Jesper Juul
According to our database1,
Jesper Juul
authored at least 15 papers
between 2001 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on twitter.com
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on id.loc.gov
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Bibliography
2023
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
2021
The Game of Video Game Objects: A Minimal Theory of when we see Pixels as Objects rather than Pictures.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2014
High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
2009
Easy to use and incredibly difficult: on the mythical border between interface and gameplay.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2007
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
2005
Half-Real: The Interplay between Game Rules and Game Fiction.
Proceedings of the Digital Games Research Conference 2005, 2005
2003
Proceedings of the Digital Games Research Conference 2003, 2003
2002
Proceedings of the Computer Games and Digital Cultures Conference, 2002
2001