Jerzy Montusiewicz

Orcid: 0000-0002-8571-3354

According to our database1, Jerzy Montusiewicz authored at least 20 papers between 2015 and 2022.

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Bibliography

2022
Virtual scientific expedition for 3D scanning of museum artifacts in the COVID-19 period - The methodology and case study.
Digit. Appl. Archaeol. Cult. Heritage, 2022

Creating Mobile VR Visualisations of 3D Objects from the Area of the Silk Road.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Practical Aspects of Using 3D Technology to Disseminate Cultural Heritage Among Visually Impaired People.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

2021
Architectural Jewels of Lublin: A Modern Computerized Board Game in Cultural Heritage Education.
ACM Journal on Computing and Cultural Heritage, 2021

3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia - A Methodical Approach.
ACM Journal on Computing and Cultural Heritage, 2021

Documenting the geometry of large architectural monuments using 3D scanning - the case of the dome of the Golden Mosque of the Tillya-Kori Madrasah in Samarkand.
Digit. Appl. Archaeol. Cult. Heritage, 2021

K-Medoids Clustering and Fuzzy Sets for Isolation Forest.
Proceedings of the 30th IEEE International Conference on Fuzzy Systems, 2021

Fuzzy Extensions of Isolation Forests for Road Anomaly Detection.
Proceedings of the 30th IEEE International Conference on Fuzzy Systems, 2021

2020
Virtual and interactive museum of archaeological artefacts from Afrasiyab - An ancient city on the silk road.
Digit. Appl. Archaeol. Cult. Heritage, 2020

Determination of ceramic tile colour surface areas on the medieval Sher-Dor Madrasah mosaic in Samarkand - Problems and solutions.
Digit. Appl. Archaeol. Cult. Heritage, 2020

Detection of Road Artefacts Using Fuzzy Adaptive Thresholding.
Proceedings of the 29th IEEE International Conference on Fuzzy Systems, 2020

2018
Technical aspects of museum exposition for visually impaired preparation using modern 3D technologies.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Game-based learning efficiency - study results of using the computerised board game "Architectural Jewels of Lublin".
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
The use of RFID technology to control a 3D model realising the gamification paradigm.
Proceedings of the IEEE International Conference on RFID Technology & Application, 2017

The "Architectural Jewels of Lublin" Game as a Tool for Collaborative Interactive Learning of History.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Algorithm Defining the Correctness of an Ergometer Rower's Technique Using Three-Dimensional Data.
Proceedings of the Information and Software Technologies - 23rd International Conference, 2017

2016
Analysis of Selected Elements of a Rower's Posture Using Motion Capture - a Case Study.
Proceedings of the Information and Software Technologies - 22nd International Conference, 2016

Analysis of rowing based on handle trajectory.
Proceedings of the 9th International Conference on Human System Interactions, 2016

The Cloud Computing Stream Analysis System for Road Artefacts Detection.
Proceedings of the Computer Networks - 23rd International Conference, 2016

2015
Identifying Road Artefacts with Mobile Devices.
Proceedings of the Information and Software Technologies - 21st International Conference, 2015


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