Jeffrey P. Bigham

Orcid: 0000-0002-2072-0625

According to our database1, Jeffrey P. Bigham authored at least 261 papers between 2006 and 2024.

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Bibliography

2024
Nonverbal Communication through Expressive Objects.
Commun. ACM, January, 2024

DreamStruct: Understanding Slides and User Interfaces via Synthetic Data Generation.
CoRR, 2024

AI Policy Projector: Grounding LLM Policy Design in Iterative Mapmaking.
CoRR, 2024

NoTeeline: Supporting Real-Time Notetaking from Keypoints with Large Language Models.
CoRR, 2024

Exploring the Role of Social Support when Integrating Generative AI into Small Business Workflows.
CoRR, 2024

Apple Intelligence Foundation Language Models.
CoRR, 2024

Towards Bidirectional Human-AI Alignment: A Systematic Review for Clarifications, Framework, and Future Directions.
CoRR, 2024

GenAudit: Fixing Factual Errors in Language Model Outputs with Evidence.
CoRR, 2024

UIClip: A Data-driven Model for Assessing User Interface Design.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

UICoder: Finetuning Large Language Models to Generate User Interface Code through Automated Feedback.
Proceedings of the 2024 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers), 2024

DreamStruct: Understanding Slides and User Interfaces via Synthetic Data Generation.
Proceedings of the Computer Vision - ECCV 2024, 2024

Is Human-AI Interaction CSCW?
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

Exploring the Role of Social Support When Integrating Generative AI in Small Business Workflows.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

'Your Duties Are To Sweep A Floor Remotely': Low Information Quality in Job Advertisements is a Barrier to Low-Income Job-Seekers' Successful Use of Digital Platforms.
Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2024

COMPA: Using Conversation Context to Achieve Common Ground in AAC.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Deconstructing the Veneer of Simplicity: Co-Designing Introductory Generative AI Workshops with Local Entrepreneurs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Talaria: Interactively Optimizing Machine Learning Models for Efficient Inference.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Tab to Autocomplete: The Effects of AI Coding Assistants on Web Accessibility.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

"This really lets us see the entire world: " Designing a conversational telepresence robot for homebound older adults.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
"What's important here?": Opportunities and Challenges of Using LLMs in Retrieving Information from Web Interfaces.
CoRR, 2023

Towards Automated Accessibility Report Generation for Mobile Apps.
CoRR, 2023

Screen Correspondence: Mapping Interchangeable Elements between UIs.
CoRR, 2023

Exploring Stigmergic Collaboration and Task Modularity Through an Expert Crowdsourcing Annotation System: The Case of Storm Phenomena in the Euro-Atlantic Region.
IEEE Access, 2023

Never-ending Learning of User Interfaces.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Using LLMs to Customize the UI of Webpages.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Latent Phrase Matching for Dysarthric Speech.
Proceedings of the 24th Annual Conference of the International Speech Communication Association, 2023

USB: A Unified Summarization Benchmark Across Tasks and Domains.
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2023, 2023

WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Downstream Datasets Make Surprisingly Good Pretraining Corpora.
Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), 2023

2022
Reflow: Automatically Improving Touch Interactions in Mobile Applications through Pixel-based Refinements.
CoRR, 2022

Improving Zero and Few-shot Generalization in Dialogue through Instruction Tuning.
CoRR, 2022

Computation where the (inter)action is: technical perspective.
Commun. ACM, 2022

Diffscriber: Describing Visual Design Changes to Support Mixed-Ability Collaborative Presentation Authoring.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Target-Guided Dialogue Response Generation Using Commonsense and Data Augmentation.
Proceedings of the Findings of the Association for Computational Linguistics: NAACL 2022, 2022

DialCrowd 2.0: A Quality-Focused Dialog System Crowdsourcing Toolkit.
Proceedings of the Thirteenth Language Resources and Evaluation Conference, 2022

Nonverbal Sound Detection for Disordered Speech.
Proceedings of the IEEE International Conference on Acoustics, 2022

InstructDial: Improving Zero and Few-shot Generalization in Dialogue through Instruction Tuning.
Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing, 2022

Anticipate and Adjust: Cultivating Access in Human-Centered Methods.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Tech Help Desk: Support for Local Entrepreneurs Addressing the Long Tail of Computing Challenges.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
It's Time to Do Something: Mitigating the Negative Impacts of Computing Through a Change to the Peer Review Process.
CoRR, 2021

A Survey of NLP-Related Crowdsourcing HITs: what works and what does not.
CoRR, 2021

When can accessibility help?: an exploration of accessibility feature recommendation on mobile devices.
Proceedings of the W4A '21: 18th Web for All Conference, 2021

Screen Parsing: Towards Reverse Engineering of UI Models from Screenshots.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

TutorialLens: Authoring Interactive Augmented Reality Tutorials Through Narration and Demonstration.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Controlling Dialogue Generation with Semantic Exemplars.
Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2021

Analysis and Tuning of a Voice Assistant System for Dysfluent Speech.
Proceedings of the 22nd Annual Conference of the International Speech Communication Association, Interspeech 2021, Brno, Czechia, August 30, 2021

SEP-28k: A Dataset for Stuttering Event Detection from Podcasts with People Who Stutter.
Proceedings of the IEEE International Conference on Acoustics, 2021

Co-designing Socially Assistive Sidekicks for Motion-based AAC.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021

Does Pretraining for Summarization Require Knowledge Transfer?
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2021, 2021

Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Say It All: Feedback for Improving Non-Visual Presentation Accessibility.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Aided Nonverbal Communication through Physical Expressive Objects.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

Slidecho: Flexible Non-Visual Exploration of Presentation Videos.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

Generating SOAP Notes from Doctor-Patient Conversations Using Modular Summarization Techniques.
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing, 2021

Synthesizing Adversarial Negative Responses for Robust Response Ranking and Evaluation.
Proceedings of the Findings of the Association for Computational Linguistics: ACL/IJCNLP 2021, 2021

Accessibility and The Crowded Sidewalk: Micromobility's Impact on Public Space.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Workshop on AI fairness for people with disabilities.
ACM SIGACCESS Access. Comput., 2020

SpokeSense.
ACM SIGACCESS Access. Comput., 2020

Overview of assets 2019.
ACM SIGACCESS Access. Comput., 2020

Challenging common interpretability assumptions in feature attribution explanations.
CoRR, 2020

Extracting Structured Data from Physician-Patient Conversations By Predicting Noteworthy Utterances.
CoRR, 2020

Generating SOAP Notes from Doctor-Patient Conversations.
CoRR, 2020

Becoming the Super Turker: Increasing Wages via a Strategy from High Earning Workers.
Proceedings of the WWW '20: The Web Conference 2020, Taipei, Taiwan, April 20-24, 2020, 2020

Rescribe: Authoring and Automatically Editing Audio Descriptions.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

The Challenges of Crowd Workers in Rural and Urban America.
Proceedings of the Eighth AAAI Conference on Human Computation and Crowdsourcing, 2020

Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Conversational Agency in Augmentative and Alternative Communication.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Twitter A11y: A Browser Extension to Make Twitter Images Accessible.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Towards Recommending Accessibility Features on Mobile Devices.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Making Mobile Augmented Reality Applications Accessible.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Disability and the COVID-19 Pandemic: Using Twitter to Understand Accessibility during Rapid Societal Transition.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Making GIFs Accessible.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
ScratchThat: Supporting Command-Agnostic Speech Repair in Voice-Driven Assistants.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Predicting the Working Time of Microtasks Based on Workers' Perception of Prediction Errors.
Hum. Comput., 2019

InstructableCrowd: Creating IF-THEN Rules for Smartphones via Conversations with the Crowd.
Hum. Comput., 2019

Predicting risk of dyslexia with an online gamified test.
CoRR, 2019

TurkScanner: Predicting the Hourly Wage of Microtasks.
Proceedings of the World Wide Web Conference, 2019

"It's almost like they're trying to hide it": How User-Provided Image Descriptions Have Failed to Make Twitter Accessible.
Proceedings of the World Wide Web Conference, 2019

StateLens: A Reverse Engineering Solution for Making Existing Dynamic Touchscreens Accessible.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Investigating Evaluation of Open-Domain Dialogue Systems With Human Generated Multiple References.
Proceedings of the 20th Annual SIGdial Meeting on Discourse and Dialogue, 2019

VizWiz-Priv: A Dataset for Recognizing the Presence and Purpose of Private Visual Information in Images Taken by Blind People.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

MicroLapse: Measuring Workers' Leniency to Prediction Errors of Microtasks' Working Times.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Worker Demographics and Earnings on Amazon Mechanical Turk: An Exploratory Analysis.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Hacking Blind Navigation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

App Usage Predicts Cognitive Ability in Older Adults.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

X-Ray: Screenshot Accessibility via Embedded Metadata.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Twitter A11y: A Browser Extension to Describe Images.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Supporting Older Adults in Using Complex User Interfaces with Augmented Reality.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Making Memes Accessible.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Making Everyday Interfaces Accessible: Tactile Overlays by and for Blind People.
IEEE Pervasive Comput., 2018

Crowd-AI Camera Sensing in the Real World.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Crowdsourcing the Installation and Maintenance of Indoor Localization Infrastructure to Support Blind Navigation.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Vocal Programming for People with Upper-Body Motor Impairments.
Proceedings of the 15th Web for All Conference, 2018

Towards Language Independent Detection of Dyslexia with a Web-based Game.
Proceedings of the 15th Web for All Conference, 2018

Striving to Earn More: A Survey of Work Strategies and Tool Use Among Crowd Workers.
Proceedings of the Sixth AAAI Conference on Human Computation and Crowdsourcing, 2018

Screening Dyslexia for English Using HCI Measures and Machine Learning.
Proceedings of the 2018 International Conference on Digital Health, 2018

VizWiz Grand Challenge: Answering Visual Questions From Blind People.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

All (of us) can Help: Inclusive crowdfunding research trends and future challenges.
Proceedings of the 22nd IEEE International Conference on Computer Supported Cooperative Work in Design, 2018

Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Data-Driven Analysis of Workers' Earnings on Amazon Mechanical Turk.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Investigating Cursor-based Interactions to Support Non-Visual Exploration in the Real World.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Exploring the Data Tracking and Sharing Preferences of Wheelchair Athletes.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Introduction to the ASSETS'15 Special Issue, Part 2.
ACM Trans. Access. Comput., 2017

Introduction to the ASSETS'15 Special Issue, Part 1.
ACM Trans. Access. Comput., 2017

Real-time On-Demand Crowd-powered Entity Extraction.
CoRR, 2017

Scribe: deep integration of human and machine intelligence to caption speech in real time.
Commun. ACM, 2017

The Crowd Work Accessibility Problem.
Proceedings of the 14th Web for All Conference, 2017

Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements.
Proceedings of the 14th Web for All Conference, 2017

Making Real-World Interfaces Accessible Through Crowdsourcing, Computer Vision, and Fabrication.
Proceedings of the 14th Web for All Conference, 2017

LuzDeploy: A Collective Action System for Installing Navigation Infrastructure for Blind People.
Proceedings of the 14th Web for All Conference, 2017

Scopist: Building a Skill Ladder into Crowd Transcription.
Proceedings of the 14th Web for All Conference, 2017

WearMail: On-the-Go Access to Information in Your Email with a Privacy-Preserving Human Computation Workflow.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Evorus: A Crowd-powered Conversational Assistant That Automates Itself Over Time.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

CrowdMask: Using Crowds to Preserve Privacy in Crowd-Powered Systems via Progressive Filtering.
Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing, 2017

A 10-Month-Long Deployment Study of On-Demand Recruiting for Low-Latency Crowdsourcing.
Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing, 2017

Subcontracting Microwork.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

People with Visual Impairment Training Personal Object Recognizers: Feasibility and Challenges.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Leveraging Complementary Contributions of Different Workers for Efficient Crowdsourcing of Video Captions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Crowdsourcing and Crowd Work.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Good Background Colors for Readers: A Study of People with and without Dyslexia.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Introducing People with ASD to Crowd Work.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

The Effects of "Not Knowing What You Don't Know" on Web Accessibility for Blind Web Users.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

On How Deaf People Might Use Speech to Control Devices.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Audience Participation Games: Blurring the Line Between Player and Spectator.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Assets 2015: remembering Lisbon!
ACM SIGACCESS Access. Comput., 2016

Building a brighter future for crowd work.
XRDS, 2016

Dytective: towards detecting dyslexia across languages using an online game.
Proceedings of the 13th Web for All Conference, 2016

An online chess game designed for people with dyslexia.
Proceedings of the 13th Web for All Conference, 2016

The effects of automatic speech recognition quality on human transcription latency.
Proceedings of the 13th Web for All Conference, 2016

VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Dytective: diagnosing risk of dyslexia with a game.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

Manipulating Word Lattices to Incorporate Human Corrections.
Proceedings of the 17th Annual Conference of the International Speech Communication Association, 2016

Questimator: Generating Knowledge Assessments for Arbitrary Topics.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

"Is There Anything Else I Can Help You With?" Challenges in Deploying an On-Demand Crowd-Powered Conversational Agent.
Proceedings of the Fourth AAAI Conference on Human Computation and Crowdsourcing, 2016

Coding Varied Behavior Types Using the Crowd.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Productivity Decomposed: Getting Big Things Done with Little Microtasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

WearWrite: Crowd-Assisted Writing from Smartwatches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

InstructableCrowd: Creating IF-THEN Rules via Conversations with the Crowd.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

An Uninteresting Tour Through Why Our Research Papers Aren't Accessible.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Facade: Auto-generating Tactile Interfaces to Appliances.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

VizMap: Accessible Visual Information Through Crowdsourced Map Reconstruction.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Target Acquisition and the Crowd Actor.
Hum. Comput., 2015

Crowdsourcing Accessibility: Human-Powered Access Technologies.
Found. Trends Hum. Comput. Interact., 2015

WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables (We Wrote This Paper on a Watch).
CoRR, 2015

Enhancing Android accessibility for users with hand tremor by reducing fine pointing and steady tapping.
Proceedings of the 12th Web for All Conference, 2015

A plug-in to aid online reading in Spanish.
Proceedings of the 12th Web for All Conference, 2015

Measuring text simplification with the crowd.
Proceedings of the 12th Web for All Conference, 2015

CAN: composable accessibility infrastructure via data-driven crowdsourcing.
Proceedings of the 12th Web for All Conference, 2015

Creating accessible PDFs for conference proceedings.
Proceedings of the 12th Web for All Conference, 2015

WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

LegionTools: A Toolkit + UI for Recruiting and Routing Crowds to Synchronous Real-Time Tasks.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Using keyword spotting to help humans correct captioning faster.
Proceedings of the 16th Annual Conference of the International Speech Communication Association, 2015

Guardian: A Crowd-Powered Spoken Dialog System for Web APIs.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015

Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

RegionSpeak: Quick Comprehensive Spatial Descriptions of Complex Images for Blind Users.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The Effects of Sequence and Delay on Crowd Work.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Apparition: Crowdsourced User Interfaces that Come to Life as You Sketch Them.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

ApplianceReader: A Wearable, Crowdsourced, Vision-based System to Make Appliances Accessible.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Gauging Receptiveness to Social Microvolunteering.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

A Spellchecker for Dyslexia.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Dytective: Toward a Game to Detect Dyslexia.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

What's Hot in Crowdsourcing and Human Computation.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Accessibility Evaluation of Classroom Captions.
ACM Trans. Access. Comput., 2014

Real-time captioning with the crowd.
Interactions, 2014

Architecting Real-Time Crowd-Powered Systems.
Hum. Comput., 2014

<i>JustSpeak</i>: enabling universal voice control on Android.
Proceedings of the International Web for All Conference, 2014

Helping students keep up with real-time captions by pausing and highlighting.
Proceedings of the International Web for All Conference, 2014

Glance: rapidly coding behavioral video with the crowd.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Making the web easier to see with opportunistic accessibility improvement.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Tracking @stemxcomet: teaching programming to blind students via 3D printing, crisis management, and twitter.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Low Effort Crowdsourcing: Leveraging Peripheral Attention for Crowd Work.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Tuning the Diversity of Open-Ended Responses From the Crowd.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Combining Non-Expert and Expert Crowd Work to Convert Web APIs to Dialog Systems.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Glance Privacy: Obfuscating Personal Identity While Coding Behavioral Video.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Friendsourcing for the Greater Good: Perceptions of Social Microvolunteering.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014

Introducing shared character control to existing video games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Finding dependencies between actions using the crowd.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Glance: enabling rapid interactions with data using the crowd.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Crowd storage: storing information on existing memories.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Increasing the bandwidth of crowdsourced visual question answering to better support blind users.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Legion scribe: real-time captioning by non-experts.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

How companies engage customers around accessibility on social media.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Interactive Crowds: Real-Time Crowdsourcing and Crowd Agents.
Proceedings of the Handbook of Human Computation, 2013

Legion scribe: real-time captioning by the non-experts.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2013

Captions versus transcripts for online video content.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2013

Chorus: a crowd-powered conversational assistant.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Text Alignment for Real-Time Crowd Captioning.
Proceedings of the Human Language Technologies: Conference of the North American Chapter of the Association of Computational Linguistics, 2013

Finding action dependencies using the crowd.
Proceedings of the 7th International Conference on Knowledge Capture, 2013

HiveMind: Tuning Crowd Response with a Single Value.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

Automated Support for Collective Memory of Conversational Interactions.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

Real-time crowd labeling for deployable activity recognition.
Proceedings of the Computer Supported Cooperative Work, 2013

CrowdCamp 2013: rapidly iterating crowd ideas.
Proceedings of the Computer Supported Cooperative Work, 2013

Investigating the appropriateness of social network question asking as a resource for blind users.
Proceedings of the Computer Supported Cooperative Work, 2013

Adaptive time windows for real-time crowd captioning.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Warping time for more effective real-time crowdsourcing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Third mobile accessibility workshop.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Visual challenges in the everyday lives of blind people.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Real time object scanning using a mobile phone and cloud-based visual search engine.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Answering visual questions with conversational crowd assistants.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Real-time captioning by non-experts with legion scribe.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Crowd Formalization of Action Conditions.
Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, 2013

2012
Crowd Memory: Learning in the Collective
CoRR, 2012

Finding your friends and following them to where you are.
Proceedings of the Fifth International Conference on Web Search and Web Data Mining, 2012

Speaking with the crowd.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Real-time captioning by groups of non-experts.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Crowd-based recognition of web interaction patterns.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Improving the accessibility of computing enrichment programs (abstract only).
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Using real-time feedback to improve visual question answering.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Self-correcting crowds.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Online quality control for real-time crowd captioning.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

A readability evaluation of real-time crowd captions in the classroom.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Crowdsourcing subjective fashion advice using VizWiz: challenges and opportunities.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Online Sequence Alignment for Real-Time Audio Transcription by Non-Experts.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

Real-Time Collaborative Planning with the Crowd.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
Toward web accessibility for older users.
Univers. Access Inf. Soc., 2011

What the disability community can teach us about interactive crowdsourcing.
Interactions, 2011

Beyond autocomplete: Automatic function definition.
Proceedings of the 2011 IEEE Symposium on Visual Languages and Human-Centric Computing, 2011

Real-time crowd control of existing interfaces.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Multimodal summarization of complex sentences.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

Supporting blind photography.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

The design of human-powered access technology.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Heads in the cloud.
XRDS, 2010

More than meets the eye: a survey of screen-reader browsing strategies.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2010

VizWiz: nearly real-time answers to visual questions.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2010

WebAnywhere: experiences with a new delivery model for access technology.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2010

EasySnap: real-time audio feedback for blind photography.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

A conversational interface to web automation.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

VizWiz: nearly real-time answers to visual questions.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

WebTrax: Visualizing Non-visual Web Interactions.
Proceedings of the Computers Helping People with Special Needs, 2010

VizWiz: : LocateIt - enabling blind people to locate objects in their environment.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010

Asl-stem forum: enabling sign language to grow through online collaboration.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Accessibility by demonstration: enabling end users to guide developers to web accessibility solutions.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

2009
Mining web interactions to automatically create mash-ups.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Trailblazer: enabling blind users to blaze trails through the web.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Evaluating existing audio CAPTCHAs and an interface optimized for non-visual use.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

ClassInFocus: enabling improved visual attention strategies for deaf and hard of hearing students.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
Webanywhere: enabling a screen reading interface for the web on any computer.
Proceedings of the 17th International Conference on World Wide Web, 2008

Towards one world web with HearSay3.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

WebAnywhere: a screen reader on-the-go.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

WebAnywhere: a screen reading interface for the web on any computer.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008

Inspiring blind high school students to pursue computer science with instant messaging chatbots.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008

Transcendence: enabling a personal view of the deep web.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

ASL-STEM Forum: A Bottom-Up Approach to Enabling American Sign Language to Grow in STEM Fields.
Proceedings of the Second International Conference on Weblogs and Social Media, 2008

Addressing Performance and Security in a Screen Reading Web Application That Enables Accessibility Anywhere.
Proceedings of the Eighth International Conference on Web Engineering, 2008

Accessibility commons: a metadata infrastructure for web accessibility.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

Hunting for headings: sighted labeling vs. automatic classification of headings.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

What's new?: making web page updates accessible.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

2007
Accessmonkey: enabling and sharing end user accessibility improvements.
ACM SIGACCESS Access. Comput., 2007

Accessmonkey: a collaborative scripting framework for web users and developers.
Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A 2007), 2007

Increasing web accessibility by automatically judging alternative text quality.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

WebAnywhere: a screen reader on-the-go.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

WebinSitu: a comparative analysis of blind and sighted browsing behavior.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

2006
WebInSight: : making web images accessible.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006


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