Jessica Hammer

Orcid: 0000-0003-4102-2575

Affiliations:
  • Carnegie Mellon University, Pittsburgh, PA, USA


According to our database1, Jessica Hammer authored at least 109 papers between 2007 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder Approach.
Proc. ACM Hum. Comput. Interact., 2024

"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change.
Proc. ACM Hum. Comput. Interact., 2024

Children's Overtrust and Shifting Perspectives of Generative AI.
CoRR, 2024

Designing an AI Literacy Transformational Game for Families.
Proceedings of the 2024 ACM Conference on International Computing Education Research, 2024

Scaffolding Critical Thinking about Stakeholders' Power in Socio-Technical AI Literacy.
Proceedings of the 2024 ACM Conference on International Computing Education Research, 2024

Augmenting Youths' Critical Consciousness Through Redesign of Algorithmic Systems.
Proceedings of the 2024 ACM Conference on International Computing Education Research, 2024

Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

Understanding Gender Effects in Game-Based Learning: The Role of Self-Explanation.
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024

2023
"What's Your Name Again?": How Race and Gender Dynamics Impact Codesign Processes and Output.
ACM Trans. Comput. Hum. Interact., December, 2023

The Potential of Diverse Youth as Stakeholders in Identifying and Mitigating Algorithmic Bias for a Future of Fairer AI.
Proc. ACM Hum. Comput. Interact., 2023

Eye into AI: Evaluating the Interpretability of Explainable AI Techniques through a Game with a Purpose.
Proc. ACM Hum. Comput. Interact., 2023

The IoT Codex: A Book of Programmable Stickers for Authoring and Composing Embedded Computing Applications.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

The View from MARS: Empowering Game Stream Viewers with Metadata Augmented Real-time Streaming.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Booklet-Based Design Fiction to Support AI Literacy.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Intergenerational Games to Learn About AI and Ethics.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

GameAware Streaming Interfaces.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

"I Would Like to Design": Black Girls Analyzing and Ideating Fair and Accountable AI.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Gender Differences in Learning Game Preferences: Results Using a Multi-dimensional Gender Framework.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

2022
From individual rights to community obligations: a Jewish approach to speech.
Interactions, 2022

Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game.
Int. J. Artif. Intell. Educ., 2022

Data Detectives: A Tabletop Card Game about Training Data.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Structural Mismatches in Academic Game Development.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Interactive Fiction Provotypes for Coping with Interpersonal Racism.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Integrating Religion, Faith, and Spirituality in HCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Debiasing Politically Motivated Reasoning with Value-Adaptive Instruction.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

2021
A Socio-Ecological Approach to Activity Games for Girls.
Proc. ACM Hum. Comput. Interact., 2021

Designing Game-Based Rehabilitation Experiences for People with Aphasia.
Proc. ACM Hum. Comput. Interact., 2021

Play for Real(ism) - Using Games to Predict Human-AI interactions in the Real World.
Proc. ACM Hum. Comput. Interact., 2021

An upcycled IoT: building tomorrow's IoT out of today's household possessions.
XRDS, 2021

A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design Researcher.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Understanding Player Retention Strategies in Animal Crossing: New Horizons.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

The Design of Co-Robotic Games for Computer Science Education.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Mapping Design Spaces for Audience Participation in Game Live Streaming.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Towards Examining The Effects of Live Streaming an Educational Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Homecoming: Exploring Returns to Long-Term Single Player Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing a Self-Efficacy Game for Health Literacy in Marginalized Communities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Counterspace Games for BIWOC STEM Students.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Leveraging the Twitch Platform and Gamification to Generate Home Audio Datasets.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
"They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism.
Proc. ACM Hum. Comput. Interact., 2020

Identity-Based Roles in Rhizomatic Social Justice Movements on Twitter.
Proceedings of the Fourteenth International AAAI Conference on Web and Social Media, 2020

Toward Live Streamed Improvisational Game Experiences.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Sharing Multi-User VR Spaces.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Persuasion Invasion: Reducing Bias with Value-Adaptive Instruction.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Proximate Social Factors in First-Time Contribution to Online Communities.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Designing Games for Healthy Sleep.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Lab Counterculture.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Envisioning Jewish HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Getting Playful with Explainable AI: Games with a Purpose to Improve Human Understanding of AI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Exploring Hybrid Virtual-Physical Homes.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Designing Interactive Scaffolds to Encourage Reflection on Peer Feedback.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Moving for the Movement: Applying Viewpoints and Composition Techniques to the Design of Online Social Justice Campaigns.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Hacked Time: Design and Evaluation of a Self-Efficacy Based Cybersecurity Game.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Fictional, Interactive Narrative as a Foundation to Talk about Racism.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Understanding Family Collaboration Around Lightweight Modification of Everyday Objects in the Home.
Proc. ACM Hum. Comput. Interact., 2019

Audience and Streamer Participation at Scale on Twitch.
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 2019

"It Started as a Joke": On the Design of Idle Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Peer Feedback Processes in the Game Industry.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Toward a Design Theory of Sleepy Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

AI or Nay-I? Making Moral Complexity More Accessible.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Game With A Purpose To Collect Home Audio Data.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Promoting Player Empathy for People Living with Poverty.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Beyond Dyadic Interactions: Considering Chatbots as Community Members.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

All the World (Wide Web)'s a Stage: A Workshop on Live Streaming.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

How Guiding Questions Facilitate Feedback Exchange in Project-Based Learning.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Self-Efficacy-Based Game Design to Encourage Security Behavior Online.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality Games.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile Phones.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Larping (Live Action Role Playing) as an Embodied Design Research Method.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Character Diversity in Digital and Non-Digital Games.
Trans. Digit. Games Res. Assoc., 2018

Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions.
Trans. Digit. Games Res. Assoc., 2018

The Social Roles of Bots: Evaluating Impact of Bots on Discussions in Online Communities.
Proc. ACM Hum. Comput. Interact., 2018

Understanding Gender Equity in Author Order Assignment.
Proc. ACM Hum. Comput. Interact., 2018

Going Global: Understanding English Language Learners' Student Motivation in English-Language MOOCs.
Int. J. Artif. Intell. Educ., 2018

How Do English Language Learners Interact with Different Content Types in MOOC Videos?
Int. J. Artif. Intell. Educ., 2018

Towards Automatic Generation of Peer-Targeted Science Talk in Curiosity-Evoking Virtual Agent.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Design Challenges for Livestreamed Audience Participation Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

A Design Framework for Awareness Cues in Distributed Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CHI 2018 Workshop: Data-Driven Educational Game Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Playing to Wait: A Taxonomy of Idle Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Characterizing ELL Students' Behavior During MOOC Videos Using Content Type.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Augmented Tabletop Games Workshop.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Angle Jungle: An Educational Game about Angles.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

What Lurks in the Dark: An Audience Participation Horror Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Towards Designing Technology for Classroom Role-Play.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Toward Measuring Empathy in Virtual Reality.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Audience Participation Games: Blurring the Line Between Player and Spectator.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Understanding ESL Students' Motivations to Increase MOOC Accessibility.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

Browser Language Preferences as a Metric for Identifying ESL Speakers in MOOCs.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

A Preliminary Look at MOOC-associated Facebook Groups: Prevalence, Geographic Representation, and Homophily.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

Integrating Curiosity and Uncertainty in Game Design.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Playtesting with a Purpose.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Cultural Relevance in MOOCs: Asking About Socioeconomic Context.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

2014
A framework for cooperative communication game mechanics from grounded theory.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Intangle: exploring interpersonal bodily interactions through sharing controllers.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2009
Creativity in the Game Design Classroom.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2007
Virtual Economies: Threats and Risks.
Proceedings of the Financial Cryptography and Data Security, 2007


  Loading...