Jeferson Arango-López

Orcid: 0000-0001-8072-9130

Affiliations:
  • University of Caldas, Department of Systems and Informatics, Manizales, Colombia
  • University of Granada, Spain
  • University of Cauca, Colombia


According to our database1, Jeferson Arango-López authored at least 37 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Meaningful learning: motivations of older adults in serious games.
Univers. Access Inf. Soc., November, 2024

Player Experience Evaluation in Game-Based Systems for Older Adults.
Sensors, September, 2024

Heuristics for Designing Pervasive Game Experiences in the Older Adult Population.
Proceedings of the Good Practices and New Perspectives in Information Systems and Technologies, 2024

2023
Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements.
Sensors, December, 2023

Building a pervasive social gaming experience using SocialPG.
Expert Syst. J. Knowl. Eng., June, 2023

Emo-mirror: a proposal to support emotion recognition in children with autism spectrum disorders.
Neural Comput. Appl., April, 2023

Design Path for a Social Robot for Emotional Communication for Children with Autism Spectrum Disorder (ASD).
Sensors, 2023

Causal Inference Applied to Explaining the Appearance of Shadow Phenomena in an Image.
Informatica, 2023

Chatbot to Assist the Learning Process of Programming in Python.
Proceedings of the Information Systems and Technologies, 2023

Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population.
Proceedings of the Information Systems and Technologies, 2023

PL/PX Platform: Online tool for the evaluation of fun and game experiences.
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

2022
Using geolympus to create a pervasive game experience in the higher education context.
Univers. Access Inf. Soc., 2022

Assessing Transparency in eGovernment Electronic Processes.
IEEE Access, 2022

Towards Automatic Gait Analysis from an IT Perspective: A Kinesiology Case.
Proceedings of the Information Systems and Technologies, 2022

Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review.
Proceedings of the Information Systems and Technologies, 2022

Older adults and types of players in game-based systems: Classification based on their motivations.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022

Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness.
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022

2021
Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences.
Univers. Access Inf. Soc., 2021

GeoPGD: methodology for the design and development of geolocated pervasive games.
Univers. Access Inf. Soc., 2021

vNanoscope: a mobile application to support automatic blood sample generation.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2021

SocialPG: Proposed Model for Building Pervasive Social Play Experiences.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Emotion Recognition in Children with Autism Spectrum Disorder Using Convolutional Neural Networks.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

2020
A Virtual Reality Approach to Automatic Blood Sample Generation.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Model for Pervasive Social Play Experiences.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms.
Proceedings of the CENTERIS 2020 - International Conference on ENTERprise Information Systems / ProjMAN 2020 - International Conference on Project MANagement / HCist 2020, 2020

2019
CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students.
Telematics Informatics, 2019

A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation.
J. Inf. Technol. Res., 2019

Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Pervasive games in the rehabilitation process: a systematic literature review.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

2018
Using pervasive games as learning tools in educational contexts: a systematic review.
Int. J. Learn. Technol., 2018

Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

2017
Pervasive games: giving a meaning based on the player experience.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

2015
GITIRBio: A Semantic and Distributed Service Oriented-Architecture for Bioinformatics Pipeline.
J. Integr. Bioinform., 2015

Identification of a Putative Ganoderic Acid Pathway Enzyme in a Ganoderma Australe Transcriptome by Means of a Hidden Markov Model.
Proceedings of the 9th International Conference on Practical Applications of Computational Biology and Bioinformatics, 2015


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