Jesús Ibáñez

Orcid: 0000-0002-2565-0961

Affiliations:
  • University of Madeira, Madeira Interactive Technologies Institute (M-ITI), Funchal, Portugal
  • Pompeu Fabra University, Barcelona, Spain (former)
  • University of Salford, Manchester, UK (former)
  • University of Murcia, Spain (former)


According to our database1, Jesús Ibáñez authored at least 43 papers between 1999 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2017
A Tattooed Bracelet for Child Vaccination Records in a Developing World Context.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2015
Play with your Food: Enjoyable Meals, Eatable Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Playable Art: Physical Art with a Playable Digital Counterpart.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Emotional Line: Showing Emotions through the Sharpness, Height, Width and Speed of a Series of Concatenated Digital Shifting Curves.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

Craft, click and play: crafted videogames, a new approach for physicaldigital entertainment.
Proceedings of the IDC '14, 2014

emoPuppet: low-cost interactive digital-physical puppets with emotional expression.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Emotional Sea: Showing Valence and Arousal Through the Sharpness and Movement of Digital Cartoonish Sea Waves.
IEEE Trans. Syst. Man Cybern. Syst., 2013

Emotional clouds: Showing arousal and valence through the movement and darkness of digital cartoonish clouds.
Int. J. Hum. Comput. Stud., 2013

2012
Flocking techniques to naturally support navigation in large and open virtual worlds.
Eng. Appl. Artif. Intell., 2012

Air Hockey iOS Game That Uses Fuzzy-Logic for Game-Balancing.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

2011
Lessons from research on interaction with virtual environments.
J. Netw. Comput. Appl., 2011

Minimalist approach to show emotions via a flock of smileys.
J. Netw. Comput. Appl., 2011

Adaptive two-player videogames.
Expert Syst. Appl., 2011

Showing emotions through movement and symmetry.
Comput. Hum. Behav., 2011

2009
Emotinet: A Framework for the Development of Social Awareness Systems.
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009

From competitive to social two-player videogames.
Proceedings of the Second Workshop on Child, Computer and Interaction, 2009

2008
Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong.
Trans. Edutainment, 2008

Introduction to the special issue on intelligent virtual environments and virtual agents.
Knowl. Eng. Rev., 2008

On the implications of the virtual storyteller's point of view.
Knowl. Eng. Rev., 2008

Displaying Pictures according to the Songs Being Played.
J. Univers. Comput. Sci., 2008

Designing and Using Semantic Virtual Environment over the Web.
Int. J. Virtual Real., 2008

Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games.
Int. J. Virtual Real., 2008

DINDOW: Towards an Interaction Based on Spatio-temporal Memory.
Proceedings of the Visual Information Systems. Web-Based Visual Information Search and Management, 2008

Musimage: A System for Automatically Presenting Pictures Depending on the Music Being Played.
Proceedings of the Visual Information Systems. Web-Based Visual Information Search and Management, 2008

AI opponents with personality traits in Überpong.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

Memotice Board: A Notice Board with Spatio-temporal Memory.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2007
On the Use of Virtual Animals with Artificial Fear in Virtual Environments.
New Gener. Comput., 2007

Behavioural Reactive Agents for Video Game Opponents with Personalities.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

A novel approach to express emotions through a flock of virtual beings.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
Fuzzy approach to the intelligent management of virtual spaces.
IEEE Trans. Syst. Man Cybern. Part B, 2006

A Basic Semantic Common Level for Virtual Environments.
Int. J. Virtual Real., 2006

Towards Affective Collages of Presences.
Proceedings of the Ubiquitous Intelligence and Computing, Third International Conference, 2006

An Emotion Affected Action Selection Mechanism for Multiple Virtual Agents.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

2004
Querying Virtual Worlds. A Fuzzy Approach.
Proceedings of the MICAI 2004: Advances in Artificial Intelligence, 2004

Don't You Escape! I'll Tell You My Story.
Proceedings of the MICAI 2004: Advances in Artificial Intelligence, 2004

Welcome to MY Virtual Place.
Proceedings of the Intelligent Virtual Environments and Virtual Agents, 2004

2003
Storytelling in virtual environments from a virtual guide perspective.
Virtual Real., 2003

Let's run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones.
Proceedings of the Smart Graphics, Third International Symposium, 2003

That's My Point! Telling Stories from a Virtual Guide Perspective.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

DJ-boids: emergent collective behavior as multichannel radio station programming.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

DJ-Boids: Flocks of DJ's to Program Internet Multichannel Radio Stations.
Proceedings of the Web Intelligence, 2003

1999
Pareto-optimality in Scheduling Problems.
Proceedings of the Computational Intelligence, 1999


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