Jesse Fox
Orcid: 0000-0002-5018-3250
According to our database1,
Jesse Fox
authored at least 32 papers
between 2005 and 2021.
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Bibliography
2021
Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human-Robot Interaction.
Cyberpsychology Behav. Soc. Netw., 2021
2020
J. Media Psychol. Theor. Methods Appl., 2020
Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution.
Telematics Informatics, 2020
2018
Player experiences in a massively multiplayer online game: A diary study of performance, motivation, and social interaction.
New Media Soc., 2018
Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161.
Comput. Educ., 2018
2017
Women's experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies.
New Media Soc., 2017
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles.
Comput. Hum. Behav., 2017
2016
Queer identity online: Informal learning and teaching experiences of LGBTQ individuals on social media.
Comput. Hum. Behav., 2016
Selective Self-Presentation and Social Comparison Through Photographs on Social Networking Sites.
Cyberpsychology Behav. Soc. Netw., 2016
Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games.
Cyberpsychology Behav. Soc. Netw., 2016
2015
Inferences About Avatars: Sexism, Appropriateness, Anthropomorphism, and the Objectification of Female Virtual Representations.
J. Comput. Mediat. Commun., 2015
Persuasive avatars: The effects of customizing a virtual salesperson's appearance on brand liking and purchase intentions.
Int. J. Hum. Comput. Stud., 2015
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence.
Hum. Comput. Interact., 2015
The dark side of social networking sites: An exploration of the relational and psychological stressors associated with Facebook use and affordances.
Comput. Hum. Behav., 2015
Perpetuating online sexism offline: Anonymity, interactivity, and the effects of sexist hashtags on social media.
Comput. Hum. Behav., 2015
Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance.
Comput. Educ., 2015
Romantic Partner Monitoring After Breakups: Attachment, Dependence, Distress, and Post-Dissolution Online Surveillance via Social Networking Sites.
Cyberpsychology Behav. Soc. Netw., 2015
2014
Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game.
Comput. Hum. Behav., 2014
Sexism in online video games: The role of conformity to masculine norms and social dominance orientation.
Comput. Hum. Behav., 2014
Relational dialectics and social networking sites: The role of Facebook in romantic relationship escalation, maintenance, conflict, and dissolution.
Comput. Hum. Behav., 2014
Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance.
Comput. Educ., 2014
Race in Virtual Environments: Competitive Versus Cooperative Games with Black or White Avatars.
Cyberpsychology Behav. Soc. Netw., 2014
Social Networking Sites in Romantic Relationships: Attachment, Uncertainty, and Partner Surveillance on Facebook.
Cyberpsychology Behav. Soc. Netw., 2014
Romantic Relationship Stages and Social Networking Sites: Uncertainty Reduction Strategies and Perceived Relational Norms on Facebook.
Cyberpsychology Behav. Soc. Netw., 2014
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
2013
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars.
Comput. Hum. Behav., 2013
Romantic Relationship Development in the Age of Facebook: An Exploratory Study of Emerging Adults' Perceptions, Motives, and Behaviors.
Cyberpsychology Behav. Soc. Netw., 2013
2009
Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar.
Presence Teleoperators Virtual Environ., 2009
2005
Proceedings of the New Interfaces for Musical Expression, 2005