Jean-Luc Lugrin

Orcid: 0000-0002-2725-2123

Affiliations:
  • Julius Maximilians University of Würzburg, Institute of Human-Computer Interaction, Germany


According to our database1, Jean-Luc Lugrin authored at least 79 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Pipelining Processors for Decomposing Character Animation.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Body and Time: Virtual Embodiment and its Effect on Time Perception.
IEEE Trans. Vis. Comput. Graph., 2023

From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Time Perception Research in Virtual Reality: Lessons Learned.
Proceedings of the Mensch und Computer 2023, 2023

Posture Parameters for Personality-Enhanced Virtual Audiences.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Towards Virtual Audience Simulation For Speech Therapy.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

2022
Journey through a virtual tunnel: Simulated motion and its effects on the experience of time.
Frontiers Virtual Real., 2022

Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality.
Frontiers Virtual Real., 2022

Classroom management competency enhancement for student teachers using a fully immersive virtual classroom.
Comput. Educ., 2022

The Possibility of Inducing the Proteus Effect for Social VR Users.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

2021
Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes.
J. Multimodal User Interfaces, 2021

The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy.
Frontiers Virtual Real., 2021

Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality.
Frontiers Virtual Real., 2021

Conference Talk Training With a Virtual Audience System.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
Computing Object Selection Difficulty in VR using Run-time Contextual Analysis.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Metachron: A framework for time perception research in VR.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Guided Sine Fitting for Latency Estimation in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

2019
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

Experiencing Waiting Time in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Drone-Steering: A Novel VR Traveling Technique.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Simulated Reference Frame Effects on Steering, Jumping and Sliding.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019

Non-Native Speaker Generation and Perception for Mixed-Cultural Settings.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

"Paint that object yellow": Multimodal Interaction to Enhance Creativity During Design Tasks in VR.
Proceedings of the International Conference on Multimodal Interaction, 2019

Towards Narrative-Driven Atmosphere for Virtual Classrooms.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Location-Based VR Museum.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Low-Frequency Stress Elicitation for VR Training.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Benchmark Framework for Virtual Students' Behaviours.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Follow the White Robot - A Role-Playing Game with a Robot Game Master.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
PEARS: Physics Extension and Representation Through Semantics.
IEEE Trans. Comput. Intell. AI Games, 2016

Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.
Frontiers ICT, 2016

Avatar anthropomorphism and acrophobia.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Audio feedback and illusion of virtual body ownership in mixed reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

FakeMi: a fake mirror system for avatar embodiment studies.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Breaking bad behavior: immersive training of class room management.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Avatar realism and social interaction quality in virtual reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A simplified inverse kinematic approach for embodied VR applications.
Proceedings of the 2016 IEEE Virtual Reality, 2016

FaceBo: Real-time face and body tracking for faithful avatar synthesis.
Proceedings of the 2016 IEEE Virtual Reality, 2016

An intelligent multimodal mixed reality real-time strategy game.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Remind Me: An Adaptive Recommendation-Based Simulation of Biographic Associations.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

2015
Influence of avatar realism on stressful situation in VR.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Avatar anthropomorphism and illusion of body ownership in VR.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Avatar embodiment realism and virtual fitness training.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Anthropomorphism and Illusion of Virtual Body Ownership.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2013
Usability benchmarks for motion tracking systems.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Immersive FPS games: user experience and performance.
Proceedings of the 2013 ACM international workshop on Immersive media experiences, 2013

2012
Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling.
Cyberpsychology Behav. Soc. Netw., 2012

Are immerrsive FPS games enjoyable?
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

CaveUDK: a VR game engine middleware.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

2010
Automatic Generation of Game Level Solutions as Storyboards.
IEEE Trans. Comput. Intell. AI Games, 2010

Exploring the usability of immersive interactive storytelling.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2007
Causal Perception in Virtual Reality and its Implications for Presence Factors.
Presence Teleoperators Virtual Environ., 2007

Madame bovary on the holodeck: immersive interactive storytelling.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Making sense of virtual environments: action representation, grounding and common sense.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

A High-level Event System for Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Extending character-based storytelling with awareness and feelings.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

Interactive Storytelling with Literary Feelings.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Artificial Intelligence-Mediated Interaction in Virtual Reality Art.
IEEE Intell. Syst., 2006

Causal Perception in Virtual Environments.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

AI-based world behaviour for emergent narratives.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Intelligent virtual environments for virtual reality art.
Comput. Graph., 2005

AI-Mediated Interaction in Virtual Reality Art.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Simulating Artificial Organisms with Qualitative Physiology.
Proceedings of the Advances in Artificial Life, 8th European Conference, 2005

Causality and virtual reality art.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

The CaveUT system: immersive entertainment based on a game engine.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Event-based causality in virtual reality.
Proceedings of the IEEE International Conference on Systems, 2004

ALTERNE: Intelligent Virtual Environments for Virtual Reality Art.
Proceedings of the 4th International Symposium, 2004

New ways of worldmaking: the <i>Alterne</i> platform for VR art.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

New Behavioural Approaches for Virtual Environments.
Proceedings of the Entertainment Computing, 2004

Qualitative physics in virtual environments.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

2003
Alternative reality: a new platform for virtual reality art.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

2002
Real-Time Camera Control for Interactive Storytelling.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002


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