Jean-Rémy Chardonnet
Orcid: 0000-0002-8926-1359
According to our database1,
Jean-Rémy Chardonnet
authored at least 67 papers
between 2006 and 2024.
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Bibliography
2024
Proceedings of the 2024 9th International Conference on Machine Learning Technologies, 2024
SmartSimVR: An Architecture Integrating Machine Learning and Virtual Environment for Real-Time Simulation Adaptation.
Proceedings of the 10th International Conference on Automation, Robotics and Applications, 2024
Proceedings of the 3rd IEEE German Education Conference, GeCon 2024, Munich, 2024
Evaluating the Effectiveness of Avatar-Based Collaboration in XR for Pump Station Training Scenarios.
Proceedings of the 3rd IEEE German Education Conference, GeCon 2024, Munich, 2024
2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the Neural Information Processing - 30th International Conference, 2023
Comparing Avatar and Face-to-Face Collaboration in VR Education: Concept and Preliminary Insights.
Proceedings of the 2nd IEEE German Education Conference, 2023
Immersive Hand Instructions in AR - Insights for Asynchronous Remote Collaboration on Spatio-Temporal Manual Tasks.
Proceedings of the IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2023
Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained Environment.
Proceedings of the Extended Reality - International Conference, 2023
2022
Prediction of cybersickness in virtual environments using topological data analysis and machine learning.
Frontiers Virtual Real., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Extended Reality - First International Conference, 2022
2021
Virtual Real., 2021
Design and Evaluation of a Novel Haptic Interface for Horse-Drawn Carriage Simulation.
IEEE Trans. Haptics, 2021
Impact of Human-Centered Vestibular System Model for Motion Control in a Driving Simulator.
IEEE Trans. Hum. Mach. Syst., 2021
Driving simulator study of the relationship between motion strategy preference and self-reported driving behavior.
Simul., 2021
Development of a speed protector to optimize user experience in 3D virtual environments.
Int. J. Hum. Comput. Stud., 2021
Enhanced cognitive workload evaluation in 3D immersive environments with TOPSIS model.
Int. J. Hum. Comput. Stud., 2021
Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2020
Combining HoloLens and Leap-Motion for Free Hand-Based 3D Interaction in MR Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
Springer, ISBN: 978-3-030-59341-4, 2020
Développement de techniques de navigation en immersion virtuelle : vers la personnalisation de l'interaction.
, 2020
2019
VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Feasibility Analysis For Constrained Model Predictive Control Based Motion Cueing Algorithm.
Proceedings of the International Conference on Robotics and Automation, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Speed Profile Optimization for Enhanced Passenger Comfort: An Optimal Control Approach.
Proceedings of the 21st International Conference on Intelligent Transportation Systems, 2018
Comparing Real and Virtual Object Manipulation by Physiological Signals Analysis: A First Study.
Proceedings of the 2nd International Conference on Computer-Human Interaction Research and Applications, 2018
Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVE.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality.
Int. J. Hum. Comput. Interact., 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Dexterous Grasping Tasks Generated With an Add-on End Effector of a Haptic Feedback System.
J. Comput. Inf. Sci. Eng., 2016
2015
Virtual Real., 2015
Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Int. J. Hum. Comput. Interact., 2014
Navigation and interaction in a real-scale digital mock-up using natural language and user gesture.
Proceedings of the 2014 Virtual Reality International Conference, 2014
Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014
2013
Proceedings of the 2013 Visual Communications and Image Processing, 2013
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013
Proceedings of the 18th International Conference on Computer Games: AI, 2013
Improvement of the real-time gesture analysis by a new mother wavelet and the application for the navigation inside a scale-one 3D system.
Proceedings of the 10th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2013
2012
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012
2009
Whole-body motion of a humanoid robot for passing through a door - opening a door by impulsive force -.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009
2008
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008
Proceedings of the 8th IEEE-RAS International Conference on Humanoid Robots, 2008
Proceedings of the Haptics: Perception, 2008
2007
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007
2006
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2006