Jeffrey C. F. Ho
Orcid: 0000-0001-8038-1605
According to our database1,
Jeffrey C. F. Ho
authored at least 20 papers
between 2006 and 2022.
Collaborative distances:
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Bibliography
2022
Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion.
Behav. Inf. Technol., 2022
VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022
2021
Dimension-Based Interactions with Virtual Assistants: A Co-Design Project with Design Fictions.
Multimodal Technol. Interact., 2021
Mapping Engaging Experiences and Frame Shifting in Elucidation and Interactive Animation with Blending Theory in Public Exhibitions.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
The Role of Bedroom Privacy in Social Interaction among Elderly Residents in Nursing Homes: An Exploratory Case Study of Hong Kong.
Sensors, 2020
Real-World and Virtual-World Practices for Virtual Reality Games: Effects on Spatial Perception and Game Performance.
Multimodal Technol. Interact., 2020
A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation.
Proceedings of the Interactivity and Game Creation, 2020
Proceedings of the Interactivity and Game Creation, 2020
2019
ClothSurface: Exploring a Low-Cost Prototyping Tool to Support Ideation for Shape Displays.
Multimodal Technol. Interact., 2019
Should Do, Can Do, Can Know: Sustainability and Other Reflections on One Hundred and One Interaction Design Projects.
Proceedings of the Fifth Workshop on Computing within Limits, 2019
Proceedings of the 2019 DiGRA International Conference: Game, 2019
2018
Towards an Integrated Approach to Studying Virtual Reality-Mediated Social Behaviors.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Human Issues, 2018
Computer as Partner: A Critique Perspective of Interaction Design for Social Sustainability.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018
2017
Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Effect of Real-World Experience on Immersion in Virtual Reality Games: A Preliminary Study.
Proceedings of the Fourth International Symposium on Chinese CHI, 2016
2010
Finding failures from passed test cases: improving the pattern classification approach to the testing of mesh simplification programs.
Softw. Test. Verification Reliab., 2010
2009
PAT: A pattern classification approach to automatic reference oracles for the testing of mesh simplification programs.
J. Syst. Softw., 2009
2007
Piping Classification to Metamorphic Testing: An Empirical Study towards Better Effectiveness for the Identification of Failures in Mesh Simplification Programs.
Proceedings of the 31st Annual International Computer Software and Applications Conference, 2007
2006
Reference Models and Automatic Oracles for the Testing of Mesh Simplification Software for Graphics Rendering.
Proceedings of the 30th Annual International Computer Software and Applications Conference, 2006