Jean-Michel Dischler
Orcid: 0000-0003-4444-2719
According to our database1,
Jean-Michel Dischler
authored at least 71 papers
between 1995 and 2023.
Collaborative distances:
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Bibliography
2023
Comput. Graph. Forum, June, 2023
Comput. Graph. Forum, May, 2023
Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures.
Comput. Graph., May, 2023
2022
Comput. Graph. Forum, October, 2022
Data augmentation based on spatial deformations for histopathology: An evaluation in the context of glomeruli segmentation.
Comput. Methods Programs Biomed., 2022
Conditional image synthesis for improved segmentation of glomeruli in renal histopathological images.
Proceedings of the IEEE-EMBS International Conference on Biomedical and Health Informatics, 2022
2021
Proc. ACM Comput. Graph. Interact. Tech., 2021
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021
2020
Comput. Graph. Forum, 2020
Comput. Graph. Forum, 2020
2019
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
2018
2017
Comput. Graph. Forum, 2017
2016
Proceedings of the Computer Graphics & Visual Computing, 2016
2015
2014
2013
Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting.
Comput. Graph. Forum, 2013
2012
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012
2010
IEEE Trans. Vis. Comput. Graph., 2010
IEEE Trans. Vis. Comput. Graph., 2010
Comput. Graph. Forum, 2010
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
2009
Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform.
Proceedings of the Discrete Geometry for Computer Imagery, 2009
2008
From Volume Splatting to Raycasting - A Smooth Transition.
Proceedings of the GRAPP 2008, 2008
Proceedings of the 8th Eurographics Symposium on Parallel Graphics and Visualization, 2008
Proceedings of the IEEE VGTC Pacific Visualization Symposium 2008, 2008
2007
A new vector field distance transform and its application to mesh processing from 3D scanned data.
Vis. Comput., 2007
Proceedings of the 6th Eurographics / IEEE VGTC International Symposium on Volume Graphics, 2007
Proceedings of the 8th International Symposium on Virtual Reality, 2007
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007
An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
2006
Vis. Comput., 2006
Automatic Registration and Calibration for Efficient Surface Light Field Acquisition.
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006
3D distance transform adaptive filtering for smoothing and denoising triangle meshes.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006
2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
2004
Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics, 2004
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004
2003
IEEE Computer Graphics and Applications, 2003
Simulating Fluid-Solid Interaction.
Proceedings of the Graphics Interface 2003 Conference, 2003
2002
Proceedings of the Graphics Interface 2002 Conference, 2002
2001
Proceedings of the Graphics Interface 2001 Conference, 2001
2000
IEEE Trans. Vis. Comput. Graph., 2000
Proceedings of the Computer Graphics International Conference, 2000
1999
IEEE Computer Graphics and Applications, 1999
Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces.
Comput. Graph., 1999
Proceedings of the Rendering Techniques '99, 1999
A General Model of Animated Shape Perturbation.
Proceedings of the Graphics Interface 1999 Conference, 1999
1998
Comput. Graph. Forum, 1998
Comput. Graph., 1998
Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998
1997
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles.
Comput. Graph. Forum, 1997
1996
Comput. Graph. Forum, 1996
1995
Comput. Graph. Forum, 1995