Jean-Pierre Jessel
Orcid: 0000-0001-7197-2235
According to our database1,
Jean-Pierre Jessel
authored at least 56 papers
between 1994 and 2021.
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Legend:
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On csauthors.net:
Bibliography
2021
Tangibilisation of an educational scheduling game's graphical interface: Tangibilisation de l'interface d'un jeu de formation à la planification.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021
2020
Graph. Model., 2020
2019
Int. J. Virtual Real., 2019
Towards Method Time Measurement Identification Using Virtual Reality and Gesture Recognition.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare.
Int. J. Eng. Pedagog., 2018
2017
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room.
Vis. Comput., 2017
Mobile Augmented Reality in Museums : Towards Enhancing Visitor's Learning Experience.
Int. J. Virtual Real., 2017
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017
Proceedings of the 11th ACM International Conference on Distributed and Event-based Systems, 2017
2016
3DEvent: a framework using event-sourcing approach for 3D web-based collaborative design in P2P.
Proceedings of the 21st International Conference on Web3D Technology, 2016
Proceedings of the 4th Eurographics Workshop on Urban Data Modelling and Visualisation, 2016
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016
How to Build an Average Model When Samples are Variably Incomplete? Application to Fossil Data.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
2015
Proceedings of the 20th International Conference on 3D Web Technology, 2015
2014
Comput. Graph. Forum, 2014
Proceedings of the 2014 Virtual Reality International Conference, 2014
2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012
Proceedings of the 2012 International Conference on Indoor Positioning and Indoor Navigation, 2012
2011
Rev. d'Intelligence Artif., 2011
Comput. Graph. Forum, 2011
Proceedings of the Serious Games and Edutainment Applications., 2011
2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Automatic PSO-Based Deformable Structures Markerless Tracking in Laparoscopic Cholecystectomy.
Proceedings of the Hybrid Artificial Intelligence Systems, 5th International Conference, 2010
Calibration-free Markerless Augmented Reality in Monocular Laparoscopic Cholecystectomy.
Proceedings of the GRAPP 2010, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
T.A.C: augmented reality system for collaborative tele-assistance in the field of maintenance through internet.
Proceedings of the 1st Augmented Human International Conference, 2010
2009
Int. J. Comput. Games Technol., 2009
2008
Int. J. Comput. Games Technol., 2008
SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes.
Proceedings of the Actes des quatrièmes journées francophones Mobilité et Ubiquité 2008, 2008
A New Architecture for a Multiplatform Augmented Reality System.
Proceedings of the SIGMAP 2008, 2008
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008
2007
ASSET: A Scalable Multicast Multi-Server Based Distributed Virtual Environments System.
Proceedings of the 2007 International Conference on Cyberworlds, 2007
Proceedings of the 5th International Conference on Computer Graphics, 2007
2006
Unified Model Based Three Dimensional Tool for Managing Computer Networks.
Proceedings of the WEBIST 2006, 2006
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
2004
Proceedings of the MIXER '04, 2004
Proceedings of the Advanced Distributed Systems: Third International School and Symposium, 2004
2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
2002
Proceedings of the 13th IEEE Visualization Conference, 2002
2001
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001
2000
Proceedings of the Proceeding of the 2000 Volume Visualization and Graphics Symposium, 2000
1999
Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999
1998
Comput. Networks, 1998
1994
Comput. Graph. Forum, 1994