Jen-Hang Wang

Orcid: 0009-0007-4800-5870

According to our database1, Jen-Hang Wang authored at least 26 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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2020
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2024
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Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
An interactive programming learning environment supporting paper computing and immediate evaluation for making thinking visible and traceable.
Interact. Learn. Environ., October, 2024

Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance.
IEEE Trans. Learn. Technol., 2024

Enhancing Vocational Training Through Immersive Technology: A Study on Digital Magic Mirrors.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

An Embodied Projection Recognition System for Situated Learning to Enhance Learning Effectiveness and Self-Reflection Ability.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Marrying Physical and Virtual Realms: An Embodied, Multi-Modal Approach to Situational Learning in Digital Reality.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Integrate an AI Chatbot-Based Learning Butler Digital system to enhance Students' Grit and Growth Mindset for Improving Learning Outcomes.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

2023
Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance.
Comput. Educ., 2022

An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2020
A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Human Factors and Personalized Digital Learning: An Editorial.
Int. J. Hum. Comput. Interact., 2019

2018
An investigation of the development of an animated E-book: A gender difference approach.
Comput. Hum. Behav., 2018

2016
An Investigation of a Joyful Peer Response System: High Ability vs. Low Ability.
Int. J. Hum. Comput. Interact., 2016

2015
An Investigation of a Game-Based Anti-Drug System: Addictive Learners vs. Non-addictive Learners.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2011
Peer Feedback in Online Writing System.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
An Enhancement Model for Motivation on Learning Sentence Combining.
Proceedings of the 18th International Conference on Computers in Education, 2010

Computer-Supported Freewriting:Improving Writing Attitude and Idea Generation.
Proceedings of the 18th International Conference on Computers in Education, 2010

2007
Design of Dyad Game for Developing Fluency in Multiplication Facts.
Proceedings of the DIGITEL 2007, 2007

2005
Educational Robot - A Case Study for Robot Learning Companion.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Classwide Computer Supported Reciprocal Peer Tutoring for Fraction Learning.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005


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