Jeroen Jansz

Orcid: 0000-0002-7206-3102

According to our database1, Jeroen Jansz authored at least 11 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

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Bibliography

2021
Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective.
J. Media Psychol. Theor. Methods Appl., April, 2021

2018
The Players' Experience of Immersion in Persuasive Games.
Int. J. Serious Games, 2018

2014
Exploring persistence in gaming: The role of self-determination and social identity.
Comput. Hum. Behav., 2014

2013
Framing and praising Allah on YouTube: Exploring user-created videos about Islam and the motivations for producing them.
New Media Soc., 2013

Why girls go pink: Game character identification and game-players' motivations.
Comput. Hum. Behav., 2013

2010
Playing The Sims2: an exploration of gender differences in players' motivations and patterns of play.
New Media Soc., 2010

The effects of interactive brand placements in online games on children's cognitive, affective, and conative brand responses.
Comput. Hum. Behav., 2010

To persevere is to save the world: exploring expertise in gaming.
Proceedings of the Fun and Games, 2010

2008
Review Article: The paratextual pleasures of reading about playing video games.
New Media Soc., 2008

2007
Appeal of Playing Online First Person Shooter Games.
Cyberpsychology Behav. Soc. Netw., 2007

2005
Gaming at a LAN event: the social context of playing video games.
New Media Soc., 2005


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