Jens Grubert

Orcid: 0000-0002-3858-2961

According to our database1, Jens Grubert authored at least 89 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System.
IEEE Trans. Vis. Comput. Graph., August, 2024

Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis.
IEEE Trans. Vis. Comput. Graph., May, 2024

Generative AI for Accessible and Inclusive Extended Reality.
CoRR, 2024

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes.
CoRR, 2024

Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality.
CoRR, 2024

Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024

GenDeck: Towards a HoloDeck with Text-to-3D Model Generation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Experiences with Off-the-Shelf Solutions for XR-Supported Knowledge Work.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Working with XR in Public: Effects on Users and Bystanders.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

XR-based Education of Thermal Management in Power Electronics.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Accented Character Entry Using Physical Keyboards in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
Extended Reality for Knowledge Work in Everyday Environments.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Symbolic Event Visualization for Analyzing User Input and Behavior of Augmented Reality Sessions.
Proceedings of the 25th Eurographics Conference on Visualization, 2023

VR for Remote Monitoring of Automated Vehicles: Replications Across Follow-Up Evaluations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Remote Monitoring and Teleoperation of Autonomous Vehicles - Is Virtual Reality an Option?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Message from the ISMAR 2023 Science and Technology Conference Program Chairs.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Video Analysis of Behavioral Patterns During Prolonged Work in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations.
IEEE Trans. Vis. Comput. Graph., 2022

Quantifying the Effects of Working in VR for One Week.
IEEE Trans. Vis. Comput. Graph., 2022

PoVRPoint: Authoring Presentations in Mobile Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

VocabulARy replicated: comparing teenagers to young adults.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Improving Understanding of Biocide Availability in Facades through Immersive Analytics.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Content Transfer Across Multiple Screens with Combined Eye-Gaze and Touch Interaction - A Replication Study.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Towards Open-Source Web-Based 3D Reconstruction for Non-Professionals.
Frontiers Virtual Real., 2021

Extended Reality for Knowledge Work in Everyday Environments.
CoRR, 2021

Mixed Reality Interaction Techniques.
CoRR, 2021

Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021


2020
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.
IEEE Trans. Vis. Comput. Graph., 2020

Towards a Practical Virtual Office for Mobile Knowledge Workers.
CoRR, 2020

Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics.
CoRR, 2020

C-D Ratio in multi-display environments.
CoRR, 2020

Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Pen-based Interaction with Spreadsheets in Mobile Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Message from the ISMAR 2019 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2019

ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Capacitive-sensing Physical Keyboard for VR Text Entry.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display.
Proceedings of the Symposium on Spatial User Interaction, 2019

Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2018

Message from the ISMAR 2018 Science and Technology Program Chairs andTVCGGuest Editors.
IEEE Trans. Vis. Comput. Graph., 2018

Mobiles as Portals for Interacting with Virtual Data Visualizations.
CoRR, 2018

The Office of the Future: Virtual, Portable, and Global.
IEEE Computer Graphics and Applications, 2018

Efficient pose tracking from natural features in standard web browsers.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of Hand Representations for Typing in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2017

BodyDigitizer: An Open Source Photogrammetry-based 3D Body Scanner.
CoRR, 2017

Authoring and Living Next-Generation Location-Based Experiences.
CoRR, 2017

Die Zukunft sehen: Die Chancen und Herausforderungen der Erweiterten und Virtuellen Realität für industrielle Anwendungen.
CoRR, 2017

Towards Interaction Around Unmodified Camera-equipped Mobile Devices.
CoRR, 2017

Towards ad hoc mobile multi-display environments on commodity mobile devices.
Proceedings of the 2017 IEEE Virtual Reality, 2017

mpCubee: Towards a mobile perspective cubic display using mobile phones.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Towards Around-Device Interaction using Corneal Imaging.
Proceedings of the Interactive Surfaces and Spaces, 2017

Feasibility of Corneal Imaging for Handheld Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Adaptive user perspective rendering for Handheld Augmented Reality.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Efficient Verification of Holograms Using Mobile Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2016

Challenges in Mobile Multi-Device Ecosystems.
CoRR, 2016

GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

3D Character Customization for Non-Professional Users in Handheld Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2015
The utility of Magic Lens interfaces on handheld devices for touristic map navigation.
Pervasive Mob. Comput., 2015

Mobile user interfaces for efficient verification of holograms.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Perceptual and Social Challenges in Body Proximate Display Ecosystems.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Design and Technology Challenges for Body Proximate Display Ecosystems.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Dual Camera Magic Lens for Handheld AR Sketching.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

MultiFi: Multi Fidelity Interaction with Displays On and Around the Body.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Interactions and applications for see-through technologies.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Towards user perspective augmented reality for public displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Google glass, The META and Co. How to calibrate optical see-through head mounted displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Augmented reality browsers: essential products or only gadgets?
Commun. ACM, 2013

Designing mobile augmented reality.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Playing it real again: a repeated evaluation of magic lens and static peephole interfaces in public space.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Mobile interactive hologram verification.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

2012
Natural feature tracking in JavaScript.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Semantics Enhancing Augmented Reality and Making Our Reality Smarter.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2012, 2012

Exploring the design of hybrid interfaces for augmented posters in public spaces.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Playing it real: magic lens and static peephole interfaces for games in a public space.
Proceedings of the Mobile HCI '12, 2012

SmartReality: Integrating the Web into Augmented Reality.
Proceedings of the I-SEMANTICS 2012 Posters & Demonstrations Track, 2012

2010
Comparative User Study of two See-through Calibration Methods.
Proceedings of the IEEE Virtual Reality Conference, 2010

Extended investigations of user-related issues in mobile industrial AR.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Perceptual issues in optical-see-through displays.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2008
Interactive Exploratory Visualization of 2D Vector Fields.
Comput. Graph. Forum, 2008

Interactive Stroke-Based NPR using Hand Postures on Large Displays.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008


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