Jeremy N. Bailenson
Orcid: 0000-0003-2813-3297Affiliations:
- Stanford University, Department of Communication, USA
According to our database1,
Jeremy N. Bailenson
authored at least 104 papers
between 2001 and 2025.
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Bibliography
2025
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025
2024
A novel quantitative assessment of engagement in virtual reality: Task-unrelated thought is reduced compared to 2D videos.
Comput. Educ., February, 2024
Predicting and Understanding Turn-Taking Behavior in Open-Ended Group Activities in Virtual Reality.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
I Feel You: Impact of Shared Body Sensations on Social Interactions in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Too tired to connect: Understanding the associations between video-conferencing, social connection and well-being through the lens of zoom fatigue.
Comput. Hum. Behav., December, 2023
From 65 to 103, Older Adults Experience Virtual Reality Differently Depending on Their Age: Evidence from a Large-Scale Field Study in Nursing Homes and Assisted Living Facilities.
Cyberpsychology Behav. Soc. Netw., December, 2023
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality.
Cyberpsychology Behav. Soc. Netw., November, 2023
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse.
J. Comput. Mediat. Commun., 2023
CoRR, 2023
The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
2022
Presence Teleoperators Virtual Environ., December, 2022
Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos.
IEEE Trans. Affect. Comput., 2022
The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations.
Int. J. Hum. Comput. Stud., 2022
Identifying and Coding Behavioral Indicators of Social Presence With a Social Presence Behavioral Coding System.
Frontiers Virtual Real., 2022
A Study on the Effectiveness of Using Telepresence and Multiple Cameras in Remote Physical Therapy.
CoRR, 2022
Learning with simulated virtual classmates: Effects of social-related configurations on students' visual attention and learning experiences in an immersive virtual reality classroom.
Comput. Hum. Behav., 2022
Comput. Educ., 2022
Cyberpsychology Behav. Soc. Netw., 2022
Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Proc. ACM Hum. Comput. Interact., 2021
Virtual reality perspective-taking at scale: Effect of avatar representation, choice, and head movement on prosocial behaviors.
New Media Soc., 2021
Frontiers Virtual Real., 2021
Cyberpsychology Behav. Soc. Netw., 2021
Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2020
Frontiers Virtual Real., 2020
Cyberpsychology Behav. Soc. Netw., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
2019
Cyberpsychology Behav. Soc. Netw., 2019
Stereotype Threat in Virtual Learning Environments: Effects of Avatar Gender and Sexist Behavior on Women's Math Learning Outcomes.
Cyberpsychology Behav. Soc. Netw., 2019
Cyberpsychology Behav. Soc. Netw., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior.
Presence Teleoperators Virtual Environ., 2018
Presence Teleoperators Virtual Environ., 2018
Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2018
Frontiers Robotics AI, 2018
Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
2017
The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR.
Comput. Animat. Virtual Worlds, 2017
A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space.
Frontiers Robotics AI, 2017
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the Social Signal Processing, 2017
2016
Presence Teleoperators Virtual Environ., 2016
Presence Teleoperators Virtual Environ., 2016
Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature.
J. Comput. Mediat. Commun., 2016
Comput. Hum. Behav., 2016
Comput. Hum. Behav., 2016
Cyberpsychology Behav. Soc. Netw., 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
2015
Presence Teleoperators Virtual Environ., 2015
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence.
Hum. Comput. Interact., 2015
Many ways to walk a mile in another's moccasins: Type of social perspective taking and its effect on negotiation outcomes.
Comput. Hum. Behav., 2015
2014
IEEE Trans. Affect. Comput., 2014
Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior.
Comput. Hum. Behav., 2014
Does the Mask Govern the Mind?: Effects of Arbitrary Gender Representation on Quantitative Task Performance in Avatar-Represented Virtual Groups.
Cyberpsychology Behav. Soc. Netw., 2014
2013
Designing Virtual Environments to Measure Behavioral Correlates of State-Level Body Satisfaction.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013
Keynote Speaker: Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution.
IEEE Trans. Vis. Comput. Graph., 2013
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars.
Comput. Hum. Behav., 2013
Post-error expression of speed and force while performing a simple, monotonous task with a haptic pen.
Behav. Inf. Technol., 2013
2011
IEEE Pervasive Comput., 2011
IEEE Intell. Syst., 2011
2010
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010
ACM Trans. Comput. Hum. Interact., 2010
IEEE Trans. Affect. Comput., 2010
2009
Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting.
Presence Teleoperators Virtual Environ., 2009
Presence Teleoperators Virtual Environ., 2009
Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar.
Presence Teleoperators Virtual Environ., 2009
Proceedings of the 2nd International ICST Conference on Immersive Telecommunications, 2009
2008
Presence Teleoperators Virtual Environ., 2008
The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2008
Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments.
Multim. Tools Appl., 2008
Real-time classification of evoked emotions using facial feature tracking and physiological responses.
Int. J. Hum. Comput. Stud., 2008
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
2007
Virtual Interpersonal Touch: Expressing and Recognizing Emotions Through Haptic Devices.
Hum. Comput. Interact., 2007
The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2007
A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction.
Presence Teleoperators Virtual Environ., 2006
A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2006
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006
2005
The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2005
2004
Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2004
Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?
Presence Teleoperators Virtual Environ., 2004
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004
2002
Comput. Animat. Virtual Worlds, 2002
2001
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments.
Presence Teleoperators Virtual Environ., 2001
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001