Jess Gerrit Snedeker
Orcid: 0000-0002-8115-0275
According to our database1,
Jess Gerrit Snedeker
authored at least 17 papers
between 2002 and 2024.
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Bibliography
2024
Deep-learning based 3D reconstruction of lower limb bones from biplanar radiographs for preoperative osteotomy planning.
Int. J. Comput. Assist. Radiol. Surg., September, 2024
Automatic registration with continuous pose updates for marker-less surgical navigation in spine surgery.
Medical Image Anal., January, 2024
Comput. Methods Programs Biomed., 2024
2023
J. Imaging, 2023
Automatic registration with continuous pose updates for marker-less surgical navigation in spine surgery.
CoRR, 2023
2022
Marker-free surgical navigation of rod bending using a stereo neural network and augmented reality in spinal fusion.
Medical Image Anal., 2022
2021
Three-Dimensional Mapping of Shear Wave Velocity in Human Tendon: A Proof of Concept Study.
Sensors, 2021
SpineDepth: A Multi-Modal Data Collection Approach for Automatic Labelling and Intraoperative Spinal Shape Reconstruction Based on RGB-D Data.
J. Imaging, 2021
A New Approach to Orthopedic Surgery Planning Using Deep Reinforcement Learning and Simulation.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021
2020
An automatic genetic algorithm framework for the optimization of three-dimensional surgical plans of forearm corrective osteotomies.
Medical Image Anal., 2020
2019
Int. J. Comput. Assist. Radiol. Surg., 2019
2018
2017
A Time Saver: Optimization Approach for the Fully Automatic 3D Planning of Forearm Osteotomies.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2017, 2017
2012
Computer assisted reconstruction of complex proximal humerus fractures for preoperative planning.
Medical Image Anal., 2012
2006
Proceedings of the Biomedical Simulation, Third International Symposium, 2006
2002
The creation of a high-fidelity finite element model of the kidney for use in trauma research.
Comput. Animat. Virtual Worlds, 2002