Jean-Marie Burkhardt
Orcid: 0000-0003-4417-6430Affiliations:
- French Institute of Science and Technology of Transport, Marne-la-Vallee, France
According to our database1,
Jean-Marie Burkhardt
authored at least 70 papers
between 1995 and 2024.
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Bibliography
2024
AI-assistance to decision-makers: evaluating usability, induced cognitive load, and trust's impact.
Proceedings of the European Conference on Cognitive Ergonomics 2024, 2024
Proceedings of the European Conference on Cognitive Ergonomics 2024, 2024
Exploring user experience of transport modes through the multiple dimensions of psychological comfort.
Proceedings of the European Conference on Cognitive Ergonomics 2024, 2024
2021
Individual accidents at the interface between platform, train and tracks (PT<sup>2</sup>I) in the subway: a literature review.
Cogn. Technol. Work., 2021
2020
Usefulness and needs construction process in innovative artefacts: an exploratory study of designers' viewpoints.
Int. J. Virtual Real., 2020
Exploring human behavior with Grand Theft Auto V: A study of assisted cognition in wayfinding.
Int. J. Virtual Real., 2020
2016
Exploring factors related to users' experience of public transport route choice: influence of context and users profiles.
Cogn. Technol. Work., 2016
An Exploratory Study of Higher Order Driving Skills and Difficult Situations Experienced by Novice Drivers During Their First Months of Driving to Develop Simulation-based Training.
Proceedings of the European Conference on Cognitive Ergonomics, 2016
2015
Treating small animal phobias using a projective-augmented reality system: A single-case study.
Comput. Hum. Behav., 2015
Proceedings of the European Conference on Cognitive Ergonomics, 2015
2014
Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software.
Inf. Softw. Technol., 2014
Hum. Comput. Interact., 2014
Proceedings of the Serious Games Development and Applications, 2014
Users' participation to creative design of new solutions for mobility: An exploratory study.
Proceedings of the 2014 European Conference on Cognitive Ergonomics, 2014
2013
V3S: A Virtual Environment for Risk-Management Training Based on Human-Activity Models.
Presence Teleoperators Virtual Environ., 2013
IEEE Computer Graphics and Applications, 2013
Using the critical incidents technique to explore variables related to users' experience of public transport modes.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013
2012
Evaluation of the quality of collaboration between the client and the therapist in phobia treatments.
Interact. Comput., 2012
Int. J. Hum. Comput. Stud., 2012
2011
How Technology Influences the Therapeutic Process: A Comparative Field Evaluation of Augmented Reality and In Vivo Exposure Therapy for Phobia of Small Animals.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Task Descriptions Using Academic Oriented Modelling Languages: A Survey of Actual Practices across the SIGCHI Community.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011
Mixing psychology and HCI in evaluation of augmented reality mental health technology.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
J. Decis. Syst., 2010
Distributed Design and Distributed Social Awareness: Exploring Inter-subjective Dimensions of Roles.
Proceedings of COOP 2010, 2010
2009
Virtual Real., 2009
Virtual Real., 2009
Tech. Sci. Informatiques, 2009
Assessing the "Quality of Collaboration" in Technology-Mediated Design Situations with Several Dimensions.
Proceedings of the Human-Computer Interaction, 2009
An approach to assess the quality of collaboration in technology-mediated design situations.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009
2008
A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes.
ACM Trans. Appl. Percept., 2008
A socio-cognitive analysis of online design discussions in an Open Source Software community.
Interact. Comput., 2008
Int. J. Virtual Real., 2008
User and developer mediation in an Open Source Software community: Boundary spanning through cross participation in online discussions.
Int. J. Hum. Comput. Stud., 2008
SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
An Intelligent Tutoring System for Training and Learning in a Virtual Environment for High-Risk Sites.
Proceedings of the 20th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2008), 2008
Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy.
Proceedings of the Haptics: Perception, 2008
Multimodal collaborative activity among architectural designers using an augmented desktop at distance or in collocation.
Proceedings of the ECCE 2008, 2008
Verbal associations to tactile patterns: a step towards textured legends in multimodal maps.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007
Prototype Evaluation and User-Needs Analysis in the Early Design of Emerging Technologies.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007
Cross-participants: fostering design-use mediation in an open source software community.
Proceedings of the 14th European Conference on Cognitive Ergonomics: invent! explore!, 2007
The Visual Appearance of User's Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
A Methodological Framework for Socio-Cognitive Analyses of Collaborative Design of Open Source Software.
Comput. Support. Cooperative Work., 2006
CoRR, 2006
Users' participation to the design process in an Open Source Software online community
CoRR, 2006
Cognitive Effort in Collective Software Design: Methodological Perspectives in Cognitive Ergonomics
CoRR, 2006
Proceedings of the IEEE Virtual Reality Conference, 2006
Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices.
Proceedings of the IEEE Virtual Reality Conference, 2006
Users' participation to the design process in a Free Open Source Software online community.
Proceedings of the 18th Annual Workshop of the Psychology of Programming Interest Group, 2006
A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the Advances in Computer Graphics, 2006
2005
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Environnements virtuels pour l'apprentissage: de l'image d'epinal à la réalité des usages et des configurations socio-techniques.
Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine, 2005
"A4": A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
Thematic coherence and quotation practices in OSS design-oriented online discussions.
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005
2004
Evaluation of Pseudo-Haptic Feedback for Simulating Torque: A Comparison between Isometric and Elastic Input Devices.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
2002
Object-Oriented Program Comprehension: Effect of Expertise, Task and Phase.
Empir. Softw. Eng., 2002
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002
2001
Des aspects d'ergonomie cognitive dans la réutilisation en génie logiciel (Cognitive ergonomics issues in software reuse).
Tech. Sci. Informatiques, 2001
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System.
Proceedings of the Virtual Reality 2001 Conference, 2001
1998
The Effect of Object-Oriented Programming Expertise in Several Dimensions of Comprehension Strategies.
Proceedings of the 6th International Workshop on Program Comprehension (IWPC '98), 1998
1997
Mental Representations Constructed by Experts and Novices in Object-Oriented Program Comprehension.
Proceedings of the Human-Computer Interaction, 1997
1996
Proceedings of the 8th Annual Workshop of the Psychology of Programming Interest Group, 1996
1995
An empirical study of software reuse by experts in object-oriented design.
Proceedings of the Human-Computer Interaction, 1995