing Computational Thinking in Students' Game Designs.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Dr. Scratch: a Web Tool to Automatically Evaluate Scratch Projects.
Proceedings of the Workshop in Primary and Secondary Computing Education, 2015

Computer programming as an educational tool in the English classroom a preliminary study.
Proceedings of the IEEE Global Engineering Education Conference, 2015

The Europe Code Week (CodeEU) initiative shaping the skills of future engineers.
Proceedings of the IEEE Global Engineering Education Conference, 2015

Developing Mathematical Thinking with Scratch - An Experiment with 6th Grade Students.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

2014
Automatic detection of bad programming habits in scratch: A preliminary study.
Proceedings of the IEEE Frontiers in Education Conference, 2014


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