Jeffrey Bardzell

Orcid: 0000-0002-6864-6065

Affiliations:
  • University of North Carolina at Chapel Hill, School of Information and Library Science, Chapel Hill, NC, USA
  • Pennsylvania State University, University Park, PA, USA
  • Indiana University, Bloomington, IN, USA (PhD 2004)


According to our database1, Jeffrey Bardzell authored at least 130 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
AI as a Citizen: Eliciting Smart City Future Stories through Human-AI Collaborative Fiction Writing.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

Who is "I"?: Subjectivity and Ethnography in HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Embodied Embroidery: Somaesthetic Interaction Design for Women's Masturbation.
Proceedings of the Seventeenth International Conference on Tangible, 2023

2022
Non-literal Communication in Chinese Internet Spaces: A Case Study of Fishing.
Proc. ACM Hum. Comput. Interact., 2022

Citational justice and the politics of knowledge production.
Interactions, 2022

Graspable AI: Physical Forms as Explanation Modality for Explainable AI.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Exploring the Design Space of Technological Interventions for Menopause: A Systematic Review.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022

It Starts with Healing: Acknowledging Collective Trauma in Participative Futuring.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

Making AI Understandable by Making it Tangible: Exploring the Design Space with Ten Concept Cards.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

A Redhead Walks into a Bar: Experiences of Writing Fiction with Artificial Intelligence.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Learning About Plant Intelligence from a Flying Plum Tree: Music Recommenders and Posthuman User Experiences.
Proceedings of the 25th International Academic Mindtrek conference, 2022

The Hidden Language of Vibrators: A Politico-Ontological Reading.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
The Flaky Accretions of Infrastructure: Sociotechnical Systems, Citizenship, and the Water Supply.
Proc. ACM Hum. Comput. Interact., 2021

Alternatives to Agrilogistics: Designing for Ecological Thinking.
Proc. ACM Hum. Comput. Interact., 2021

From "Explainable AI" to "Graspable AI".
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Synthesis of Forms: Integrating Practical and Reflective Qualities in Design.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Wanting To Live Here: Design After Anthropocentric Functionalism.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Menstruating Entrepreneur Kickstarting a New Politics of Women's Health.
ACM Trans. Comput. Hum. Interact., 2020

"Pro-Amateur"-Driven Technological Innovation: Participation and Challenges in Indie Game Development.
Proc. ACM Hum. Comput. Interact., 2020

Mitigating Exploitation: Indie Game Developers' Reconfigurations of Labor in Technology.
Proc. ACM Hum. Comput. Interact., 2020

Announcing a new CHI subcommittee: critical and sustainable computing.
Interactions, 2020

The UX of Interactive Machine Learning.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Understanding the Past, Present, and Future of Design Fictions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Of Dolls and Men: Anticipating Sexual Intimacy with Robots.
ACM Trans. Comput. Hum. Interact., 2019

Design researchers need a shared program, not a divorce.
Interactions, 2019

Reimagining participatory design.
Interactions, 2019

Open Source, Open Vision: The MakerPro Network and the Broadening of Participation in Setting Taiwan's IT Vision Agenda.
Hum. Comput. Interact., 2019

What design education tells us about design theory: a pedagogical genealogy.
Digit. Creativity, 2019

Decomposition as Design: Co-Creating (with) Natureculture.
Proceedings of the Thirteenth International Conference on Tangible, 2019

The Innovation Ecology: Collaborative Information, Community Support, and Policy in a Creative Technology Community.
Proceedings of the Information in Contemporary Society - 14th International Conference, 2019

Standing on the Shoulders of Giants: Exploring the Intersection of Philosophy and HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Symbiotic Encounters: HCI and Sustainable Agriculture.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Parting the Red Sea: Sociotechnical Systems and Lived Experiences of Menopause.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Smart and Fermented Cities: An Approach to Placemaking in Urban Informatics.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

(Re-)Framing Menopause Experiences for HCI and Design.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Beautifying IoT: The Internet of Things as a Cultural Agenda.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
"My Peaceful Vagina Revolution: " A Theory of a Design.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Introduction: Reimagining Participatory Design - Emerging Voices.
ACM Trans. Comput. Hum. Interact., 2018

Design and Intervention in the Age of "No Alternative".
Proc. ACM Hum. Comput. Interact., 2018

What we mean by interactive form.
Interactions, 2018

Commentary: Appreciative Disagreements.
Hum. Comput. Interact., 2018

Approaching Aesthetics on User Interface and Interaction Design.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Out of control: reframing sustainable HCI using permaculture.
Proceedings of the 2018 Workshop on Computing within Limits, 2018

Approaching Engagement towards Human-Engaged Computing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Design for Sexual Wellbeing in HCI.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Bottom-Up Imaginaries: The Cultural-Technical Practice of Inventing Regional Advantage through IT R&D.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Photography as a Design Research Tool into Natureculture.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Cross-Strait Frenemies: Chinese Netizens VPN in to Facebook Taiwan.
Proc. ACM Hum. Comput. Interact., 2017

From Empathy to Care: A Feminist Care Ethics Perspective on Long-Term Researcher-Participant Relations.
Interact. Comput., 2017

Rethinking Age in HCI Through Anti-Ageist Playful Interactions.
Interact. Comput., 2017

Making a critical playshop.
Interactions, 2017

Persuasive Anxiety: Designing and Deploying Material and Formal Explorations of Personal Tracking Devices.
Hum. Comput. Interact., 2017

HCI's Making Agendas.
Found. Trends Hum. Comput. Interact., 2017

Discerning Designers' Intentions.
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017

Aspirational Design and Messy Democracy: Partisanship, Policy, and Hope in an Asian City.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Designing for Cohabitation: Naturecultures, Hybrids, and Decentering the Human in Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Supporting Cultures of Making: Technology, Policy, Visions, and Myths.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Humanistic HCI.
Interactions, 2016

The user reconfigured: on subjectivities of information.
Interactions, 2016

Reconstituting the Utopian Vision of Making: HCI After Technosolutionism.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Fabrication & HCI: Hobbyist Making, Industrial Production, and Beyond.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Revisiting Computer-Mediated Intimacy: In-Game Marriage and Dyadic Gameplay in Audition.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Boundary Troubles: Here, There, Design, Make, Research.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Documenting Design Research Processes.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Documenting the Research Through Design Process.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Humanistic HCI
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02214-2, 2015

Sustainable Making? Balancing Optimism and Criticism in HCI Discourse.
ACM Trans. Comput. Hum. Interact., 2015

Framing IxD knowledge.
Interactions, 2015

Simulating Marriage: Gender Roles and Emerging Intimacy in an Online Game.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

The Proper Care and Feeding of Hackerspaces: Care Ethics and Cultures of Making.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Leveraging and Integrating Eastern and Western Insights for Human Engagement Studies in HCI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Knowledge Production in Interaction Design.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Immodest Proposals: Research Through Design and Knowledge.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The user reconfigured: on subjectivities of information.
Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives, 2015

2014
Structures, forms, and stuff: the materiality and medium of interaction.
Pers. Ubiquitous Comput., 2014

"A great and troubling beauty": cognitive speculation and ubiquitous computing.
Pers. Ubiquitous Comput., 2014

Skeu the evolution: skeuomorphs, style, and the material of tangible interactions.
Proceedings of the Eighth International Conference on Tangible, 2014

"We've conquered dark": shedding light on empowerment in critical making.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

"now that's definitely a proper hack": self-made tools in hackerspaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Reading critical designs: supporting reasoned interpretations of critical design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Making cultures: empowerment, participation, and democracy - or not?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Analyzing critical designs: categories, distinctions, and canons of exemplars.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Practical quagmires.
Interactions, 2013

From organizational to community creativity: paragon leadership & creativity stories at etsy.
Proceedings of the Computer Supported Cooperative Work, 2013

A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Machinima production tools: a vernacular history of a creative medium.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

What is "critical" about critical design?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Touch style: creativity in tangible experience design.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Designing (for) desire: a critical study of technosexuality in HCI.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Come meet me at Ulduar: progression raiding in world of warcraft.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

I just made love: the system and the subject of experience.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The humanities and/in HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Crafting quality in design: integrity, creativity, and public sensibility.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Critical design and critical theory: the challenge of designing for provocation.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Interaction criticism: An introduction to the practice.
Interact. Comput., 2011

Can your pet rabbit read your email?: a critical analysis of the Nabaztag rabbit.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

How HCI talks about sexuality: discursive strategies, blind spots, and opportunities for future research.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Quality control: a panel on the critique and criticism of design research.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Feminism and interaction design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

World of Warcraft as a global artifact.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Towards a feminist HCI methodology: social science, feminism, and HCI.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Collective creativity: the emergence of World of Warcraft machinima.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

The significant screwdriver: care, domestic masculinity, and interaction design.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Demo Hour.
Interactions, 2010

Interaction criticism: three readings of an interaction design, and what they get us.
Interactions, 2010

SKIN: designing aesthetic interactive surfaces.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Virtual fashion and avatar design: a survey of consumers and designers.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

The rogue in the lovely black dress: intimacy in world of warcraft.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Computational objects and expressive forms: a design exploration.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Can we all stand under our umbrella: the arts and design research in HCI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Critical dialogue: interaction, experience and cultural theory.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies Used in Second Life Fashion Blogs.
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009

Interaction criticism and aesthetics.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Understanding affective interaction: Emotion, engagement, and internet videos.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Feature - Intimate interactions: online representation and software of the self.
Interactions, 2008

Blissfully productive: grouping and cooperation in world of warcraft instance runs.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

Making user engagement visible: a multimodal strategy for interactive media experience research.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Interaction criticism: a proposal and framework for a new discipline of hci.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Critical issues in interaction design.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Feed the Dragon Wisely: Designing for Childhood Awareness as a Means of Lifelong Obesity Prevention.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

From HCI to media experience: methodological implications.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

Docile avatars: aesthetics, experience, and sexual interaction in Second Life.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

Transmedial interactions and digital games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Double dribble: illusionism, mixed reality, and the sports fan experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Machinima prototyping: an approach to evaluation.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006


  Loading...