Jessica Hammer
Orcid: 0000-0003-4102-2575Affiliations:
- Carnegie Mellon University, Pittsburgh, PA, USA
According to our database1,
Jessica Hammer
authored at least 109 papers
between 2007 and 2024.
Collaborative distances:
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Bibliography
2024
Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder Approach.
Proc. ACM Hum. Comput. Interact., 2024
"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change.
Proc. ACM Hum. Comput. Interact., 2024
Proceedings of the 2024 ACM Conference on International Computing Education Research, 2024
Scaffolding Critical Thinking about Stakeholders' Power in Socio-Technical AI Literacy.
Proceedings of the 2024 ACM Conference on International Computing Education Research, 2024
Proceedings of the 2024 ACM Conference on International Computing Education Research, 2024
Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024
2023
"What's Your Name Again?": How Race and Gender Dynamics Impact Codesign Processes and Output.
ACM Trans. Comput. Hum. Interact., December, 2023
The Potential of Diverse Youth as Stakeholders in Identifying and Mitigating Algorithmic Bias for a Future of Fairer AI.
Proc. ACM Hum. Comput. Interact., 2023
Eye into AI: Evaluating the Interpretability of Explainable AI Techniques through a Game with a Purpose.
Proc. ACM Hum. Comput. Interact., 2023
The IoT Codex: A Book of Programmable Stickers for Authoring and Composing Embedded Computing Applications.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023
The View from MARS: Empowering Game Stream Viewers with Metadata Augmented Real-time Streaming.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
"I Would Like to Design": Black Girls Analyzing and Ideating Fair and Accountable AI.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Gender Differences in Learning Game Preferences: Results Using a Multi-dimensional Gender Framework.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023
2022
Interactions, 2022
Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game.
Int. J. Artif. Intell. Educ., 2022
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
XRDS, 2021
A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design Researcher.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
"They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism.
Proc. ACM Hum. Comput. Interact., 2020
Proceedings of the Fourteenth International AAAI Conference on Web and Social Media, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Getting Playful with Explainable AI: Games with a Purpose to Improve Human Understanding of AI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Moving for the Movement: Applying Viewpoints and Composition Techniques to the Design of Online Social Justice Campaigns.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Understanding Family Collaboration Around Lightweight Modification of Everyday Objects in the Home.
Proc. ACM Hum. Comput. Interact., 2019
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Trans. Digit. Games Res. Assoc., 2018
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions.
Trans. Digit. Games Res. Assoc., 2018
The Social Roles of Bots: Evaluating Impact of Bots on Discussions in Online Communities.
Proc. ACM Hum. Comput. Interact., 2018
Proc. ACM Hum. Comput. Interact., 2018
Going Global: Understanding English Language Learners' Student Motivation in English-Language MOOCs.
Int. J. Artif. Intell. Educ., 2018
How Do English Language Learners Interact with Different Content Types in MOOC Videos?
Int. J. Artif. Intell. Educ., 2018
Towards Automatic Generation of Peer-Targeted Science Talk in Curiosity-Evoking Virtual Agent.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
Proceedings of the Third ACM Conference on Learning @ Scale, 2016
Proceedings of the Third ACM Conference on Learning @ Scale, 2016
A Preliminary Look at MOOC-associated Facebook Groups: Prevalence, Geographic Representation, and Homophily.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the Second ACM Conference on Learning @ Scale, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2007
Proceedings of the Financial Cryptography and Data Security, 2007