Jelle van Dijk

Orcid: 0000-0003-3005-9890

According to our database1, Jelle van Dijk authored at least 23 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Debunking robot rights metaphysically, ethically, and legally.
First Monday, April, 2024

2022
Zooming in on embodied social sensemaking: Mapping the design space in the context of videoconferencing.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Building a Fine-Grained Analytical Performance Model for Complex Scientific Simulations.
Proceedings of the Parallel Processing and Applied Mathematics, 2022

2021
Design Your Life: User-Initiated Design of Technology to Support Independent Living of Young Autistic Adults.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021

2020
Robot Rights?: Let's Talk about Human Welfare Instead.
Proceedings of the AIES '20: AAAI/ACM Conference on AI, 2020

Post-human Interaction Design, Yes, but Cautiously.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
How a Tangible User Interface Contributes to Desired Learning Outcomes of the Virtual River Serious Game.
Proceedings of the HCI in Games, 2019

Turmoil Behind the Automated Wheel - An Embodied Perspective on Current HMI Developments in Partially Automated Vehicles.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2019

2018
Designing for Embodied Being-in-the-World: A Critical Analysis of the Concept of Embodiment in the Design of Hybrids.
Multimodal Technol. Interact., 2018

Diversity computing.
Interactions, 2018

2017
The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes.
Proceedings of the Tenth International Conference on Tangible, 2017

Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework.
Proceedings of the Tenth International Conference on Tangible, 2017

SketchingDIS: Hand-drawn Sketching in HCI.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Empowering people with impairments: how participatory <i>methods</i> can inform the design of empowering <i>artifacts</i>.
Proceedings of the 14th Participatory Design Conference PDC '16, Aarhus, Denmark, August 15-19, 2016, Volume 2, 2016

2015
Seven Principles to Design for Embodied Sensemaking.
Proceedings of the Ninth International Conference on Tangible, 2015

Integrating Theories of Mind with Tangible and Embedded Interaction Design.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings.
Proceedings of the Eighth International Conference on Tangible, 2014

2013
Scaffolds for design communication: Research through design of shared understanding in design meetings.
Artif. Intell. Eng. Des. Anal. Manuf., 2013

Radical clashes: what tangible interaction is made of.
Proceedings of the Seventh International Conference on Tangible, 2013

2011
Traces in creative spaces.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

NOOT: a tool for sharing moments of reflection during creative meetings.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Being there, doing it: the challenge of embodied cognition for design.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2001
Review of A Universe of Consciousness. How Matter becomes Imagination: G.M. Edelman & G. Tononi; Basic Books, New York, 2000; 266 pp; ISBN 0465013767.
Cogn. Syst. Res., 2001


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