Jeferson Arango-López
Orcid: 0000-0001-8072-9130Affiliations:
- University of Caldas, Department of Systems and Informatics, Manizales, Colombia
- University of Granada, Spain
- University of Cauca, Colombia
According to our database1,
Jeferson Arango-López
authored at least 37 papers
between 2015 and 2024.
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Bibliography
2024
Univers. Access Inf. Soc., November, 2024
Sensors, September, 2024
Proceedings of the Good Practices and New Perspectives in Information Systems and Technologies, 2024
2023
Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements.
Sensors, December, 2023
Expert Syst. J. Knowl. Eng., June, 2023
Emo-mirror: a proposal to support emotion recognition in children with autism spectrum disorders.
Neural Comput. Appl., April, 2023
Design Path for a Social Robot for Emotional Communication for Children with Autism Spectrum Disorder (ASD).
Sensors, 2023
Causal Inference Applied to Explaining the Appearance of Shadow Phenomena in an Image.
Informatica, 2023
Proceedings of the Information Systems and Technologies, 2023
Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population.
Proceedings of the Information Systems and Technologies, 2023
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
2022
Using geolympus to create a pervasive game experience in the higher education context.
Univers. Access Inf. Soc., 2022
Proceedings of the Information Systems and Technologies, 2022
Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review.
Proceedings of the Information Systems and Technologies, 2022
Older adults and types of players in game-based systems: Classification based on their motivations.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022
Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness.
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences.
Univers. Access Inf. Soc., 2021
Univers. Access Inf. Soc., 2021
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2021
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
Emotion Recognition in Children with Autism Spectrum Disorder Using Convolutional Neural Networks.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
2020
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
Proceedings of the CENTERIS 2020 - International Conference on ENTERprise Information Systems / ProjMAN 2020 - International Conference on Project MANagement / HCist 2020, 2020
2019
CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students.
Telematics Informatics, 2019
A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation.
J. Inf. Technol. Res., 2019
Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
2018
Using pervasive games as learning tools in educational contexts: a systematic review.
Int. J. Learn. Technol., 2018
Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
2015
GITIRBio: A Semantic and Distributed Service Oriented-Architecture for Bioinformatics Pipeline.
J. Integr. Bioinform., 2015
Identification of a Putative Ganoderic Acid Pathway Enzyme in a Ganoderma Australe Transcriptome by Means of a Hidden Markov Model.
Proceedings of the 9th International Conference on Practical Applications of Computational Biology and Bioinformatics, 2015