Jérôme Royan

According to our database1, Jérôme Royan authored at least 51 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
MES-Loss: Mutually equidistant separation metric learning loss function.
Pattern Recognit. Lett., August, 2023

TwistSLAM++: Fusing Multiple Modalities for Accurate Dynamic Semantic SLAM.
IROS, 2023

2022
TwistSLAM: Constrained SLAM in Dynamic Environment.
IEEE Robotics Autom. Lett., 2022

Multi-stage RGB-based Transfer Learning Pipeline for Hand Activity Recognition.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

AR Cloud: Towards Collaborative Augmented Reality at a Large-Scale.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

S<sup>3</sup>LAM: Structured Scene SLAM.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

Metric Learning-Based Unsupervised Domain Adaptation for 3D Skeleton Hand Activities Categorization.
Proceedings of the Image Analysis and Processing - ICIAP 2022, 2022

2021
S3LAM: Structured Scene SLAM.
CoRR, 2021

Efficient Multi-stream Temporal Learning and Post-fusion Strategy for 3D Skeleton-based Hand Activity Recognition.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Efficient multi-output scene coordinate prediction for fast and accurate camera relocalization from a single RGB image.
Comput. Vis. Image Underst., 2020

DynaLoc: Real-Time Camera Relocalization from a Single RGB Image in Dynamic Scenes based on an Adaptive Regression Forest.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment.
Frontiers Robotics AI, 2019

3DPlasticToolkit: Plasticity for 3D User Interfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Machine Learning Based Interaction Technique Selection for 3D User Interfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
xyzNet: Towards Machine Learning Camera Relocalization by Using a Scene Coordinate Prediction Network.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Accurate Sparse Feature Regression Forest Learning for Real-Time Camera Relocalization.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
Providing plasticity and redistribution for 3D user interfaces using the D3PART model.
J. Multimodal User Interfaces, 2017

Collaborators awareness for user cohabitation in co-located collaborative virtual environments.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Workshop on Standards for Mixed and Augmented Reality Summary.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Decision Forest For Efficient and Robust Camera Relocalization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Can Synthetic Data Handle Unconstrained Gaze Estimation?
Proceedings of the 3ème Conférence Nationale sur les Applications Pratiques de l'Intelligence Artificielle, 2017

2016
Real-time eye pupil localization using Hough regression forest.
Proceedings of the 2016 IEEE Winter Conference on Applications of Computer Vision, 2016

When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Unconstrained Gaze Estimation Using Random Forest Regression Voting.
Proceedings of the Computer Vision - ACCV 2016, 2016

D3PART: A new model for redistribution and plasticity of 3D user interfaces.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Laying out spaces with virtual reality.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Plasticity for 3D user interfaces: new models for devices and interaction techniques.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

The Stretchable Arms for Collaborative Remote Guiding.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Toward an enhanced mutual awareness in asymmetric CVE.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

Dealing with frame cancellation for stereoscopic displays in 3D user interfaces.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

A survey of plasticity in 3D user interfaces.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

2013
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

3DFC: a new Container model for 3D File formats compositing.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

2011
Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Service de recherche Web 3.0 de contenus audiovisuels.
Proceedings of the Extraction et gestion des connaissances (EGC'2011), 2011

2010
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

A flexible framework to personalize 3D web users experience.
Proceedings of the 3D technologies for the World Wide Web, 2010

2009
Peer-to-peer visualization of very large 3D landscape and city models using MPEG-4.
Signal Process. Image Commun., 2009

2008
A MPEG-4 AFX compliant platform for 3D contents distribution in peer-to-peer.
Proceedings of the International Conference on Image Processing, 2008

2007
Network-Based Visualization of 3D Landscapes and City Models.
IEEE Computer Graphics and Applications, 2007

From photographs to procedural facade models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
P2P Network for very large virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Real Time P2P Network Simulation for Very Large Virtual Environment.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
PBTree - A new progressive and hierarchical representation for network-based navigation in densely built urban environments.
Ann. des Télécommunications, 2005

2004
Improved geo-visualization methods.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
PBTree - A New Progressive and Hierarchical Representation for Network-Based Navigation in Urban Environments.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003


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