Jens Grubert
Orcid: 0000-0002-3858-2961
According to our database1,
Jens Grubert
authored at least 89 papers
between 2008 and 2024.
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Bibliography
2024
Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System.
IEEE Trans. Vis. Comput. Graph., August, 2024
Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis.
IEEE Trans. Vis. Comput. Graph., May, 2024
Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes.
CoRR, 2024
Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality.
CoRR, 2024
Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
Proceedings of the Everyday Virtual and Augmented Reality, 2023
Symbolic Event Visualization for Analyzing User Input and Behavior of Augmented Reality Sessions.
Proceedings of the 25th Eurographics Conference on Visualization, 2023
VR for Remote Monitoring of Automated Vehicles: Replications Across Follow-Up Evaluations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Remote Monitoring and Teleoperation of Autonomous Vehicles - Is Virtual Reality an Option?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Improving Understanding of Biocide Availability in Facades through Immersive Analytics.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Content Transfer Across Multiple Screens with Combined Eye-Gaze and Touch Interaction - A Replication Study.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
Frontiers Virtual Real., 2021
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.
IEEE Trans. Vis. Comput. Graph., 2020
Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics.
CoRR, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
2019
Message from the ISMAR 2019 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2019
IEEE Trans. Vis. Comput. Graph., 2019
Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display.
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Message from the ISMAR 2018 Science and Technology Program Chairs andTVCGGuest Editors.
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Computer Graphics and Applications, 2018
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Die Zukunft sehen: Die Chancen und Herausforderungen der Erweiterten und Virtuellen Realität für industrielle Anwendungen.
CoRR, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
2015
The utility of Magic Lens interfaces on handheld devices for touristic map navigation.
Pervasive Mob. Comput., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Google glass, The META and Co. How to calibrate optical see-through head mounted displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
2013
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
Playing it real again: a repeated evaluation of magic lens and static peephole interfaces in public space.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2012, 2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
Playing it real: magic lens and static peephole interfaces for games in a public space.
Proceedings of the Mobile HCI '12, 2012
Proceedings of the I-SEMANTICS 2012 Posters & Demonstrations Track, 2012
2010
Comparative User Study of two See-through Calibration Methods.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2008
Comput. Graph. Forum, 2008
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008