Jefferson Amstutz

Orcid: 0000-0001-6002-3739

According to our database1, Jefferson Amstutz authored at least 14 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Standardized Data-Parallel Rendering Using ANARI.
Proceedings of the 14th IEEE Symposium on Large Data Analysis and Visualization, 2024

High-quality Approximation of Scientific Data using 3D Gaussian Splatting.
Proceedings of the 14th IEEE Symposium on Large Data Analysis and Visualization, 2024

Graphical Representation Through a User Interface for In Situ Scientific Visualization with Ascent.
Proceedings of the 14th IEEE Symposium on Large Data Analysis and Visualization, 2024

2023
A Practical Guide to Implementing Off-Axis Stereo Projection Using Existing Ray Tracing Libraries.
CoRR, 2023

2022
ANARI: A 3-D Rendering API Standard.
Comput. Sci. Eng., 2022

ANARI: ANAlytic Rendering Interface.
Proceedings of the 24th Eurographics Conference on Visualization, 2022

2020
Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene.
CoRR, 2020

2019
Scalable Ray Tracing Using the Distributed FrameBuffer.
Comput. Graph. Forum, 2019

2018
libIS: a lightweight library for flexible in transit visualization.
Proceedings of the Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, 2018

Robust Iterative Find-Next-Hit Ray Traversal.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

2017
OSPRay - A CPU Ray Tracing Framework for Scientific Visualization.
IEEE Trans. Vis. Comput. Graph., 2017

Progressive CPU Volume Rendering with Sample Accumulation.
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017

2014
Visually programming GPUs in VSL.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014


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