Jérôme Royan
According to our database1,
Jérôme Royan
authored at least 51 papers
between 2003 and 2023.
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Bibliography
2023
Pattern Recognit. Lett., August, 2023
IROS, 2023
2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022
Metric Learning-Based Unsupervised Domain Adaptation for 3D Skeleton Hand Activities Categorization.
Proceedings of the Image Analysis and Processing - ICIAP 2022, 2022
2021
Efficient Multi-stream Temporal Learning and Post-fusion Strategy for 3D Skeleton-based Hand Activity Recognition.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
2020
Efficient multi-output scene coordinate prediction for fast and accurate camera relocalization from a single RGB image.
Comput. Vis. Image Underst., 2020
DynaLoc: Real-Time Camera Relocalization from a Single RGB Image in Dynamic Scenes based on an Adaptive Regression Forest.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
2019
Frontiers Robotics AI, 2019
Proceedings of the Virtual Reality and Augmented Reality, 2019
Proceedings of the Virtual Reality and Augmented Reality, 2019
2018
xyzNet: Towards Machine Learning Camera Relocalization by Using a Scene Coordinate Prediction Network.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Accurate Sparse Feature Regression Forest Learning for Real-Time Camera Relocalization.
Proceedings of the 2018 International Conference on 3D Vision, 2018
2017
Providing plasticity and redistribution for 3D user interfaces using the D3PART model.
J. Multimodal User Interfaces, 2017
Collaborators awareness for user cohabitation in co-located collaborative virtual environments.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the 3ème Conférence Nationale sur les Applications Pratiques de l'Intelligence Artificielle, 2017
2016
Proceedings of the 2016 IEEE Winter Conference on Applications of Computer Vision, 2016
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Proceedings of the Computer Vision - ACCV 2016, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Plasticity for 3D user interfaces: new models for devices and interaction techniques.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
2013
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the 17th International Symposium on Web3D Technology, 2012
2011
Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines.
Proceedings of the 3D Technologies for the World Wide Web, 2011
Proceedings of the Extraction et gestion des connaissances (EGC'2011), 2011
2010
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the 3D technologies for the World Wide Web, 2010
2009
Signal Process. Image Commun., 2009
2008
Proceedings of the International Conference on Image Processing, 2008
2007
IEEE Computer Graphics and Applications, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006
2005
PBTree - A new progressive and hierarchical representation for network-based navigation in densely built urban environments.
Ann. des Télécommunications, 2005
2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
2003
PBTree - A New Progressive and Hierarchical Representation for Network-Based Navigation in Urban Environments.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003