Jerzy Montusiewicz
Orcid: 0000-0002-8571-3354
According to our database1,
Jerzy Montusiewicz
authored at least 20 papers
between 2015 and 2022.
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Bibliography
2022
Virtual scientific expedition for 3D scanning of museum artifacts in the COVID-19 period - The methodology and case study.
Digit. Appl. Archaeol. Cult. Heritage, 2022
Proceedings of the Learning in the Age of Digital and Green Transition, 2022
Practical Aspects of Using 3D Technology to Disseminate Cultural Heritage Among Visually Impaired People.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022
2021
Architectural Jewels of Lublin: A Modern Computerized Board Game in Cultural Heritage Education.
ACM Journal on Computing and Cultural Heritage, 2021
3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia - A Methodical Approach.
ACM Journal on Computing and Cultural Heritage, 2021
Documenting the geometry of large architectural monuments using 3D scanning - the case of the dome of the Golden Mosque of the Tillya-Kori Madrasah in Samarkand.
Digit. Appl. Archaeol. Cult. Heritage, 2021
Proceedings of the 30th IEEE International Conference on Fuzzy Systems, 2021
Proceedings of the 30th IEEE International Conference on Fuzzy Systems, 2021
2020
Virtual and interactive museum of archaeological artefacts from Afrasiyab - An ancient city on the silk road.
Digit. Appl. Archaeol. Cult. Heritage, 2020
Determination of ceramic tile colour surface areas on the medieval Sher-Dor Madrasah mosaic in Samarkand - Problems and solutions.
Digit. Appl. Archaeol. Cult. Heritage, 2020
Proceedings of the 29th IEEE International Conference on Fuzzy Systems, 2020
2018
Technical aspects of museum exposition for visually impaired preparation using modern 3D technologies.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Game-based learning efficiency - study results of using the computerised board game "Architectural Jewels of Lublin".
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
The use of RFID technology to control a 3D model realising the gamification paradigm.
Proceedings of the IEEE International Conference on RFID Technology & Application, 2017
The "Architectural Jewels of Lublin" Game as a Tool for Collaborative Interactive Learning of History.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017
Algorithm Defining the Correctness of an Ergometer Rower's Technique Using Three-Dimensional Data.
Proceedings of the Information and Software Technologies - 23rd International Conference, 2017
2016
Analysis of Selected Elements of a Rower's Posture Using Motion Capture - a Case Study.
Proceedings of the Information and Software Technologies - 22nd International Conference, 2016
Proceedings of the 9th International Conference on Human System Interactions, 2016
Proceedings of the Computer Networks - 23rd International Conference, 2016
2015
Proceedings of the Information and Software Technologies - 21st International Conference, 2015