Jennifer Stromer-Galley
Orcid: 0000-0001-6079-8788
According to our database1,
Jennifer Stromer-Galley
authored at least 34 papers
between 2002 and 2021.
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Bibliography
2021
Dysfunctional information sharing on WhatsApp and Facebook: The role of political talk, cross-cutting exposure and social corrections.
New Media Soc., 2021
2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Introduction to the Minitrack on Crowd-enhanced Technologies for Improving Reasoning and Solving Complex Problems.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
2018
The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay.
Technol. Knowl. Learn., 2018
Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale.
Multimodal Technol. Interact., 2018
User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project.
Comput. Sci. Eng., 2018
2017
Strategic Temporality on Social Media During the General Election of the 2016 U.S. Presidential Campaign.
Proceedings of the 8th International Conference on Social Media & Society, 2017
Social Media, U.S. Presidential Campaigns, and Public Opinion Polls: Disentangling Effects.
Proceedings of the 8th International Conference on Social Media & Society, 2017
Proceedings of the 8th International Conference on Social Media & Society, 2017
Understanding Discourse Acts: Political Campaign Messages Classification on Facebook and Twitter.
Proceedings of the Social, Cultural, and Behavioral Modeling, 2017
2015
New Media Soc., 2015
We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games.
Comput. Hum. Behav., 2015
2014
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014
2013
Proceedings of the Social Computing, Behavioral-Cultural Modeling and Prediction, 2013
2012
Chinese and American Leadership Characteristics: Discovery and Comparison in Multi-party On-Line Dialogues.
Proceedings of the Sixth IEEE International Conference on Semantic Computing, 2012
Extending the MPC corpus to Chinese and Urdu - A Multiparty Multi-Lingual Chat Corpus for Modeling Social Phenomena in Language.
Proceedings of the Eighth International Conference on Language Resources and Evaluation, 2012
Proceedings of the COLING 2012, 2012
Proceedings of the 2012 Second International Conference on Cloud and Green Computing, 2012
2011
Public policy and obstacles to the virtual agora: Insights from the deliberative e-rulemaking project.
Inf. Polity, 2011
Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, 2011
Proceedings of the Analyzing Microtext, 2011
2010
Proceedings of the International Conference on Language Resources and Evaluation, 2010
2009
New Media Soc., 2009
Automated and hand-coded measurement of deliberative quality in online policy discussions.
Proceedings of the 10th Annual International Conference on Digital Government Research, 2009
2008
The Deliberative E-Rulemaking project (DeER): improving federal agency rulemaking via natural language processing and citizen dialogue.
Proceedings of the 9th Annual International Conference on Digital Government Research, 2008
2007
Games Cult., 2007
2004
2003
J. Comput. Mediat. Commun., 2003
2002
Citizen Perceptions of Online Interactivity and Implications for Political Campaign Communication.
J. Comput. Mediat. Commun., 2002