Jérémy Lacoche

Orcid: 0000-0003-3926-7768

According to our database1, Jérémy Lacoche authored at least 27 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Smooth Hand Preshaping for Visually Realistic Grasping in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Virtual Reality Simulation for Multimodal and Ubiquitous System Deployment.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

2022
Evaluating Usability and User Experience of AR Applications in VR Simulation.
Frontiers Virtual Real., 2022

Control Your Virtual Agent in its Daily-activities for Long Periods.
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Complex Systems Simulation. The PAAMS Collection, 2022

Interactive Multimodal System Characterization in the Internet of Things Context.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Prototyping Context-aware Augmented Reality Applications for Smart Environments inside Virtual Reality.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Needs Model for an Autonomous Agent during Long-term Simulations.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Do Distant or Colocated Audiences Affect User Activity in VR?
Trans. Comput. Sci., 2020

Tone mapping high dynamic 3D scenes with global lightness coherency.
Comput. Graph., 2020

Creating AR Applications for the IOT : a New Pipeline.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Unified Model and Framework for Interactive Mixed Entity Systems.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2020

A Unified Design & Development Framework for Mixed Interactive Systems.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
3DPlasticToolkit: Plasticity for 3D User Interfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Machine Learning Based Interaction Technique Selection for 3D User Interfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Am I Better in VR with a Real Audience?
Proceedings of the Advances in Computer Graphics, 2019

2017
Providing plasticity and redistribution for 3D user interfaces using the D3PART model.
J. Multimodal User Interfaces, 2017

Collaborators awareness for user cohabitation in co-located collaborative virtual environments.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

2016
Plasticity for User Interfaces in Mixed Reality. (Plasticité pour les Interfaces de Réalité Mixte).
PhD thesis, 2016

When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

D3PART: A new model for redistribution and plasticity of 3D user interfaces.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Laying out spaces with virtual reality.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Plasticity for 3D user interfaces: new models for devices and interaction techniques.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Dealing with frame cancellation for stereoscopic displays in 3D user interfaces.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
A survey of plasticity in 3D user interfaces.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014


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