Jennifer Jenson
According to our database1,
Jennifer Jenson
authored at least 26 papers
between 1999 and 2018.
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Bibliography
2018
Videogame Walkthroughs in Educational Settings: Challenges, Successes, and Suggestions for Future Use.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
2017
Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
2016
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2015
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
J. Comput. Mediat. Commun., 2014
E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
2012
Theoretical and methodological challenges (and opportunities) in virtual worlds research.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions.
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011
2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
2009
Cheerleaders/booth babes/ <i>Halo</i> hoes: pro-gaming, gender and jobs for the boys.
Digit. Creativity, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
2005
Proceedings of the Digital Games Research Conference 2005, 2005
2002
1999
In-Service On-Line: 'Computers for Lunch!'
Proceedings of WebNet 99, 1999