Jens H. Krüger
Orcid: 0000-0002-9197-0613Affiliations:
- University of Duisburg-Essen, Department of Computer Science and Applied Cognitive Science
- Saarland University, Intel Visual Computing Institute
- University of Utah, Scientific Computing and Imaging Institute (SCI)
- Technical University Munich, Faculty of Informatics
According to our database1,
Jens H. Krüger
authored at least 88 papers
between 2003 and 2024.
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Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
Investigating the Apple Vision Pro Spatial Computing Platform for GPU-Based Volume Visualization.
Proceedings of the IEEE Visualization and Visual Analytics, 2024
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
2023
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the IEEE Conference on Games, 2023
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
A Multi-Modular System for the Visualization and Classification of MER Data During Neurostimulation Procedures.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2020
Interactive computation and visualization of deep brain stimulation effects using Duality.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2020
Proceedings of the 31st IEEE Visualization Conference, 2020
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation.
IEEE Trans. Vis. Comput. Graph., 2019
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Comput. Graph. Forum, 2016
2015
Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations.
Proceedings of the SIGGRAPH Asia 2015 Visualization in High Performance Computing, 2015
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015
Proceedings of the First Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
IEEE Trans. Vis. Comput. Graph., 2014
Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
Evaluation of Interactive Visualization on Mobile Computing Platforms for Selection of Deep Brain Stimulation Parameters.
IEEE Trans. Vis. Comput. Graph., 2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013
Proceedings of the IEEE Symposium on Large-Scale Data Analysis and Visualization, 2013
2012
ISP: An Optimal Out-of-Core Image-Set Processing Streaming Architecture for Parallel Heterogeneous Systems.
IEEE Trans. Vis. Comput. Graph., 2012
ACM Trans. Graph., 2012
Proceedings of the Visualization and Data Analysis 2012, 2012
Proceedings of the 2012 IEEE Pacific Visualization Symposium, 2012
2011
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011
Optimal Multi-Image Processing Streaming Framework on Parallel Heterogeneous Systems.
Proceedings of the 11th Eurographics Symposium on Parallel Graphics and Visualization, 2011
Proceedings of the 11th Eurographics Symposium on Parallel Graphics and Visualization, 2011
2010
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010
2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
Fast Parallel Unbiased Diffeomorphic Atlas Construction on Multi-Graphics Processing Units.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009
2008
GPU basierte Verfahren zur interaktiven Simulation und Darstellung von Fluid-Effekten (A GPU Framework for Interactive Simulation and Rendering of Fluid Effects).
it Inf. Technol., 2008
Proceedings of the IEEE VGTC Pacific Visualization Symposium 2008, 2008
2007
GPU Rendering of Secondary Effects.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007
Proceedings of the 9th Joint Eurographics - IEEE VGTC Symposium on Visualization, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
2006
PhD thesis, 2006
Vis. Comput., 2006
IEEE Trans. Vis. Comput. Graph., 2006
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006
Proceedings of the Ausgezeichnete Informatikdissertationen 2006, 2006
2005
IEEE Trans. Vis. Comput. Graph., 2005
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments.
Comput. Graph. Forum, 2005
Proceedings of the 16th IEEE Visualization Conference, 2005
Proceedings of the 2nd Symposium on Point Based Graphics, 2005
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005
2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the Recent Advances in Parallel Virtual Machine and Message Passing Interface, 2004
2003
ACM Trans. Graph., 2003
Proceedings of the 14th IEEE Visualization Conference, 2003