Jesse Fox

Orcid: 0000-0002-5018-3250

According to our database1, Jesse Fox authored at least 32 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human-Robot Interaction.
Cyberpsychology Behav. Soc. Netw., 2021

2020
Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology".
J. Media Psychol. Theor. Methods Appl., 2020

Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution.
Telematics Informatics, 2020

2018
Player experiences in a massively multiplayer online game: A diary study of performance, motivation, and social interaction.
New Media Soc., 2018

Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161.
Comput. Educ., 2018

2017
Women's experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies.
New Media Soc., 2017

The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles.
Comput. Hum. Behav., 2017

2016
Queer identity online: Informal learning and teaching experiences of LGBTQ individuals on social media.
Comput. Hum. Behav., 2016

Selective Self-Presentation and Social Comparison Through Photographs on Social Networking Sites.
Cyberpsychology Behav. Soc. Netw., 2016

Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games.
Cyberpsychology Behav. Soc. Netw., 2016

2015
Inferences About Avatars: Sexism, Appropriateness, Anthropomorphism, and the Objectification of Female Virtual Representations.
J. Comput. Mediat. Commun., 2015

Persuasive avatars: The effects of customizing a virtual salesperson's appearance on brand liking and purchase intentions.
Int. J. Hum. Comput. Stud., 2015

Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence.
Hum. Comput. Interact., 2015

Framing Virtual Experiences.
Commun. Res., 2015

The dark side of social networking sites: An exploration of the relational and psychological stressors associated with Facebook use and affordances.
Comput. Hum. Behav., 2015

Perpetuating online sexism offline: Anonymity, interactivity, and the effects of sexist hashtags on social media.
Comput. Hum. Behav., 2015

Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance.
Comput. Educ., 2015

Romantic Partner Monitoring After Breakups: Attachment, Dependence, Distress, and Post-Dissolution Online Surveillance via Social Networking Sites.
Cyberpsychology Behav. Soc. Netw., 2015

2014
Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game.
Comput. Hum. Behav., 2014

Sexism in online video games: The role of conformity to masculine norms and social dominance orientation.
Comput. Hum. Behav., 2014

Relational dialectics and social networking sites: The role of Facebook in romantic relationship escalation, maintenance, conflict, and dissolution.
Comput. Hum. Behav., 2014

Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance.
Comput. Educ., 2014

Race in Virtual Environments: Competitive Versus Cooperative Games with Black or White Avatars.
Cyberpsychology Behav. Soc. Netw., 2014

Social Networking Sites in Romantic Relationships: Attachment, Uncertainty, and Partner Surveillance on Facebook.
Cyberpsychology Behav. Soc. Netw., 2014

Romantic Relationship Stages and Social Networking Sites: Uncertainty Reduction Strategies and Perceived Relational Norms on Facebook.
Cyberpsychology Behav. Soc. Netw., 2014

Recommendations for Designing Maximally Effective and Persuasive Health Agents.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2013
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars.
Comput. Hum. Behav., 2013

Romantic Relationship Development in the Age of Facebook: An Exploratory Study of Emerging Adults' Perceptions, Motives, and Behaviors.
Cyberpsychology Behav. Soc. Netw., 2013

2009
Virtual Reality.
J. Media Psychol. Theor. Methods Appl., 2009

Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar.
Presence Teleoperators Virtual Environ., 2009

2005
SoniMime: Movement Sonification for Real-Time Timbre Shaping.
Proceedings of the New Interfaces for Musical Expression, 2005


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