Jeremy Long

According to our database1, Jeremy Long authored at least 10 papers between 2006 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
Simulating visual systems using NPR techniques: methodology, framework, and case studies.
PhD thesis, 2012

2011
Bee prepared: Simulating bee vision in an educational game.
Proceedings of the 16th International Conference on Computer Games, 2011

2010
Viewing progress in non-photorealistic rendering through Heinlein's lens.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

Catalyst: seeing through the eyes of a cat.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Investigating studio-based learning in a course on game design.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
Dendritic stylization.
Vis. Comput., 2009

Abstraction of man-made shapes.
ACM Trans. Graph., 2009

One-click white balance using human skin reflectance.
Proceedings of the Graphics Interface 2009 Conference, 2009

2007
Improved image quilting.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
PaperSpace: a system for managing digital and paper documents.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


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