Jehee Lee

Orcid: 0000-0003-1023-1868

According to our database1, Jehee Lee authored at least 89 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Understanding the stability of deep control policies for biped locomotion.
Vis. Comput., 2023

SAME: Skeleton-Agnostic Motion Embedding for Character Animation.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Learning Virtual Chimeras by Dynamic Motion Reassembly.
ACM Trans. Graph., 2022

HumanConQuad: Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning.
Proceedings of the SIGGRAPH Asia 2022 Emerging Technologies, 2022

Generative GaitNet.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Physics-based Character Control Using conditional GAIL.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Deep Compliant Control.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning.
Proceedings of the Robotics: Science and Systems XVIII, New York City, NY, USA, June 27, 2022

2021
Human dynamics from monocular video with dynamic camera movements.
ACM Trans. Graph., 2021

Learning time-critical responses for interactive character control.
ACM Trans. Graph., 2021

Learning a family of motor skills from a single motion clip.
ACM Trans. Graph., 2021

Functionality-Driven Musculature Retargeting.
Comput. Graph. Forum, 2021

Why you walk like that: Inferring Body Conditions from Single Gait Cycle.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Functionality-Driven Musculature Retargeting.
CoRR, 2020

Multi-Segment Foot for Human Modelling and Simulation.
Comput. Graph. Forum, 2020

2019
Learning body shape variation in physics-based characters.
ACM Trans. Graph., 2019

Learning predict-and-simulate policies from unorganized human motion data.
ACM Trans. Graph., 2019

SoftCon: simulation and control of soft-bodied animals with biomimetic actuators.
ACM Trans. Graph., 2019

Scalable muscle-actuated human simulation and control.
ACM Trans. Graph., 2019

Figure Skating Simulation from Video.
Comput. Graph. Forum, 2019

2018
Aerobatics control of flying creatures via self-regulated learning.
ACM Trans. Graph., 2018

Dexterous manipulation and control with volumetric muscles.
ACM Trans. Graph., 2018

Interactive character animation by learning multi-objective control.
ACM Trans. Graph., 2018

As-rigid-as-possible solid simulation with oriented particles.
Comput. Graph., 2018

Learning to move in crowd.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Multi-segment foot modeling for human animation.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Crowd simulation by deep reinforcement learning.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

A physics-based juggling simulation using reinforcement learning.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2017
How to train your dragon: example-guided control of flapping flight.
ACM Trans. Graph., 2017

Volumetric muscle controller.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Marionette show using quadrotors.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Soft shadow art.
Proceedings of the 13th International Symposium on Computational Aesthetics in Graphics, 2017

2016
Shadow theatre: discovering human motion from a sequence of silhouettes.
ACM Trans. Graph., 2016

Motion Grammars for Character Animation.
Comput. Graph. Forum, 2016

2015
Human motion control with physically plausible foot contact models.
Vis. Comput., 2015

Push-recovery stability of biped locomotion.
ACM Trans. Graph., 2015

Controllable data sampling in the space of human poses.
Comput. Animat. Virtual Worlds, 2015

Biped control using multi-segment foot model based on the human feet.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Improving naturalness of locomotion of many-muscle humanoids.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Discovering human postures from non-human silhouette.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Tracking control for streaming input motion using segmented foot model.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA).
IEEE Trans. Vis. Comput. Graph., 2014

Generating and ranking diverse multi-character interactions.
ACM Trans. Graph., 2014

Locomotion control for many-muscle humanoids.
ACM Trans. Graph., 2014

Interactive manipulation of large-scale crowd animation.
ACM Trans. Graph., 2014

Design and Validation of Automated Femoral Bone Morphology Measurements in Cerebral Palsy.
J. Digit. Imaging, 2014

2013
Tiling Motion Patches.
IEEE Trans. Vis. Comput. Graph., 2013

Data-driven control of flapping flight.
ACM Trans. Graph., 2013

Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies.
ACM Trans. Graph., 2013

Human motion reconstruction from sparse 3D motion sensors using kernel CCA-based regression.
Comput. Animat. Virtual Worlds, 2013

Automated bone landmarks prediction on the femur using anatomical deformation technique.
Comput. Aided Des., 2013

Creature features: online motion puppetry for non-human characters.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Social-Event-Driven Camera Control for Multicharacter Animations.
IEEE Trans. Vis. Comput. Graph., 2012

Retrieval and Visualization of Human Motion Data via Stick Figures.
Comput. Graph. Forum, 2012

Principles and Observation: How Do People Move?
Proceedings of the Motion in Games - 5th International Conference, 2012

Realtime Performance Animation Using Sparse 3D Motion Sensors.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Movement Classes from Human Motion Data.
Trans. Edutainment, 2011

Finding Syntactic Structures from Human Motion Data.
Comput. Graph. Forum, 2011

Deformable Motion: Squeezing into Cluttered Environments.
Comput. Graph. Forum, 2011

Data-driven bird simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Motion comics: visualization, browsing and searching of human motion data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model.
IEEE Trans. Vis. Comput. Graph., 2010

Data-driven biped control.
ACM Trans. Graph., 2010

Morphable crowds.
ACM Trans. Graph., 2010

Introduction to data-driven animation: programming with motion capture.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

Simulating believable crowd and group behaviors.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

Editing Dynamic Human Motions via Momentum and Force.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
Synchronized multi-character motion editing.
ACM Trans. Graph., 2009

Spectral-Based Group Formation Control.
Comput. Graph. Forum, 2009

Linkless Octree Using Multi-Level Perfect Hashing.
Comput. Graph. Forum, 2009

2008
Enriching a motion database by analogous combination of partial human motions.
Vis. Comput., 2008

Group motion editing.
ACM Trans. Graph., 2008

Expressive Facial Gestures From Motion Capture Data.
Comput. Graph. Forum, 2008

Representing Rotations and Orientations in Geometric Computing.
IEEE Computer Graphics and Applications, 2008

2007
Simulating biped behaviors from human motion data.
ACM Trans. Graph., 2007

Group behavior from video: a data-driven approach to crowd simulation.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2006
Motion patches: building blocks for virtual environments annotated with motion data.
ACM Trans. Graph., 2006

Motion synthesis and editing in low-dimensional spaces.
Comput. Animat. Virtual Worlds, 2006

Precomputing avatar behavior from human motion data.
Graph. Model., 2006

2005
Motion patches: buildings blocks for virtual environments annotated with motion data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2003
Planning biped locomotion using motion capture data and probabilistic roadmaps.
ACM Trans. Graph., 2003

2002
General Construction of Time-Domain Filters for Orientation Data.
IEEE Trans. Vis. Comput. Graph., 2002

Interactive control of avatars animated with human motion data.
ACM Trans. Graph., 2002

2001
Computer puppetry: An importance-based approach.
ACM Trans. Graph., 2001

A Coordinate-Invariant Approach to Multiresolution Motion Analysis.
Graph. Model., 2001

2000
Robust Motion Watermarking based on Multiresolution Analysis.
Comput. Graph. Forum, 2000

1999
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1996
Motion Fairing.
Proceedings of the Computer Animation 1996, 1996


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