Jens Emil Grønbæk
Orcid: 0000-0002-9566-7195
According to our database1,
Jens Emil Grønbæk
authored at least 32 papers
between 2016 and 2024.
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Collaborative distances:
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Bibliography
2024
TableBot: Getting a Handle on Hybrid Collaboration by Negotiating Control of a Tabletop Telepresence Robot.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Whispering Through Walls: Towards Inclusive Backchannel Communication in Hybrid Meetings.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
The Jamais Vu Effect: Understanding the Fragile Illusion of Co-Presence in Mixed Reality.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Mobility and Utility in Robot Mediated Interaction: An Interactive Workshop for the Identification of Use Cases and Affordances of Telepresence Robots.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023
Transitional Blended Realities: Linking between Video and Mixed Reality for Distributed Team Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016
Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016