Jeff Orkin
According to our database1,
Jeff Orkin
authored at least 17 papers
between 2005 and 2014.
Collaborative distances:
Collaborative distances:
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Bibliography
2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Crowdsourcing human-robot interaction: new methods and system evaluation in a public environment.
J. Hum. Robot Interact., 2013
2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
Extracting aspects of determiner meaning from dialogue in a virtual world environment.
Proceedings of the Ninth International Conference on Computational Semantics, 2011
Using Online Games to Capture, Generate, and Understand Natural Language [Invited Talk].
Proceedings of the ENLG 2011, 2011
2010
Learning Meanings of Words and Constructions, Grounded in a Virtual Game.
Proceedings of the Semantic Approaches in Natural Language Processing: Proceedings of the 10th Conference on Natural Language Processing, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Agents for Games and Simulations II, 2010
Proceedings of the Dialog with Robots, 2010
2009
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009
2008
The Restaurant Game: Learning Social Behavior and Language from Thousands of Players Online.
J. Game Dev., 2008
2005
The Workshop Program at the Nineteenth National Conference on Artificial Intelligence.
AI Mag., 2005
Agent Architecture Considerations for Real-Time Planning in Games.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005