Jeff Huang

Orcid: 0000-0002-3453-5666

Affiliations:
  • Brown University, Department of Computer Science, Providence, RI, USA
  • University of Washington, Information School, Seattle, WA, USA (former)
  • University of Illinois at Urbana-Champaign, USA (former)


According to our database1, Jeff Huang authored at least 72 papers between 2005 and 2024.

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Bibliography

2024
Therapy as an NLP Task: Psychologists' Comparison of LLMs and Human Peers in CBT.
CoRR, 2024

PortalInk: 2.5D Visual Storytelling with SVG Parallax and Waypoint Transitions.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Epigraphics: Message-Driven Infographics Authoring.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Machine and Human Understanding of Empathy in Online Peer Support: A Cognitive Behavioral Approach.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
FocalPoint: Adaptive Direct Manipulation for Selecting Small 3D Virtual Objects.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2023

irchiver: A Full-Resolution Personal Web Archive for Users and Researchers.
Proceedings of the 2023 Conference on Human Information Interaction and Retrieval, 2023

filtered.ink: Creating Dynamic Illustrations with SVG Filters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Understanding the Needs of Enterprise Users in Collaborative Python Notebooks: This paper examines enterprise user needs in collaborative Python notebooks through a dyadic interview study.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"Together but not together": Evaluating Typing Indicators for Interaction-Rich Communication.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Negotiating Dyadic Interactions through the Lens of Augmented Reality Glasses.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Scalable Scalable Vector Graphics: Automatic Translation of Interactive SVGs to a Multithread VDOM for Fast Rendering.
IEEE Trans. Vis. Comput. Graph., 2022

Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals.
ACM Trans. Comput. Hum. Interact., 2022

Bridging the Social Distance: Offline to Online Social Support during the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact., 2022

Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Personalized Font Recommendations: Combining ML and Typographic Guidelines to Optimize Readability.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Case Studies on the Motivation and Performance of Contributors Who Verify and Maintain In-Flux Tabular Datasets.
Proc. ACM Hum. Comput. Interact., 2021

The UX Factor: Using Comparative Peer Review to Evaluate Designs through User Preferences.
Proc. ACM Hum. Comput. Interact., 2021

Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Portalware: Exploring Free-Hand AR Drawing with a Dual-Display Smartphone-Wearable Paradigm.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Sketchy: Drawing Inspiration from the Crowd.
Proc. ACM Hum. Comput. Interact., 2020

Sochiatrist: Signals of Affect in Messaging Data.
Proc. ACM Hum. Comput. Interact., 2020

Insights into Adolescent Online Conflict through Qualitative Analysis of Online Messages.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Accelerating Adult Readers with Typeface: A Study of Individual Preferences and Effectiveness.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Portalware: A Smartphone-Wearable Dual-Display System for Expanding the Free-Hand Interaction Region in Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

SleepBandits: Guided Flexible Self-Experiments for Sleep.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
EasyPZ.js: Interaction Binding for Pan and Zoom Visualizations.
Proceedings of the 30th IEEE Visualization Conference, 2019

Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Evaluating Pan and Zoom Timelines and Sliders.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
An Analysis of Automated Visual Analysis Classification: Interactive Visualization Task Inference of Cancer Genomics Domain Experts.
IEEE Trans. Vis. Comput. Graph., 2018

Rewind: Automatically Reconstructing Everyday Memories with First-Person Perspectives.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Remotion: A Motion-Based Capture and Replay Platform of Mobile Device Interaction for Remote Usability Testing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Investigating the Effectiveness of Cohort-Based Sleep Recommendations.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

SEEDE: simultaneous execution and editing in a development environment.
Proceedings of the 33rd ACM/IEEE International Conference on Automated Software Engineering, 2018

Mobile Health Intervention Development Principles: Lessons from an Adolescent Cyberbullying Intervention.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

The eye of the typer: a benchmark and analysis of gaze behavior during typing.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior.
Top. Cogn. Sci., 2017

Lessons Learned from Two Cohorts of Personal Informatics Self-Experiments.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Drafty: Enlisting Users To Be Editors Who Maintain Structured Data.
Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing, 2017

SearchGazer: Webcam Eye Tracking for Remote Studies of Web Search.
Proceedings of the 2017 Conference on Conference Human Information Interaction and Retrieval, 2017

2016
Strokes of insight: User intent detection and kinematic compression of mouse cursor trails.
Inf. Process. Manag., 2016

Learning behaviors via human-delivered discrete feedback: modeling implicit feedback strategies to speed up learning.
Auton. Agents Multi Agent Syst., 2016

SleepCoacher: A Personalized Automated Self-Experimentation System for Sleep Recommendations.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

WebGazer: Scalable Webcam Eye Tracking Using User Interactions.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Gameplay data plays nicer when divided into cohorts.
Proceedings of the Perspectives on Data Science for Software Engineering, 2016

2015
Representing Uncertainty in Graph Edges: An Evaluation of Paired Visual Variables.
IEEE Trans. Vis. Comput. Graph., 2015

Building a better mousetrap: Compressing mouse cursor activity for web analytics.
Inf. Process. Manag., 2015

Crowdsourcing from Scratch: A Pragmatic Experiment in Data Collection by Novice Requesters.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015

Masters of Control: Behavioral Patterns of Simultaneous Unit Group Manipulation in StarCraft 2.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Learning something from nothing: Leveraging implicit human feedback strategies.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

A Strategy-Aware Technique for Learning Behaviors from Discrete Human Feedback.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
Mastering the art of war: how patterns of gameplay influence skill in Halo.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
No search result left behind: branching behavior with browser tabs.
Proceedings of the Fifth International Conference on Web Search and Web Data Mining, 2012

Large-scale analysis of individual and task differences in search result page examination strategies.
Proceedings of the Fifth International Conference on Web Search and Web Data Mining, 2012

RevMiner: an extractive interface for navigating reviews on a smartphone.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Improving searcher models using mouse cursor activity.
Proceedings of the 35th International ACM SIGIR conference on research and development in Information Retrieval, 2012

Interactive Search Support for Difficult Web Queries.
Proceedings of the Advances in Information Retrieval, 2012

Remix and play: lessons from rule variants in texas hold'em and halo 2.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012


User see, user point: gaze and cursor alignment in web search.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
No clicks, no problem: using cursor movements to understand and improve search.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Starcraft from the stands: understanding the game spectator.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Assessing the scenic route: measuring the value of search trails in web logs.
Proceedings of the Proceeding of the 33rd International ACM SIGIR Conference on Research and Development in Information Retrieval, 2010

Studying trailfinding algorithms for enhanced web search.
Proceedings of the Proceeding of the 33rd International ACM SIGIR Conference on Research and Development in Information Retrieval, 2010

Parallel browsing behavior on the web.
Proceedings of the HT'10, 2010

Conversational tagging in twitter.
Proceedings of the HT'10, 2010

Optimal Strategies for Reviewing Search Results.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

2009
Analyzing and evaluating query reformulation strategies in web search logs.
Proceedings of the 18th ACM Conference on Information and Knowledge Management, 2009

Query formulation in web search.
Proceedings of the Thriving on Diversity: Information Opportunities in a Pluralistic World, 2009

Studying query reformulation strategies in search logs.
Proceedings of the Thriving on Diversity: Information Opportunities in a Pluralistic World, 2009

2007
Mystery Meat revisited: Spam, Anti-Spam Measures and Digital Redlining.
Webology, 2007

Graphstract: minimal graphical help for computers.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

2005
Graphical abstract help.
Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Making CHI Natural, 2005


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